item_glimmerdark_shield = class({}) LinkLuaModifier( "modifier_item_glimmerdark_shield", "modifiers/modifier_item_glimmerdark_shield", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_item_glimmerdark_shield_prism", "modifiers/modifier_item_glimmerdark_shield_prism", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_glimmerdark_shield:OnSpellStart() self.prism_duration = self:GetSpecialValueFor( "prism_duration" ) if IsServer() then local hCaster = self:GetCaster() hCaster:AddNewModifier( hCaster, self, "modifier_item_glimmerdark_shield_prism", { duration = self.prism_duration } ) EmitSoundOn( "DOTA_Item.GhostScepter.Activate", self:GetCaster() ) end end -------------------------------------------------------------------------------- function item_glimmerdark_shield:GetIntrinsicModifierName() return "modifier_item_glimmerdark_shield" end -------------------------------------------------------------------------------- function item_glimmerdark_shield:Spawn() self.required_level = self:GetSpecialValueFor( "required_level" ) end -------------------------------------------------------------------------------- function item_glimmerdark_shield:OnHeroLevelUp() if IsServer() then if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then self:OnUnequip() self:OnEquip() end end end -------------------------------------------------------------------------------- function item_glimmerdark_shield:IsMuted() if self.required_level > self:GetCaster():GetLevel() then return true end if not self:GetCaster():IsHero() then return true end return self.BaseClass.IsMuted( self ) end --------------------------------------------------------------------------------