require( "map_encounter" ) require( "aghanim_utility_functions" ) require( "spawner" ) -------------------------------------------------------------------------------- if CMapEncounter_ZealotScarabs == nil then CMapEncounter_ZealotScarabs = class( {}, {}, CMapEncounter ) end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:constructor( hRoom, szEncounterName ) CMapEncounter.constructor( self, hRoom, szEncounterName ) self:SetCalculateRewardsFromUnitCount( true ) self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon", { { EntityName = "npc_dota_creature_zealot_scarab", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 250.0, }, } ) ) self:AddSpawner( CDotaSpawner( "spawner_captain", "spawner_captain", { { EntityName = "npc_dota_creature_scarab_priest", Team = DOTA_TEAM_BADGUYS, Count = 1, PositionNoise = 250.0, }, } ) ) self:SetSpawnerSchedule( "spawner_peon", nil ) self:SetSpawnerSchedule( "spawner_captain", nil ) end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:Precache( context ) CMapEncounter.Precache( self, context ) PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_nyx_assassin.vsndevts", context ) end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:InitializeObjectives() CMapEncounter.InitializeObjectives( self ) self:AddEncounterObjective( "kill_scarab_priests", 0, self:GetSpawner( "spawner_captain" ):GetSpawnPositionCount() ) end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:OnRequiredEnemyKilled( hAttacker, hVictim ) CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim ) if hVictim and hVictim:GetUnitName() == "npc_dota_creature_scarab_priest" then local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_scarab_priests" ) self:UpdateEncounterObjective( "kill_scarab_priests", nCurrentValue + 1, nil ) end end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:GetPreviewUnit() return "npc_dota_creature_zealot_scarab" end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:GetMaxSpawnedUnitCount() local nCount = 0 for _,Spawner in pairs ( self.Spawners ) do nCount = nCount + self:ComputeUnitsSpawnedBySchedule( Spawner ) end -- Assume we get 2 nyxes per boss local hCaptainSpawners = self:GetSpawner( "spawner_captain" ) if hCaptainSpawners then nCount = nCount + hCaptainSpawners:GetSpawnCountPerSpawnPosition() * 2 end return nCount end -------------------------------------------------------------------------------- function CMapEncounter_ZealotScarabs:Start() CMapEncounter.Start( self ) self:StartAllSpawnerSchedules( 0 ) end -------------------------------------------------------------------------------- return CMapEncounter_ZealotScarabs