modifier_touhoutd_root = class({}) local public = modifier_touhoutd_root local m_modifier_states = { [MODIFIER_STATE_ROOTED] = true, } -- 这个不受玩家控制 -- MODIFIER_STATE_COMMAND_RESTRICTED function public:IsHidden() return true end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:CheckState() return m_modifier_states end