initial commit
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28
scripts/vscripts/modifiers/modifier_touhoutd_release_hidden.lua
Executable file
28
scripts/vscripts/modifiers/modifier_touhoutd_release_hidden.lua
Executable file
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modifier_touhoutd_release_hidden = class({})
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local public = modifier_touhoutd_release_hidden
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local m_modifier_states = {
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[MODIFIER_STATE_STUNNED] = true,
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[MODIFIER_STATE_NOT_ON_MINIMAP] = true,
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[MODIFIER_STATE_NO_UNIT_COLLISION] = true,
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[MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES] = true,
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[MODIFIER_STATE_INVULNERABLE] = true,
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[MODIFIER_STATE_OUT_OF_GAME] = true,
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}
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function public:IsHidden()
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return true
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end
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function public:IsDebuff()
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return false
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end
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function public:IsPurgable()
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return false
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end
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function public:CheckState()
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return m_modifier_states
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end
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