-------------------------------------------------------------------------------- function Spawn( entityKeyValues ) if not IsServer() then return end if thisEntity == nil then return end thisEntity.hDamageAbility = thisEntity:FindAbilityByName( "aghsfort_underlord_firestorm" ) thisEntity.hChannelledAbility = thisEntity:FindAbilityByName( "underlord_channelled_buff" ) thisEntity.fEnemySearchRange = 700 thisEntity:SetContextThink( "UnderlordThink", UnderlordThink, 1 ) end -------------------------------------------------------------------------------- function UnderlordThink() if thisEntity == nil or thisEntity:IsNull() or thisEntity:IsAlive() == false then return -1 end if GameRules:IsGamePaused() then return 1 end if thisEntity.hChannelledAbility ~= nil and thisEntity.hChannelledAbility:IsChanneling() then return 0.5 end local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fEnemySearchRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE, FIND_CLOSEST, false ) local bIgniteReady = ( #enemies > 0 and thisEntity.hDamageAbility ~= nil and thisEntity.hDamageAbility:IsFullyCastable() ) if thisEntity.hChannelledAbility ~= nil and thisEntity.hChannelledAbility:IsFullyCastable() then local friendlies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 1500, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_ALL, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false ) for _,friendly in pairs ( friendlies ) do if friendly ~= nil then if ( friendly:GetUnitName() == "npc_dota_creature_dragon_knight" ) then local fDist = ( friendly:GetOrigin() - thisEntity:GetOrigin() ):Length2D() local fCastRange = thisEntity.hChannelledAbility:GetCastRange( thisEntity:GetOrigin(), nil ) --print( string.format( "fDist == %d, fCastRange == %d", fDist, fCastRange ) ) if ( fDist <= fCastRange ) and ( ( #enemies > 0 ) or ( friendly:GetAggroTarget() ) ) then return CastChannelledBuff( friendly ) elseif ( fDist > 400 ) and ( fDist < 900 ) then if bIgniteReady == false then return Approach( friendly ) end end end end end end if bIgniteReady then return IgniteArea( enemies[ RandomInt( 1, #enemies ) ] ) end local fFuzz = RandomFloat( -0.1, 0.1 ) -- Adds some timing separation return 0.5 + fFuzz end -------------------------------------------------------------------------------- function Approach( hUnit ) --printf( "\"%s\" is approaching unit named \"%s\"", thisEntity:GetUnitName(), hUnit:GetUnitName() ) local vToUnit = hUnit:GetOrigin() - thisEntity:GetOrigin() vToUnit = vToUnit:Normalized() ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_MOVE_TO_POSITION, Position = thisEntity:GetOrigin() + vToUnit * thisEntity:GetIdealSpeed() }) return 1 end -------------------------------------------------------------------------------- function CastChannelledBuff( hUnit ) --print( "Casting CastChannelledBuff on " .. hUnit:GetUnitName() ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_TARGET, AbilityIndex = thisEntity.hChannelledAbility:entindex(), TargetIndex = hUnit:entindex(), Queue = false, }) return 1 end -------------------------------------------------------------------------------- function IgniteArea( hEnemy ) --print( "Casting ignite on " .. hEnemy:GetUnitName() ) ExecuteOrderFromTable({ UnitIndex = thisEntity:entindex(), OrderType = DOTA_UNIT_ORDER_CAST_POSITION, AbilityIndex = thisEntity.hDamageAbility:entindex(), Position = hEnemy:GetOrigin(), Queue = false, }) return 0.55 end --------------------------------------------------------------------------------