// Dota Heroes File
// NOTE: This is not for creating new heroes, this is for taking a currently existing hero as a template and overriding
// the specified key-value combinations.  Use override_hero <hero_to_override> for this.
"DOTAHeroes"
{
	"npc_dota_hero_reimu"
	{
		"override_hero"	"npc_dota_hero_lina"
		"AbilityLayout"	"1"
		"Ability1"		"ability_touhoutd_release_tower"
		"Ability2"		"ability_touhoutd_blink"
		"Ability3"		"ability_touhoutd_kill"
		"Ability4"		"ability_touhoutd_buy_normal_card"
		"Ability5"		"ability_touhoutd_buy_senior_card"
		"Ability6"		"ability_touhoutd_ex_up"	
		"Ability7"		"ability_touhoutd_sort_item"
		"Ability8"		"ability_touhoutd_close_star"
		"Ability9"		"generic_hidden"
		"Ability10"		"generic_hidden"
		"Ability11"		"generic_hidden"
		"Ability12"		"generic_hidden"
		"Ability13"		"generic_hidden"
		"Ability14"		"generic_hidden"
		"Ability15"		"generic_hidden"
		"Ability16"		"generic_hidden"
		"Ability17"	"tt7"
		"Ability18"	"tt8"
		"Ability19"	"tt5"
		"Ability20"	"tt6"
		"Ability21"	"tt3"
		"Ability22"	"tt4"
		"Ability23"	"tt1"
		"Ability24"	"tt2"


		//"Carry"			"核心"
		//"Support"			"辅助"
		//"Nuker"			"爆发"
		//"Disabler"		"控制"
		//"Jungler"			"打野"
		//"Durable"			"耐久"
		//"Escape"			"逃生"
		//"LaneSupport"		"对线辅助"
		//"Pusher"			"推进"
		//"Initiator"		"先手"
		//"Role"			"Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"

		"Role"				"Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
		"Rolelevels"		"1,3,2,1,0,1,2"
		"ModelScale"		"1.4"
		"HealthBarOffset"			"320"
		"MinimapIcon"				"npc_dota_hero_lina"

		"Model"							"models/new_touhou_model/reimu/reimu.vmdl"
		
		"AttackAnimationPoint"	"0.1"
		// 攻击前摇
		"AttackRate"	"3.0"
		// 攻击速度
		"ArmorPhysical"	"0"
		// 物理护甲
		"AttackDamageMin"	"4"
		// 最大攻击力
		"AttackDamageMax"	"5"
		// 最小攻击力
		"AttributeBaseStrength"	"1"
		// 基础力量
		"AttributeStrengthGain"	"0"
		// 每级增加的力量，力量成长
		"AttributeBaseAgility"	"1"
		// 基础敏捷
		"AttributeAgilityGain"	"0"
		// 每级增加的敏捷，敏捷成长
		"AttributeBaseIntelligence"	"1"
		// 基础智力
		"AttributeIntelligenceGain"	"0"
		// 每级增加的智力，智力成长
		"MovementSpeed"	"550"
		// 基础移动速度
		"MovementTurnRate"	"1.0"
		// 转身速度
		"StatusHealth"	"135"
		// 基础生命值
		"StatusHealthRegen"	"2.0"
		// 基础生命恢复
		"StatusMana"	"60"
		// 基础魔法值
		"StatusManaRegen"	"0.9"
		// 基础魔法恢复
		"VisionDaytimeRange"	"1050"
		// 白天视野大小
		"VisionNighttimeRange"	"700"
		// 晚上视野大小
		"DisableWearables"	"1"

	}

	"npc_dota_hero_reimu2"
	{
		"override_hero"	"npc_dota_hero_juggernaut"
		"AbilityLayout"	"1"
		"Ability1"		"ability_touhoutd_release_tower"
		"Ability2"		"ability_touhoutd_blink"
		"Ability3"		"ability_touhoutd_kill"
		"Ability4"		"ability_touhoutd_buy_normal_card"
		"Ability5"		"ability_touhoutd_buy_senior_card"
		"Ability6"		"ability_touhoutd_ex_up"	
		"Ability7"		"ability_touhoutd_sort_item"
		"Ability8"		"ability_touhoutd_close_star"
		"Ability9"		"generic_hidden"
		"Ability10"		"generic_hidden"
		"Ability11"		"generic_hidden"
		"Ability12"		"generic_hidden"
		"Ability13"		"generic_hidden"
		"Ability14"		"generic_hidden"
		"Ability15"		"generic_hidden"
		"Ability16"		"generic_hidden"
		"Ability17"	"tt7"
		"Ability18"	"tt8"
		"Ability19"	"tt5"
		"Ability20"	"tt6"
		"Ability21"	"tt3"
		"Ability22"	"tt4"
		"Ability23"	"tt1"
		"Ability24"	"tt2"

		//"Carry"			"核心"
		//"Support"			"辅助"
		//"Nuker"			"爆发"
		//"Disabler"		"控制"
		//"Jungler"			"打野"
		//"Durable"			"耐久"
		//"Escape"			"逃生"
		//"LaneSupport"		"对线辅助"
		//"Pusher"			"推进"
		//"Initiator"		"先手"
		//"Role"			"Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"

		"Role"				"Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
		"Rolelevels"		"1,3,2,1,0,1,2"
		"ModelScale"		"1.4"
		
		"MinimapIcon"				"npc_dota_hero_juggernaut"  //无效
		
		"AttackAnimationPoint"	"0.1"
		// 攻击前摇
		"AttackRate"	"3.0"
		// 攻击速度
		"ArmorPhysical"	"0"
		// 物理护甲
		"AttackDamageMin"	"4"
		// 最大攻击力
		"AttackDamageMax"	"5"
		// 最小攻击力
		"AttributeBaseStrength"	"1"
		// 基础力量
		"AttributeStrengthGain"	"0"
		// 每级增加的力量，力量成长
		"AttributeBaseAgility"	"1"
		// 基础敏捷
		"AttributeAgilityGain"	"0"
		// 每级增加的敏捷，敏捷成长
		"AttributeBaseIntelligence"	"1"
		// 基础智力
		"AttributeIntelligenceGain"	"0"
		// 每级增加的智力，智力成长
		"MovementSpeed"	"550"
		// 基础移动速度
		"MovementTurnRate"	"1.0"
		// 转身速度
		"StatusHealth"	"135"
		// 基础生命值
		"StatusHealthRegen"	"2.0"
		// 基础生命恢复
		"StatusMana"	"60"
		// 基础魔法值
		"StatusManaRegen"	"0.9"
		// 基础魔法恢复
		"VisionDaytimeRange"	"1050"
		// 白天视野大小
		"VisionNighttimeRange"	"700"
		// 晚上视野大小
		"DisableWearables"	"1"

		// 边界设置
        //----------------------------------------------------------------
        "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"   // 碰撞边界类型，以下为单位尺寸参数:
                                                            // 值                             Hammer中的单位半径
                                                            // DOTA_HULL_SIZE_SMALL            8
                                                            // DOTA_HULL_SIZE_REGULAR          16
                                                            // DOTA_HULL_SIZE_SIEGE            16
                                                            // DOTA_HULL_SIZE_HERO             24
                                                            // DOTA_HULL_SIZE_HUGE             80
                                                            // DOTA_HULL_SIZE_BUILDING         81
                                                            // DOTA_HULL_SIZE_FILLER           96
                                                            // DOTA_HULL_SIZE_BARRACKS         144
                                                            // DOTA_HULL_SIZE_TOWER            144
        "RingRadius"                "60"                    // 选择圈半径
        "HealthBarOffset"			"320"                   // 血条高度，缺省值为 "-1"，意味着使用默认的模型高度

	}
}
