"DOTAUnits"
{		
	"creature_01"
	{
		// General
		// ----------------------------------------------------------------
		// Model.
		"Model"	"models/thd_hero/rumia/rumia.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Furion_Treant"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"5"
		// Damage range max.
		"AttackDamageMax"	"5"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"15"
		// Gold earned max.
		"BountyGoldMax"	"15"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"30"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// Creature Data
		// ----------------------------------------------------------------------------------------------------------------------
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_02"
	{
		// General
		// ----------------------------------------------------------------
		// Model.
		"Model"	"models/thd_hero/kogasa/kogasa.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Furion_Treant"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"10"
		// Damage range max.
		"AttackDamageMax"	"10"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"20"
		// Gold earned max.
		"BountyGoldMax"	"20"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"40"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		// Creature Data
		// ----------------------------------------------------------------------------------------------------------------------
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_03"
	{
		// Model.
		"Model"	"models/thd_hero/daiyousei/daiyousei.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"n_creep_Ranged"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"15"
		// Damage range max.
		"AttackDamageMax"	"15"
		// Speed of attack.
		"AttackRate"	"2.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"25"
		// Gold earned max.
		"BountyGoldMax"	"25"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"50"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_04"
	{
		// Model.
		"Model"	"models/thd_hero/wiggle/wriggle.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"20"
		// Damage range max.
		"AttackDamageMax"	"20"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"35"
		// Gold earned max.
		"BountyGoldMax"	"35"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"70"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_05"
	{
		// Model.
		"Model"	"models/thd_hero/mystia/mystia.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Windrunner"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_windrunner.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"25"
		// Damage range max.
		"AttackDamageMax"	"25"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_windrunner/windrunner_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"40"
		// Gold earned max.
		"BountyGoldMax"	"40"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"100"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_06"
	{
		// Model.
		"Model"	"models/thd_hero/minoriko/minoriko.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Undying_Zombie"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_undying.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"30"
		// Damage range max.
		"AttackDamageMax"	"30"
		// Speed of attack.
		"AttackRate"	"0.9"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"45"
		// Gold earned max.
		"BountyGoldMax"	"45"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"140"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_07"
	{
		// Model.
		"Model"	"models/thd_hero/sizuha/sizuha.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Enigma"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_enigma.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"35"
		// Damage range max.
		"AttackDamageMax"	"35"
		// Speed of attack.
		"AttackRate"	"1.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"50"
		// Gold earned max.
		"BountyGoldMax"	"50"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"180"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}
	
	"creature_08"
	{
		// Model.
		"Model"	"models/thd_hero/kisume/kisume.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Magnataur"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_magnataur.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"40"
		// Damage range max.
		"AttackDamageMax"	"40"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"60"
		// Gold earned max.
		"BountyGoldMax"	"60"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"240"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_09"
	{
		// Model.
		"Model"	"models/thd_hero/yamame/yamame.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Ursa"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_ursa.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"45"
		// Damage range max.
		"AttackDamageMax"	"45"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"65"
		// Gold earned max.
		"BountyGoldMax"	"65"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"300"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_10"
	{
		// Model.
		"Model"	"models/thd_hero/momiji/momiji.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Venomancer"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_venomancer.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"0"
		"MagicalResistance"	"0"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"50"
		// Damage range max.
		"AttackDamageMax"	"50"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_venomancer/venomancer_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"400"
		// Gold earned min.
		"BountyGoldMin"	"125"
		// Gold earned max.
		"BountyGoldMax"	"125"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}
	
	"creature_11"
	{
		// Model.
		"Model"	"models/thd_hero/nazrin/nazrin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_PhantomLancer"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_phantom_lancer.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"1"
		"MagicalResistance"	"5"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"55"
		// Damage range max.
		"AttackDamageMax"	"55"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"70"
		// Gold earned max.
		"BountyGoldMax"	"70"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"400"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_12"
	{
		// Model.
		"Model"	"models/thd_hero/toramarushou/toramarushou.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_ShadowDemon"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_shadow_demon.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.4"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"1"
		"MagicalResistance"	"5"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"60"
		// Damage range max.
		"AttackDamageMax"	"60"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"75"
		// Gold earned max.
		"BountyGoldMax"	"75"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_13"
	{
		// Model.
		"Model"	"models/thd_hero/kyouko/kyouko.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_ancient_apparition"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_ancient_apparition.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"1"
		"MagicalResistance"	"5"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"65"
		// Damage range max.
		"AttackDamageMax"	"65"
		// Speed of attack.
		"AttackRate"	"1.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_ancient_apparition/ancient_apparition_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"85"
		// Gold earned max.
		"BountyGoldMax"	"85"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"600"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_14"
	{
		// Model.
		"Model"	"models/thd_hero/yoshika/yoshika.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"hero_Crystal"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_crystalmaiden.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"2"
		"MagicalResistance"	"10"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"70"
		// Damage range max.
		"AttackDamageMax"	"70"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"90"
		// Gold earned max.
		"BountyGoldMax"	"90"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"700"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_15"
	{
		// Model.
		"Model"	"models/thd_hero/wakasagihime/wakasagihime.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_warlock.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"2"
		"MagicalResistance"	"10"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"75"
		// Damage range max.
		"AttackDamageMax"	"75"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"95"
		// Gold earned max.
		"BountyGoldMax"	"95"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_16"
	{
		// Model.
		"Model"	"models/new_touhou_model/clownpiece/clownpiece.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_DarkSeer"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_dark_seer.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"2"
		"MagicalResistance"	"10"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"80"
		// Damage range max.
		"AttackDamageMax"	"80"
		// Speed of attack.
		"AttackRate"	"0.7"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"100"
		// Gold earned max.
		"BountyGoldMax"	"100"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_17"
	{
		// Model.
		"Model"	"models/thd_hero/letty/letty.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Morphling"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_morphling.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"3"
		"MagicalResistance"	"15"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"85"
		// Damage range max.
		"AttackDamageMax"	"85"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"110"
		// Gold earned max.
		"BountyGoldMax"	"110"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1200"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_18"
	{
		// Model.
		"Model"	"models/thd_hero/chen/chen.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Beastmaster"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_beastmaster.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"3"
		"MagicalResistance"	"15"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"90"
		// Damage range max.
		"AttackDamageMax"	"90"
		// Speed of attack.
		"AttackRate"	"1.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"115"
		// Gold earned max.
		"BountyGoldMax"	"115"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1400"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_19"
	{
		// Model.
		"Model"	"models/thd_hero/meirin/meirin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Rubick"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_rubick.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"3"
		"MagicalResistance"	"15"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"95"
		// Damage range max.
		"AttackDamageMax"	"95"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_warlock/warlock_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"120"
		// Gold earned max.
		"BountyGoldMax"	"120"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"1600"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_20"
	{
		// Model.
		"Model"	"models/thd_hero/nue/nue.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_ShadowShaman"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_shadowshaman.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"4"
		"MagicalResistance"	"19"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"100"
		// Damage range max.
		"AttackDamageMax"	"100"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_shadowshaman/shadowshaman_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"600"
		// Gold earned min.
		"BountyGoldMin"	"250"
		// Gold earned max.
		"BountyGoldMax"	"250"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4250"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_21"
	{
		// Model.
		"Model"	"models/thd_hero/alice/alice.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_TemplarAssassin"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_templar_assassin.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"4"
		"MagicalResistance"	"19"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"105"
		// Damage range max.
		"AttackDamageMax"	"105"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"135"
		// Gold earned max.
		"BountyGoldMax"	"135"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_22"
	{
		// Model.
		"Model"	"models/thd_hero/lily_white/lily_white.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_PhantomAssassin"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"5"
		"MagicalResistance"	"23"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"110"
		// Damage range max.
		"AttackDamageMax"	"110"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"140"
		// Gold earned max.
		"BountyGoldMax"	"140"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2400"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_23"
	{
		// Model.
		"Model"	"models/thd_hero/lyrica_prismriver/lyrica.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_VengefulSpirit"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_vengefulspirit.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"6"
		"MagicalResistance"	"26"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"115"
		// Damage range max.
		"AttackDamageMax"	"115"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_vengeful/vengeful_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"145"
		// Gold earned max.
		"BountyGoldMax"	"145"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"2800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_24"
	{
		// Model.
		"Model"	"models/thd_hero/merlin_prismriver/merlin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Spectre"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_spectre.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"7"
		"MagicalResistance"	"30"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"120"
		// Damage range max.
		"AttackDamageMax"	"120"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"150"
		// Gold earned max.
		"BountyGoldMax"	"150"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"3200"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_25"
	{
		// Model.
		"Model"	"models/thd_hero/lunasa_prismriver/lunasa.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Abaddon"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_abaddon.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"8"
		"MagicalResistance"	"32"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"125"
		// Damage range max.
		"AttackDamageMax"	"125"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"160"
		// Gold earned max.
		"BountyGoldMax"	"160"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"3600"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_26"
	{
		// Model.
		"Model"	"models/thd_hero/keine/keine.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_StormSpirit"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_stormspirit.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"9"
		"MagicalResistance"	"35"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"130"
		// Damage range max.
		"AttackDamageMax"	"130"
		// Speed of attack.
		"AttackRate"	"0.3"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"165"
		// Gold earned max.
		"BountyGoldMax"	"165"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_27"
	{
		// Model.
		"Model"	"models/tei/tei2.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_Lich"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_lich.vsndevts"
		"Level"	"1"
		"ModelScale"	"0.85"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"10"
		"MagicalResistance"	"38"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"135"
		// Damage range max.
		"AttackDamageMax"	"135"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_lich/lich_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"170"
		// Gold earned max.
		"BountyGoldMax"	"170"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4400"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_28"
	{
		// Model.
		"Model"	"models/thd_hero/medicine/medicine.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"11"
		"MagicalResistance"	"40"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"140"
		// Damage range max.
		"AttackDamageMax"	"140"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"175"
		// Gold earned max.
		"BountyGoldMax"	"175"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"4800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_29"
	{
		// Model.
		"Model"	"models/thd_hero/hina/hina.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_QueenOfPain"
		"GameSoundsFile"	"soundevents/game_sounds_heroes/game_sounds_queenofpain.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"12"
		"MagicalResistance"	"42"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"145"
		// Damage range max.
		"AttackDamageMax"	"145"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"185"
		// Gold earned max.
		"BountyGoldMax"	"185"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"5200"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_30"
	{
		// Model.
		"Model"	"models/thd_hero/kaguya/kaguya.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"13"
		"MagicalResistance"	"44"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"150"
		// Damage range max.
		"AttackDamageMax"	"150"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"750"
		// Gold earned min.
		"BountyGoldMin"	"375"
		// Gold earned max.
		"BountyGoldMax"	"375"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"14000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_31"
	{
		// Model.
		"Model"	"models/thd_hero/nitori/nitori.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"14"
		"MagicalResistance"	"46"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"155"
		// Damage range max.
		"AttackDamageMax"	"155"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"195"
		// Gold earned max.
		"BountyGoldMax"	"195"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_32"
	{
		// Model.
		"Model"	"models/thd_hero/parsee/parsee.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"15"
		"MagicalResistance"	"47"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"160"
		// Damage range max.
		"AttackDamageMax"	"160"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_pugna/pugna_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"200"
		// Gold earned max.
		"BountyGoldMax"	"200"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6600"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_33"
	{
		// Model.
		"Model"	"models/thd_hero/yuugi/yuugi.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"16"
		"MagicalResistance"	"49"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"165"
		// Damage range max.
		"AttackDamageMax"	"165"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_enchantress/enchantress_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"210"
		// Gold earned max.
		"BountyGoldMax"	"210"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7200"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_34"
	{
		// Model.
		"Model"	"models/thd_hero/kumoi/kumoi.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"17"
		"MagicalResistance"	"50"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"170"
		// Damage range max.
		"AttackDamageMax"	"170"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"215"
		// Gold earned max.
		"BountyGoldMax"	"215"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_35"
	{
		// Model.
		"Model"	"models/thd_hero/minamitsu/minamitsu.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"18"
		"MagicalResistance"	"52"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"175"
		// Damage range max.
		"AttackDamageMax"	"175"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"220"
		// Gold earned max.
		"BountyGoldMax"	"220"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"8400"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_36"
	{
		// Model.
		"Model"	"models/thd_hero/seiga/seiga.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"19"
		"MagicalResistance"	"53"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"180"
		// Damage range max.
		"AttackDamageMax"	"180"
		// Speed of attack.
		"AttackRate"	"0.25"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"225"
		// Gold earned max.
		"BountyGoldMax"	"225"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"9000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_37"
	{
		// Model.
		"Model"	"models/thd_hero/soga/soga.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"20"
		"MagicalResistance"	"55"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"185"
		// Damage range max.
		"AttackDamageMax"	"185"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"1500"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"235"
		// Gold earned max.
		"BountyGoldMax"	"235"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"9600"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_38"
	{
		// Model.
		"Model"	"models/thd_hero/kagerou/kagerou.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"21"
		"MagicalResistance"	"56"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"190"
		// Damage range max.
		"AttackDamageMax"	"190"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"240"
		// Gold earned max.
		"BountyGoldMax"	"240"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10200"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_39"
	{
		// Model.
		"Model"	"models/thd_hero/rin/rin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"22"
		"MagicalResistance"	"57"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"195"
		// Damage range max.
		"AttackDamageMax"	"195"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"245"
		// Gold earned max.
		"BountyGoldMax"	"245"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"10800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_40"
	{
		// Model.
		"Model"	"models/thd_hero/kanako/kanako.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Hero_WarlockGolem"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"23"
		"MagicalResistance"	"58"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"200"
		// Damage range max.
		"AttackDamageMax"	"200"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.4"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"800"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"950"
		// Gold earned min.
		"BountyGoldMin"	"500"
		// Gold earned max.
		"BountyGoldMax"	"500"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"28800"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_41"
	{
		// Model.
		"Model"						"models/thd_hero/koakuma/koakuma.vmdl"
		"BaseClass"					"npc_dota_creature"
		"SoundSet"					"Creep_Good_Range"
		"GameSoundsFile"			"soundevents/game_sounds_creeps.vsndevts"
		"Level"						"1"
		"ModelScale"				"1.0"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"					""
		// Ability 2
		"Ability2"					""
		// Ability 3
		"Ability3"					""
		// Ability 4
		"Ability4"					""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"				"24"
		"MagicalResistance"			"59"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"		"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"			"205"
		// Damage range max.
		"AttackDamageMax"			"205"
		// Speed of attack.
		"AttackRate"				"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"		"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"				"120"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"					"1150"
		// Gold earned min.
		"BountyGoldMin"				"260"
		// Gold earned max.
		"BountyGoldMax"				"260"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"				"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"				"12000"
		// Health regeneration rate.
		"StatusHealthRegen"			"0"
		// Base mana.
		"StatusMana"				"0"
		// Mana regeneration rate.
		"StatusManaRegen"			"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"		"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"		"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_42"
	{
		// Model.
		"Model"	"models/thd_hero/reisen/reisen.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"7"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"25"
		"MagicalResistance"	"60"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"210"
		// Damage range max.
		"AttackDamageMax"	"210"
		// Speed of attack.
		"AttackRate"	"1.2"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"265"
		// Gold earned max.
		"BountyGoldMax"	"265"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"13000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_43"
	{
		// Model.
		"Model"	"models/thd_hero/suika/suika.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"26"
		"MagicalResistance"	"61"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"215"
		// Damage range max.
		"AttackDamageMax"	"215"
		// Speed of attack.
		"AttackRate"	"0.5"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"600"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/econ/items/crystal_maiden/ti7_immortal_shoulder/cm_ti7_immortal_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"

		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"330"
		// Gold earned max.
		"BountyGoldMax"	"330"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"14000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_44"
	{
		// Model.
		"Model"	"models/thd_hero/eirin/eirin.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"8"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"27"
		"MagicalResistance"	"62"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"220"
		// Damage range max.
		"AttackDamageMax"	"220"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"275"
		// Gold earned max.
		"BountyGoldMax"	"275"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"300"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"15000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_45"
	{
		// Model.
		"Model"	"models/thd_hero/sanae/sanae.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"8"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"28"
		"MagicalResistance"	"63"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"225"
		// Damage range max.
		"AttackDamageMax"	"225"
		// Speed of attack.
		"AttackRate"	"1.0"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"300"
		// Particle system model for projectile.
		"ProjectileModel"	"particles/units/heroes/hero_crystalmaiden/maiden_base_attack.vpcf"
		// Speed of projectile.
		"ProjectileSpeed"	"900"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"285"
		// Gold earned max.
		"BountyGoldMax"	"285"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"16000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_46"
	{
		// Model.
		"Model"	"models/thd_hero/utsuho/utsuho.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"29"
		"MagicalResistance"	"64"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"230"
		// Damage range max.
		"AttackDamageMax"	"230"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"290"
		// Gold earned max.
		"BountyGoldMax"	"290"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"17000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_47"
	{
		// Model.
		"Model"		"models/heroes/bane/bane.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"1"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"30"
		"MagicalResistance"	"65"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"235"
		// Damage range max.
		"AttackDamageMax"	"235"
		// Speed of attack.
		"AttackRate"	"0.4"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"400"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"295"
		// Gold earned max.
		"BountyGoldMax"	"295"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"18000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_48"
	{
		// Model.
		"Model"	"models/thd_hero/yuyuko/yuyuko.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"31"
		"MagicalResistance"	"65"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"240"
		// Damage range max.
		"AttackDamageMax"	"240"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"300"
		// Gold earned max.
		"BountyGoldMax"	"300"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"19000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_49"
	{
		// Model.
		"Model"	"models/thd_hero/suwako/suwako.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"9"
		"ModelScale"	"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"32"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"245"
		// Damage range max.
		"AttackDamageMax"	"245"
		// Speed of attack.
		"AttackRate"	"0.8"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"310"
		// Gold earned max.
		"BountyGoldMax"	"310"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"20000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"

		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_50"
	{
		// Model.
		"Model"	"models/thd_hero/miko/miko.vmdl"		
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"10"
		"ModelScale"	"1.5"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"250"
		// Damage range max.
		"AttackDamageMax"	"250"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"1150"
		// Gold earned min.
		"BountyGoldMin"	"625"
		// Gold earned max.
		"BountyGoldMax"	"625"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"190"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"53000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_unlimited"
	{
		// Model.
		"Model"		"models/thd2/yukkuri/yukkuri.vmdl"
		"BaseClass"	"npc_dota_creature"
		"SoundSet"	"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"	"10"
		"ModelScale"	"1.3"   //30只时为0.8
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_alice"
	{
		// Model.
		"Model"				"models/thd_hero/alice/alice.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------	
		"Ability1"	""		
		"Ability2"	""
		"Ability3"	""	
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_aya"
	{
		// Model.
		"Model"				"models/thd_hero/aya/aya.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"550"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_hina"
	{
		// Model.
		"Model"				"models/thd_hero/hina/hina.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_kaguya"
	{
		// Model.
		"Model"				"models/thd_hero/kaguya/kaguya.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_keine"
	{
		// Model.
		"Model"				"models/thd_hero/keine/keine.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_kisume"
	{
		// Model.
		"Model"				"models/thd_hero/kisume/kisume.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_marisa"
	{
		// Model.
		"Model"				"models/new_touhou_model/marisa/marisa.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_minoriko"
	{
		// Model.
		"Model"				"models/thd_hero/minoriko/minoriko.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_mokou"
	{
		// Model.
		"Model"				"models/thd_hero/mokou/mokou.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"7500"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_rumia"
	{
		// Model.
		"Model"				"models/thd_hero/rumia/rumia.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"6000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}

	"creature_bosses_yuugi"
	{
		// Model.
		"Model"				"models/thd_hero/yuugi/yuugi.vmdl"
		"BaseClass"			"npc_dota_creature"
		"SoundSet"			"Creep_Good_Range"
		"GameSoundsFile"	"soundevents/game_sounds_creeps.vsndevts"
		"Level"				"10"
		"ModelScale"		"1.3"
		// Abilities
		// ----------------------------------------------------------------
		// Ability 1
		"Ability1"	""
		// Ability 2
		"Ability2"	""
		// Ability 3
		"Ability3"	""
		// Ability 4
		"Ability4"	""
		// Armor
		// ----------------------------------------------------------------
		// Physical protection.
		"ArmorPhysical"	"33"
		"MagicalResistance"	"66"
		// Attack
		// ----------------------------------------------------------------
		"AttackCapabilities"	"DOTA_UNIT_CAP_NO_ATTACK"
		// Damage range min.
		"AttackDamageMin"	"330"
		// Damage range max.
		"AttackDamageMax"	"330"
		// Speed of attack.
		"AttackRate"	"0.6"
		// Normalized time in animation cycle to attack.
		"AttackAnimationPoint"	"0.2"
		// Range within a target can be acquired.
		"AttackAcquisitionRange"	"400"
		// Range within a target can be attacked.
		"AttackRange"	"120"
		// Bounds
		// ----------------------------------------------------------------
		"RingRadius"	"40"
		"HealthBarOffset"	"170"
		// Bounty
		// ----------------------------------------------------------------
		// Experience earn.
		"BountyXP"	"0"
		// Gold earned min.
		"BountyGoldMin"	"1"
		// Gold earned max.
		"BountyGoldMax"	"1"
		// Movement
		// ----------------------------------------------------------------
		"MovementCapabilities"	"DOTA_UNIT_CAP_MOVE_GROUND"
		// Speed.
		"MovementSpeed"	"480"
		// Status
		// ----------------------------------------------------------------
		// Base health.
		"StatusHealth"	"9000"
		// Health regeneration rate.
		"StatusHealthRegen"	"0"
		// Base mana.
		"StatusMana"	"0"
		// Mana regeneration rate.
		"StatusManaRegen"	"0.0"
		// Vision
		// ----------------------------------------------------------------
		// Range of vision during day light.
		"VisionDaytimeRange"	"1800"
		// Range of vision at night time.
		"VisionNighttimeRange"	"1800"
		// Team
		// ----------------------------------------------------------------
		// Team name.
		"TeamName"	"DOTA_TEAM_NEUTRALS"
		"CombatClassAttack"	"DOTA_COMBAT_CLASS_ATTACK_PIERCE"
		"CombatClassDefend"	"DOTA_COMBAT_CLASS_DEFEND_BASIC"
		"UnitRelationshipClass"	"DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
		
		"Ability5"	""
		"Ability6"	""
		"Ability7"	""
		"Ability8"	""
		"Ability9"	""
		"Ability10"	""
		"Ability11"	""
		"Ability12"	""
		"Ability13"	""
		"Ability14"	""
		"Ability15"	""
		"Ability16"	""
	}
}