require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) require( "portalspawner" ) require( "portalspawnerv2" ) -------------------------------------------------------------------------------- if CMapEncounter_Elemental_Tiny == nil then CMapEncounter_Elemental_Tiny = class( {}, {}, CMapEncounter ) end function CMapEncounter_Elemental_Tiny:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) local bInvulnerable = true self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0, { { EntityName = "npc_dota_creature_elemental_tiny", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 100.0, }, }, bInvulnerable ) ) self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger", { { EntityName = "npc_dota_creature_elemental_tiny", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 100.0, } }, bInvulnerable ) ) self.nCaptains = 5 self.vPeonSchedule = { { Time = 1, Count = 2, }, { Time = 26, Count = 2, }, } self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.8 ) self:SetSpawnerSchedule( "spawner_captain_trigger", nil ) -- means spawn once when triggered self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule ) self:SetCalculateRewardsFromUnitCount( true ) end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "kill_tinies", 0, self.nCaptains ) end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:OnRequiredEnemyKilled( hAttacker, hVictim ) CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim ) if hVictim and hVictim:GetUnitName() == "npc_dota_creature_elemental_tiny" then local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_tinies" ) self:UpdateEncounterObjective( "kill_tinies", nCurrentValue + 1, nil ) end end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:GetPreviewUnit() return "npc_dota_creature_elemental_tiny" end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:Start() CMapEncounter.Start( self ) self:StartAllSpawnerSchedules( 0 ) end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:OnThink() CMapEncounter.OnThink( self ) local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) if #heroes <= 0 then return end --print( "CMapEncounter_Elemental_Tiny:OnThink() - iterating through portal units" ) for _,hEnemy in pairs( self.SpawnedEnemies ) do if hEnemy == nil or hEnemy:IsNull() or hEnemy:IsAlive() == false then goto continue end ::continue:: end end -------------------------------------------------------------------------------- function CMapEncounter_Elemental_Tiny:OnSpawnerFinished( hSpawner, hSpawnedUnits ) CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits ) --print( "CMapEncounter_Elemental_Tiny:OnSpawnerFinished" ) if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players return end --local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE ) --if #heroes > 0 then -- for _,hSpawnedUnit in pairs( hSpawnedUnits ) do -- local hero = heroes[RandomInt(1, #heroes)] -- if hero ~= nil then -- --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() ) -- hSpawnedUnit:SetInitialGoalEntity( hero ) -- end -- end --end end -------------------------------------------------------------------------------- return CMapEncounter_Elemental_Tiny