function OnSpellStartKisume01(keys) local caster = EntIndexToHScript(keys.caster_entindex) local powerDamage = 0 local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName()) if pv ~= nil then powerDamage = pv[1] end local targets = THTD_FindUnitsInRadius(caster,caster:GetAbsOrigin(),keys.range) local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * (1 + powerDamage) for k,v in pairs(targets) do local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/heroes_underlord/abyssal_underlord_firestorm_wave.vpcf",PATTACH_CUSTOMORIGIN,caster) ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin()) ParticleManager:DestroyParticleSystem(effectIndex,false) local DamageTable = { ability = keys.ability, victim = v, attacker = caster, damage = damage, damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } UnitDamageTarget(DamageTable) end end function OnSpellStartKisume02(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_kisume_02_debuff", nil) local powerCount = 0 local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName()) if pv ~= nil then powerCount = pv[2] end if powerCount > 0 then local targets = THTD_FindUnitsInRadius(caster,target:GetAbsOrigin(), 600) local addTargets = {} local count = 0 for k,v in pairs(targets) do if v ~= target then table.insert(addTargets, v) count = count + 1 end if count >= powerCount then break end end targets = {} for k,v in pairs(addTargets) do keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_kisume_02_debuff", nil) end end end function OnKisume02Think(keys) local caster = EntIndexToHScript(keys.caster_entindex) local target = keys.target local powerHp = 0 local pv = caster:GetAbilityPowerValue(keys.ability:GetAbilityName()) if pv ~= nil then powerHp = pv[1] end local DamageTable = { ability = keys.ability, victim = target, attacker = caster, damage = caster:THTD_GetAbilityPowerDamage(keys.ability), damage_type = keys.ability:GetAbilityDamageType(), damage_flags = DOTA_DAMAGE_FLAG_NONE } DamageTable.damage = DamageTable.damage + target:GetHealth() * (keys.damage_hp + powerHp) / 100 UnitDamageTarget(DamageTable) end