modifier_item_2011_attack_stun = class({}) local public = modifier_item_2011_attack_stun local m_modifier_funcs = { MODIFIER_EVENT_ON_ATTACK_LANDED, } function public:IsHidden() return true end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end function public:OnAttackLanded(kv) if IsServer() then if kv.attacker ~= self:GetParent() or self:GetParent():IsIllusion() then return end local caster = self:GetCaster() local target = kv.target local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),400) local damage = caster:THTD_GetAttack() for k,v in pairs(targets) do local DamageTable_aoe = { ability = nil, victim = v, attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_PHYSICAL, damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable_aoe) end end end