initial commit
This commit is contained in:
58
scripts/vscripts/modifiers/bosses/modifier_bosses_random_dead_heal.lua
Executable file
58
scripts/vscripts/modifiers/bosses/modifier_bosses_random_dead_heal.lua
Executable file
@@ -0,0 +1,58 @@
|
||||
modifier_bosses_random_dead_heal = class({})
|
||||
|
||||
local public = modifier_bosses_random_dead_heal
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function public:IsDebuff()
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function public:IsHidden()
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function public:IsPurgable()
|
||||
return false
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function public:OnDestroy(kv)
|
||||
if IsServer() then
|
||||
local caster = self:GetParent()
|
||||
local point = caster:GetOrigin()
|
||||
local hero = GameRules.HeroList[caster.thtd_player_index]
|
||||
local time = 5
|
||||
|
||||
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_suwako/ability_suwako_02.vpcf", PATTACH_CUSTOMORIGIN, hero)
|
||||
ParticleManager:SetParticleControl(effectIndex, 0, point)
|
||||
ParticleManager:SetParticleControl(effectIndex, 1, Vector(200,1,1))
|
||||
ParticleManager:DestroyParticleSystemTime(effectIndex,5.0)
|
||||
|
||||
hero:SetContextThink(DoUniqueString("random_boss_buff_dead_heal"),
|
||||
function()
|
||||
if GameRules:IsGamePaused() then return 0.3 end
|
||||
if time <= 0 then return nil end
|
||||
local targets = THTD_FindUnitsInRadius(hero,point,300)
|
||||
for k,v in pairs(targets) do
|
||||
if v ~= nil and v:IsNull() == false and v:IsAlive() then
|
||||
v:SetHealth(math.min(v:GetMaxHealth(), v:GetHealth() + v:GetMaxHealth() * 0.05))
|
||||
end
|
||||
end
|
||||
time = time - 1
|
||||
return 1
|
||||
end,
|
||||
1)
|
||||
end
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
function public:GetTexture()
|
||||
return "random_boss_buff_dead_heal"
|
||||
end
|
||||
Reference in New Issue
Block a user