function OnHanadayousei01Attack(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target local powerCount = 0 local powerRange = 0 local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName()) if pv ~= nil then powerCount = pv[1] powerRange = pv[2] end if caster.__hanadayousei_lock ~= true then caster.__hanadayousei_lock = true local targets = THTD_FindUnitsInRadius(caster,caster:GetOrigin(), 800 + powerRange) local count = 0 for i=1,#targets do local unit = targets[i] if unit~=nil and unit:IsNull()==false and unit~=target and unit:IsAlive() then caster:PerformAttack(unit,true,false,true,false,true,false,true) count = count + 1 end if powerCount ~= 99 then if count >= (3 + powerCount) then break end end end caster.__hanadayousei_lock = false end end