modifier_ability_power_lily = class({}) local public = modifier_ability_power_lily local m_modifier_funcs= { MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL, MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE, } local power_bonus = { ["thtd_lily_02"] = { [1] = { ["radius"] = 150, }, [2] = { ["radius"] = 300, }, [3] = { ["radius"] = 450, }, }, } local thtd_lily_01_mana_cost = { [1] = 10, [2] = 20, [3] = 30, } function public:IsHidden() return true end function public:IsPermanent() return true end function public:RemoveOnDeath() return false end function public:IsDebuff() return false end function public:IsPurgable() return false end function public:DeclareFunctions() return m_modifier_funcs end -- function public:OnCreated( kv ) -- if not IsServer() then return end -- self:OnRefresh( kv ) -- end -- function public:OnRefresh( kv ) -- -- 设置层数仅本地会触发,无层数设置为1层时不触发 -- -- 使用 modifier:ForceRefresh() 会双端触发 -- if not IsServer() then return end -- end function public:OnStackCountChanged( iStackCount ) -- 双端触发,iStackCount为改变前的层数 if not IsServer() then return end local level = math.max(1, math.min(3, self:GetStackCount())) local caster = self:GetParent() caster:AddManaCostReducePercent(thtd_lily_01_mana_cost[level], "thtd_lily_01_power_level_buff") caster.lily_max_mana = 100 - caster:GetManaCostReducePercent() end function public:OnDestroy(kv) if not IsServer() then return end local caster = self:GetParent() caster:AddManaCostReducePercent("thtd_lily_01_power_level_buff") caster.lily_max_mana = 100 - caster:GetManaCostReducePercent() end function public:GetModifierOverrideAbilitySpecial( params ) if self:GetParent() == nil or params.ability == nil then return 0 end local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value if power_bonus[abilityName] == nil then return 0 end if power_bonus[abilityName][level] == nil then level = 3 end if power_bonus[abilityName][level] == nil then return 0 end if power_bonus[abilityName][level][valueName] == nil then return 0 end return 1 end function public:GetModifierOverrideAbilitySpecialValue( params ) local abilityName = params.ability:GetAbilityName() local level = self:GetStackCount() local valueName = params.ability_special_value local specialLevel = params.ability_special_level if power_bonus[abilityName][level] == nil then level = 3 end return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName] end