Correct new table data #3

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opened 2021-10-24 20:47:55 +00:00 by conco · 9 comments
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The new tower data tables copied over are from the original TADB and may not represent the current game state, and are missing several characters that were unfinished at the time.

  • Combo data can be estimated from skill descriptions along with the unencrypted combo table that was present
  • Ability unlock data can be estimated from static dota data and skill descriptions
  • Power and attack tables will be tricky, but can be mostly garnered through ingame testing without aura cards
The new tower data tables copied over are from the original TADB and may not represent the current game state, and are missing several characters that were unfinished at the time. * Combo data can be estimated from skill descriptions along with the unencrypted combo table that was present * Ability unlock data can be estimated from static dota data and skill descriptions * Power and attack tables will be tricky, but can be mostly garnered through ingame testing without aura cards
conco added the bug label 2021-10-24 20:47:55 +00:00
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Attack table was changed in the new version
It now utilizes a single kv pairing of unit to attack factor, and that is used with the power values to get an attack value

Attack table was changed in the new version It now utilizes a single kv pairing of unit to attack factor, and that is used with the power values to get an attack value
Author
Owner

Corrected attack factor table to at least be in correct format, looks like everything has default values so missing stuff shouldn't crash at least but I doubt we'll be able to correctly replicate power factors for missing characters

Corrected attack factor table to at least be in correct format, looks like everything has default values so missing stuff shouldn't crash at least but I doubt we'll be able to correctly replicate power factors for missing characters
Author
Owner

It looks like character power and acttack factor values followed a template on the old game based on rank and such, so we can probably just ape other character's values onto the missing ones as it makes sense.

It looks like character power and acttack factor values followed a template on the old game based on rank and such, so we can probably just ape other character's values onto the missing ones as it makes sense.
Author
Owner

Table data is, as expected, out of wack, with nazrin having 20 damage to start as opposed to 2

Table data is, as expected, out of wack, with nazrin having 20 damage to start as opposed to 2
Author
Owner

Looks like the tables changed in the following way:
Attakc table turned into a singular attack factor, not based on star level.
Attack is calculated by

(factor * power) where power is (power_table[star][0] + (power_table[star][1] * level)) 

the old attack_table[star_1][1] seems to usually be the new attack factor
so we need to do some values for power table to match new stats
easiest to do it basedon rank (and supported)
going to try just reducing acttack factor

Looks like the tables changed in the following way: Attakc table turned into a singular attack factor, not based on star level. Attack is calculated by ``` (factor * power) where power is (power_table[star][0] + (power_table[star][1] * level)) ``` the old attack_table[star_1][1] seems to usually be the new attack factor so we need to do some values for power table to match new stats easiest to do it basedon rank (and supported) going to try just reducing acttack factor
Author
Owner

Got a good estimate of the values by dividing power and growth by 3 and dividing attack factor in half.

Many characters seem to have lost their additional attack factor (flandre) but I won't replicate that for now.

Power values aren't exact and fluctuate between being higher or lower but this gets us to the approximate ballpark we should be in.

Leaving this open as we can slowly replace existing values with more accurate ones as we feel like testing, and until we finish the ability table for existing units with new/changed abilities, and for new units

Got a good estimate of the values by dividing power and growth by 3 and dividing attack factor in half. Many characters seem to have lost their additional attack factor (flandre) but I won't replicate that for now. Power values aren't exact and fluctuate between being higher or lower but this gets us to the approximate ballpark we should be in. Leaving this open as we can slowly replace existing values with more accurate ones as we feel like testing, and until we finish the ability table for existing units with new/changed abilities, and for new units
conco added the working label 2021-10-26 15:14:28 +00:00
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commit d754234a95 fixes the power table for defaults. attack factors should be mostly there with some exceptions, but nothing crazy. power table mostly follows template with some deviations (alice/patchy use ssr stats) but this is 1:1 for the majority of cards

commit d754234a95 fixes the power table for defaults. attack factors should be mostly there with some exceptions, but nothing crazy. power table mostly follows template with some deviations (alice/patchy use ssr stats) but this is 1:1 for the majority of cards
Author
Owner

Corrected the power table again, did some math wrong but base values are fine. Ability table is left, hecatia/junko/shinki do not have star values in descriptor, so they may need to be double checked if the ability layout changed. Kokoro, alice and hina also need to be checked, and alice doll should be checked to see if it works as well. After that, this is a wrap and can be closed, with a new enhancement issue taking its place for slowly fixing any specialized attack values, ability levels or power tables

Corrected the power table again, did some math wrong but base values are fine. Ability table is left, hecatia/junko/shinki do not have star values in descriptor, so they may need to be double checked if the ability layout changed. Kokoro, alice and hina also need to be checked, and alice doll should be checked to see if it works as well. After that, this is a wrap and can be closed, with a new enhancement issue taking its place for slowly fixing any specialized attack values, ability levels or power tables
conco removed the working label 2021-10-27 04:23:16 +00:00
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Wrapped up tonight, finalized ability table pushed up. With everything good for now, only remaining details would be specific character power tables, correcting sme attack factors and checking for ability weirdness.

Wrapped up tonight, finalized ability table pushed up. With everything good for now, only remaining details would be specific character power tables, correcting sme attack factors and checking for ability weirdness.
conco closed this issue 2021-10-28 04:08:55 +00:00
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Reference: 2huCardTD/2HUCardTDGame#3