initial commit

This commit is contained in:
2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

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modifier_ability_power_byakuren = class({})
local public = modifier_ability_power_byakuren
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_byakuren_01"] = {
[1] = {
["damage_up"] = 20,
},
[2] = {
["damage_up"] = 40,
},
[3] = {
["damage_up"] = 60,
},
[4] = {
["damage_up"] = 160,
},
[5] = {
["damage_up"] = 160,
["power_damage"] = 5,
},
},
["thtd_byakuren_02"] = {
[1] = {
["damage_up"] = 20,
},
[2] = {
["damage_up"] = 40,
},
[3] = {
["damage_up"] = 60,
},
[4] = {
["damage_up"] = 160,
},
[5] = {
["damage_up"] = 160,
["power_damage"] = 5,
},
},
["thtd_byakuren_04"] = {
[1] = {
["power_bonus"] = 20,
},
[2] = {
["power_bonus"] = 40,
},
[3] = {
["power_bonus"] = 60,
},
[4] = {
["power_bonus"] = 160,
},
[5] = {
["power_bonus"] = 160,
["power_damage"] = 5,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if valueName == "power_damage" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end

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-- 此通用方法会加重资源消耗,改为单个
modifier_ability_power_common = class({})
local public = modifier_ability_power_common
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
-- 有个显示bug_Description描述中引用了值名称的不会变单独的会变
}
-- function public:IsHidden()
-- return true
-- end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:OnCreated( kv )
-- self.bDirty = true --本地时在其它函数不起作用
if IsServer() then
-- local playerId = self:GetParent():GetPlayerOwnerID()
-- CustomNetTables:SetTableValue("CustomGameInfo", "PowerAbilityValue"..tostring(playerId), GameRules.player_power_enabled[playerId])
-- print("---- is Server")
-- DeepPrintTable(GameRules.player_power_enabled[playerId])
-- else --这里可以生效,但在其它函数里失效
-- self:GetParent().PowerAbilityUpgrades = CustomNetTables:GetTableValue("CustomGameInfo", "PowerAbilityValue"..tostring(self:GetParent():GetPlayerOwnerID()))
-- print("---- not Server")
-- DeepPrintTable(self:GetParent().PowerAbilityUpgrades)
end
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- -- 设置层数仅本地会触发无层数设置为1层时不触发
-- -- 使用 modifier:ForceRefresh() 会双端触发
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
-- 这两个必须在双端跑
if self:GetParent() == nil or params.ability == nil then
return 0
end
-- 本地取值失效并且从NetTable取值后每次生成新的一张table下同
-- local hUpgrades = self:GetParent().PowerAbilityUpgrades
-- if hUpgrades == nil then
-- hUpgrades = CustomNetTables:GetTableValue("CustomGameInfo", "PowerAbilityValue"..tostring(self:GetParent():GetPlayerOwnerID()))
-- print("---- hUpgrades == nil CustomNetTables:GetTableValue")
-- print(hUpgrades)
-- end
local hUpgrades = CustomNetTables:GetTableValue("CustomGameInfo", "PowerAbilityValue"..tostring(self:GetParent():GetPlayerOwnerID()))
local szUnitName = self:GetParent():GetUnitName()
local szAbilityName = params.ability:GetAbilityName()
local szSpecialValueName = params.ability_special_value
if hUpgrades == nil or hUpgrades[szUnitName] == nil or hUpgrades[szUnitName][szAbilityName] == nil then
return 0
end
if hUpgrades[szUnitName][szAbilityName][szSpecialValueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
-- 这两个必须在双端跑
local hUpgrades = CustomNetTables:GetTableValue("CustomGameInfo", "PowerAbilityValue"..tostring(self:GetParent():GetPlayerOwnerID()))
local szUnitName = self:GetParent():GetUnitName()
local szAbilityName = params.ability:GetAbilityName()
local szSpecialValueName = params.ability_special_value
local nSpecialLevel = params.ability_special_level
if hUpgrades == nil or hUpgrades[szUnitName] == nil or hUpgrades[szUnitName][szAbilityName] == nil then
return 0
end
local flBaseValue = params.ability:GetLevelSpecialValueNoOverride(szSpecialValueName, nSpecialLevel)
local SpecialValueUpgrade = hUpgrades[szUnitName][szAbilityName][szSpecialValueName]
if SpecialValueUpgrade ~= nil then
return flBaseValue + SpecialValueUpgrade
-- 本地不起作用
-- if self.bDirty == false and SpecialValueUpgrade["cached_result"] ~= nil and SpecialValueUpgrade["cached_result"][nSpecialLevel] ~= nil then
-- print("---- return cached_result")
-- return SpecialValueUpgrade["cached_result"][nSpecialLevel]
-- end
-- local flResult = flBaseValue + SpecialValueUpgrade["value"]
-- if SpecialValueUpgrade["cached_result"] == nil then
-- SpecialValueUpgrade["cached_result"] = {}
-- end
-- SpecialValueUpgrade["cached_result"][nSpecialLevel] = flResult
-- self.bDirty = false
-- return flResult
end
return flBaseValue
end

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modifier_ability_power_daiyousei = class({})
local public = modifier_ability_power_daiyousei
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_daiyousei_02"] = {
[1] = {
["mana_reg"] = 1,
},
[2] = {
["mana_reg"] = 2,
},
[3] = {
["mana_reg"] = 3,
},
},
["thtd_daiyousei_03"] = {
[1] = {
["damage_up"] = 10,
["crino_up"] = 10,
},
[2] = {
["damage_up"] = 20,
["crino_up"] = 20,
},
[3] = {
["damage_up"] = 30,
["crino_up"] = 30,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- self:ForceRefresh()
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
self:OnStackCountChanged(0)
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if caster ~= nil and caster:IsNull() == false then
if caster.ability_daiyousei_03_target1 ~= nil and caster.ability_daiyousei_03_target1:HasModifier("modifier_daiyousei_03") then
caster.ability_daiyousei_03_target1:RemoveModifierByName("modifier_daiyousei_03")
caster:FindAbilityByName("thtd_daiyousei_03"):ApplyDataDrivenModifier(caster, caster.ability_daiyousei_03_target1, "modifier_daiyousei_03", nil)
end
if caster.ability_daiyousei_03_target2 ~= nil and caster.ability_daiyousei_03_target2:HasModifier("modifier_daiyousei_03") then
caster.ability_daiyousei_03_target2:RemoveModifierByName("modifier_daiyousei_03")
caster:FindAbilityByName("thtd_daiyousei_03"):ApplyDataDrivenModifier(caster, caster.ability_daiyousei_03_target2, "modifier_daiyousei_03", nil)
end
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end

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modifier_ability_power_eirin = class({})
local public = modifier_ability_power_eirin
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_eirin_01"] = {
[1] = {
["power_damage"] = 2,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[2] = {
["power_damage"] = 4,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[3] = {
["power_damage"] = 6,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[4] = {
["power_damage"] = 5,
["power_bonus"] = 5,
["crit_bonus"] = 5,
["crit_chance"] = 5,
},
[5] = {
["power_damage"] = 5,
["power_bonus"] = 5,
["crit_bonus"] = 5,
["crit_chance"] = 5,
},
},
["thtd_eirin_02"] = {
[1] = {
["power_damage"] = 2,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[2] = {
["power_damage"] = 4,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[3] = {
["power_damage"] = 6,
["power_bonus"] = 1,
["crit_bonus"] = 1,
["crit_chance"] = 1,
},
[4] = {
["power_damage"] = 5,
["power_bonus"] = 5,
["crit_bonus"] = 5,
["crit_chance"] = 5,
},
[5] = {
["power_damage"] = 5,
["power_bonus"] = 5,
["crit_bonus"] = 5,
["crit_chance"] = 5,
},
},
["thtd_eirin_04"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
},
}
local power999_bonus = 1200
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddBasePower("thtd_eirin_power_999")
caster:THTD_AddBaseAttack("thtd_eirin_power_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:THTD_AddBasePower(power999_bonus, "thtd_eirin_power_999")
caster:THTD_AddBaseAttack(power999_bonus, "thtd_eirin_power_999")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if valueName == "power_damage" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_flandre = class({})
local public = modifier_ability_power_flandre
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT,
}
local power_bonus = {
["thtd_flandre_03"] = {
[1] = {
["damage_up"] = 1,
},
[2] = {
["damage_up"] = 2,
},
[3] = {
["damage_up"] = 3,
},
},
["thtd_flandre_04"] = {
[1] = {
["cd"] = 1,
},
[2] = {
["cd"] = 2,
},
[3] = {
["cd"] = 3,
},
[4] = {
["cd"] = 3,
["power_damage"] = 4,
},
[5] = {
["cd"] = 3,
["power_damage"] = 4,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_flandre_03" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end
function public:GetModifierCooldownReduction_Constant( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
if params.ability:GetAbilityName() == "thtd_flandre_04" then
return power_bonus["thtd_flandre_04"][self:GetStackCount()]["cd"] or 0
else
return 0
end
end

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modifier_ability_power_hecatia = class({})
local public = modifier_ability_power_hecatia
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_hecatia_01"] = {
[4] = {
["power_up"] = 3,
},
[5] = {
["power_up"] = 3,
},
},
["thtd_hecatia_02"] = {
[4] = {
["chance"] = 3,
["crit"] = 3,
},
[5] = {
["chance"] = 3,
["crit"] = 3,
},
},
["thtd_hecatia_03"] = {
[4] = {
["damage_up"] = 3,
},
[5] = {
["damage_up"] = 3,
},
},
["thtd_hecatia_04"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
[4] = {
["power_damage"] = 15,
},
[5] = {
["power_damage"] = 15,
["power_bonus"] = 900,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_hecatia_04" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_junko = class({})
local public = modifier_ability_power_junko
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_junko_02"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
},
["thtd_junko_04"] = {
[1] = {
["power_damage1"] = 10,
["power_damage2"] = 2,
},
[2] = {
["power_damage1"] = 20,
["power_damage2"] = 4,
},
[3] = {
["power_damage1"] = 30,
["power_damage2"] = 6,
},
},
}
local power666_bonus = 4
local power999_bonus = 400
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddPowerPercentage("thtd_junko_power_999")
caster:THTD_AddAttackPercentage("thtd_junko_power_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:THTD_AddPowerPercentage(power999_bonus, "thtd_junko_power_999")
caster:THTD_AddAttackPercentage(power999_bonus, "thtd_junko_power_999")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if self:GetStackCount() >= 4 then
return (params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]) * power666_bonus
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_kanako = class({})
local public = modifier_ability_power_kanako
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_kanako_02"] = {
[1] = {
["power_damage"] = 2,
},
[2] = {
["power_damage"] = 4,
},
[3] = {
["power_damage"] = 8,
},
},
["thtd_kanako_04"] = {
[1] = {
["power_damage1"] = 50,
["power_damage2"] = 50,
["damage_up"] = 0,
},
[2] = {
["power_damage1"] = 100,
["power_damage2"] = 100,
["damage_up"] = 0,
},
[3] = {
["power_damage1"] = 200,
["power_damage2"] = 200,
["damage_up"] = 0,
},
[4] = {
["power_damage1"] = 200,
["power_damage2"] = 200,
["damage_up"] = 0.6,
},
[5] = {
["power_damage1"] = 200,
["power_damage2"] = 200,
["damage_up"] = 0.6,
},
},
}
local power999_bonus = 600
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- self:ForceRefresh()
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddCritDamage("thtd_kanako_04_crit_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:THTD_AddCritDamage(power999_bonus, "thtd_kanako_04_crit_999")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_kanako_02" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
elseif abilityName == "thtd_kanako_04" then
if valueName == "power_damage1" or valueName == "power_damage2" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * (1 + power_bonus[abilityName][level][valueName] / 100)
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end
end

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modifier_ability_power_koishi = class({})
local public = modifier_ability_power_koishi
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_koishi_03"] = {
[1] = {
["self_crit"] = 1,
},
[2] = {
["self_crit"] = 2,
},
[3] = {
["self_crit"] = 3,
},
},
["thtd_koishi_04"] = {
[1] = {
["duration_time"] = 2,
},
[2] = {
["duration_time"] = 4,
},
[3] = {
["duration_time"] = 8,
},
[4] = {
["power_base"] = 1000,
["duration_time"] = 9,
},
[5] = {
["power_base"] = 1000,
["power_up"] = 300,
["duration_time"] = 9,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_koishi_01" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_komachi = class({})
local public = modifier_ability_power_komachi
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_komachi_01"] = {
[1] = {
["power_damage"] = 2,
},
[2] = {
["power_damage"] = 4,
},
[3] = {
["power_damage"] = 6,
},
},
["thtd_komachi_04"] = {
[1] = {
["hp_kill"] = 1,
["attack_speed"] = 1,
["damage_up"] = 1,
["duration_time"] = 2,
["bonus_power"] = 0,
},
[2] = {
["hp_kill"] = 1,
["attack_speed"] = 1,
["damage_up"] = 1,
["duration_time"] = 4,
["bonus_power"] = 0,
},
[3] = {
["hp_kill"] = 1,
["attack_speed"] = 1,
["damage_up"] = 1,
["duration_time"] = 6,
["bonus_power"] = 0,
},
[4] = {
["hp_kill"] = 2,
["attack_speed"] = 2,
["damage_up"] = 2,
["duration_time"] = 6,
["bonus_power"] = 0,
},
[5] = {
["hp_kill"] = 2,
["attack_speed"] = 2,
["damage_up"] = 2,
["duration_time"] = 6,
["bonus_power"] = 4,
},
},
}
local power999_bonus = 40
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddCritChance("thtd_komachi_power_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:THTD_AddCritChance(power999_bonus, "thtd_komachi_power_999")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if valueName == "power_damage" or valueName == "bonus_power" or valueName == "duration_time" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_lily = class({})
local public = modifier_ability_power_lily
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_lily_02"] = {
[1] = {
["radius"] = 150,
},
[2] = {
["radius"] = 300,
},
[3] = {
["radius"] = 450,
},
},
}
local thtd_lily_01_mana_cost = {
[1] = 10,
[2] = 20,
[3] = 30,
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- -- 设置层数仅本地会触发无层数设置为1层时不触发
-- -- 使用 modifier:ForceRefresh() 会双端触发
-- if not IsServer() then return end
-- end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local level = math.max(1, math.min(3, self:GetStackCount()))
local caster = self:GetParent()
caster:AddManaCostReducePercent(thtd_lily_01_mana_cost[level], "thtd_lily_01_power_level_buff")
caster.lily_max_mana = 100 - caster:GetManaCostReducePercent()
end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:AddManaCostReducePercent("thtd_lily_01_power_level_buff")
caster.lily_max_mana = 100 - caster:GetManaCostReducePercent()
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end

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modifier_ability_power_miko = class({})
local public = modifier_ability_power_miko
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_miko_03"] = {
[1] = {
["power_damage"] = 2,
},
[2] = {
["power_damage"] = 4,
},
[3] = {
["power_damage"] = 6,
},
[4] = {
["power_damage"] = 18,
},
[5] = {
["power_damage"] = 18,
},
},
["thtd_miko_04"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 20,
},
[4] = {
["power_damage"] = 20,
},
[5] = {
["power_damage"] = 190,
},
},
}
local power666_bonus = 400
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddCritDamage("thtd_miko_power_666")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() >= 4 then
caster:THTD_AddCritDamage(power666_bonus, "thtd_miko_power_666")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_miko_03" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_minoriko = class({})
local public = modifier_ability_power_minoriko
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_minoriko_01"] = {
[1] = {
["grow_time"] = 10,
},
[2] = {
["grow_time"] = 20,
},
[3] = {
["grow_time"] = 30,
},
},
["thtd_minoriko_02"] = {
[1] = {
["max_count"] = 1,
},
[2] = {
["max_count"] = 2,
},
[3] = {
["max_count"] = 3,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_minoriko_01" then
return math.floor(params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * (1 - power_bonus[abilityName][level][valueName]/100))
elseif abilityName == "thtd_minoriko_02" then
-- local bonus = math.max(0, math.floor((self:GetParent():GetPhysicalArmorBaseValue() - 100)/50))
-- return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName] + bonus
return math.floor(params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_nazrin = class({})
local public = modifier_ability_power_nazrin
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_nazrin_01"] = {
[1] = {
["bonus_chance"] = 5,
},
[2] = {
["bonus_chance"] = 10,
},
[3] = {
["bonus_chance"] = 15,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end

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modifier_ability_power_reimu = class({})
local public = modifier_ability_power_reimu
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_reimu_03"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
},
["thtd_reimu_04"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
[4] = {
["power_damage"] = 15,
},
[5] = {
["power_damage"] = 15,
["power_up"] = 7,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_reimu_03" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
else
if valueName == "power_damage" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end
end

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modifier_ability_power_remilia = class({})
local public = modifier_ability_power_remilia
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT,
}
local power_bonus = {
["thtd_remilia_01"] = {
[1] = {
["power_bonus"] = 1,
["duration_time"] = 1,
},
[2] = {
["power_bonus"] = 1,
["duration_time"] = 1,
},
[3] = {
["power_bonus"] = 1,
["duration_time"] = 1,
},
[4] = {
["power_bonus"] = 6,
["duration_time"] = 6,
},
[5] = {
["power_bonus"] = 6,
["duration_time"] = 6,
},
},
["thtd_remilia_03"] = {
[1] = {
["cd"] = 1,
},
[2] = {
["cd"] = 3,
},
[3] = {
["cd"] = 5,
},
[4] = {
["cd"] = 5,
},
[5] = {
["cd"] = 5,
},
},
["thtd_remilia_04"] = {
[1] = {
["power_damage"] = 10,
},
[2] = {
["power_damage"] = 20,
},
[3] = {
["power_damage"] = 30,
},
},
}
local power999_bonus = 400
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:AddDamageOutgoingAll("thtd_remilia_power_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:AddDamageOutgoingAll(power999_bonus, "thtd_remilia_power_999")
end
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_remilia_01" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
elseif abilityName == "thtd_remilia_04" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end
end
function public:GetModifierCooldownReduction_Constant( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
if params.ability:GetAbilityName() == "thtd_remilia_03" then
return power_bonus["thtd_remilia_03"][self:GetStackCount()]["cd"] or 0
else
return 0
end
end

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modifier_ability_power_shikieiki = class({})
local public = modifier_ability_power_shikieiki
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_shikieiki_02"] = {
[1] = {
["power_bonus"] = 2,
},
[2] = {
["power_bonus"] = 4,
},
[3] = {
["power_bonus"] = 8,
},
},
["thtd_shikieiki_04"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
[4] = {
["power_damage"] = 440,
},
[5] = {
["power_damage"] = 440,
},
},
}
local power_999_crit = 700
local power_999_chance = 70
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
if self:GetStackCount() >= 5 then
local caster = self:GetParent()
caster:THTD_AddCritChance(power_999_chance, "shikieiki_power_999_buff")
caster:THTD_AddCritDamage(power_999_crit, "shikieiki_power_999_buff")
end
end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddCritChance("shikieiki_power_999_buff")
caster:THTD_AddCritDamage("shikieiki_power_999_buff")
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end

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modifier_ability_power_shinki = class({})
local public = modifier_ability_power_shinki
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_shinki_03"] = {
[1] = {
["power_bonus"] = 200,
["duration_time"] = 1,
},
[2] = {
["power_bonus"] = 400,
["duration_time"] = 2,
},
[3] = {
["power_bonus"] = 600,
["duration_time"] = 3,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
end

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modifier_ability_power_sizuha = class({})
local public = modifier_ability_power_sizuha
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_sizuha_01"] = {
[1] = {
["grow_time"] = 10,
},
[2] = {
["grow_time"] = 20,
},
[3] = {
["grow_time"] = 30,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
-- function public:OnDestroy(kv)
-- if not IsServer() then return end
-- end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
return math.floor(params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * (1 - power_bonus[abilityName][level][valueName]/100))
end

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modifier_ability_power_yukari = class({})
local public = modifier_ability_power_yukari
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
}
local power_bonus = {
["thtd_yukari_01"] = {
[1] = {
["duration_time"] = 1,
},
[2] = {
["duration_time"] = 1,
},
[3] = {
["duration_time"] = 1,
},
[4] = {
["duration_time"] = 2,
},
[5] = {
["duration_time"] = 2,
},
},
["thtd_yukari_03"] = {
[1] = {
["power_damage"] = 5,
},
[2] = {
["power_damage"] = 10,
},
[3] = {
["power_damage"] = 15,
},
},
["thtd_yukari_04"] = {
[1] = {
["power_damage"] = 10,
["max_count"] = 1,
},
[2] = {
["power_damage"] = 20,
["max_count"] = 1,
},
[3] = {
["power_damage"] = 30,
["max_count"] = 1,
},
[4] = {
["power_damage"] = 30,
["max_count"] = 2,
},
[5] = {
["power_damage"] = 30,
["max_count"] = 2,
},
},
}
local power999_bonus = 400
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
-- function public:OnCreated( kv )
-- if not IsServer() then return end
-- self:OnRefresh( kv )
-- end
-- function public:OnRefresh( kv )
-- if not IsServer() then return end
-- end
function public:OnDestroy(kv)
if not IsServer() then return end
local caster = self:GetParent()
caster:THTD_AddPowerPercentage("thtd_yukari_power_999")
end
function public:OnStackCountChanged( iStackCount )
-- 双端触发iStackCount为改变前的层数
if not IsServer() then return end
local caster = self:GetParent()
if self:GetStackCount() == 5 then
caster:THTD_AddPowerPercentage(power999_bonus, "thtd_yukari_power_999")
end
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if valueName == "power_damage" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end

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modifier_ability_power_yuuka = class({})
local public = modifier_ability_power_yuuka
local m_modifier_funcs=
{
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL,
MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE,
MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT,
}
local power_bonus = {
["thtd_yuuka_03"] = {
[1] = {
["max_count"] = 50,
},
[2] = {
["max_count"] = 100,
},
[3] = {
["max_count"] = 150,
},
[4] = {
["max_count"] = 400,
},
[5] = {
["max_count"] = 400,
},
},
["thtd_yuuka_04"] = {
[1] = {
["cd"] = 2,
},
[2] = {
["cd"] = 4,
},
[3] = {
["cd"] = 8,
},
[4] = {
["cd"] = 8,
},
[5] = {
["cd"] = 8,
["power_damage"] = 5,
},
},
}
function public:IsHidden()
return true
end
function public:IsPermanent()
return true
end
function public:RemoveOnDeath()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierOverrideAbilitySpecial( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
if power_bonus[abilityName] == nil then
return 0
end
if power_bonus[abilityName][level] == nil then
level = 3
end
if power_bonus[abilityName][level] == nil then
return 0
end
if power_bonus[abilityName][level][valueName] == nil then
return 0
end
return 1
end
function public:GetModifierOverrideAbilitySpecialValue( params )
local abilityName = params.ability:GetAbilityName()
local level = self:GetStackCount()
local valueName = params.ability_special_value
local specialLevel = params.ability_special_level
if power_bonus[abilityName][level] == nil then
level = 3
end
if abilityName == "thtd_yuuka_03" then
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) + power_bonus[abilityName][level][valueName]
else
return params.ability:GetLevelSpecialValueNoOverride(valueName, specialLevel) * power_bonus[abilityName][level][valueName]
end
end
function public:GetModifierCooldownReduction_Constant( params )
if self:GetParent() == nil or params.ability == nil then
return 0
end
if params.ability:GetAbilityName() == "thtd_yuuka_04" then
return power_bonus["thtd_yuuka_04"][self:GetStackCount()]["cd"] or 0
else
return 0
end
end