initial commit

This commit is contained in:
2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

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modifier_bosses_alice = class({})
local public = modifier_bosses_alice
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- 分裂效果造成游戏卡顿崩溃,改为免死符
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
if caster.left_death_count == nil then
caster.left_death_count = 3
end
if caster.effect_index == nil then
local effectName = "particles/units/heroes/hero_monkey_king/monkey_king_quad_tap_stack.vpcf"
local effectIndex = ParticleManager:CreateParticle(effectName, PATTACH_OVERHEAD_FOLLOW, caster)
ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, PATTACH_OVERHEAD_FOLLOW, "attach_hitloc", Vector(0, 0, 0), true)
ParticleManager:SetParticleControl(effectIndex, 1, Vector(0, caster.left_death_count, 0))
caster.effect_index = effectIndex
else
ParticleManager:SetParticleControl(caster.effect_index, 1, Vector(0, caster.left_death_count, 1))
end
self:SetStackCount(caster.left_death_count)
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
if caster.diseble_buff == true then return end
caster.thtd_damage_lock = true
local health = caster:GetMaxHealth()
if caster.left_death_count == 3 then
health = health * 0.33
end
caster:SetBaseMaxHealth(health)
caster:SetMaxHealth(health)
caster:SetHealth(health)
caster:SetModelScale(caster:GetModelScale() * 0.9)
local effectIndex = ParticleManager:CreateParticle("particles/econ/events/ti6/hero_levelup_ti6_godray.vpcf", PATTACH_CUSTOMORIGIN_FOLLOW, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex, false)
caster.left_death_count = caster.left_death_count - 1
if caster.left_death_count <= 0 then
ParticleManager:DestroyParticleSystem(caster.effect_index, true)
else
caster:AddNewModifier(caster, nil, "modifier_bosses_alice", {})
end
caster.thtd_damage_lock = nil
end
end

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modifier_bosses_aya = class({})
local public = modifier_bosses_aya
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end

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modifier_bosses_hina = class({})
local public = modifier_bosses_hina
--------------------------------------------------------------------------------
function public:IsDebuff()
return true
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return true
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_hina_aura_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 1500
end
--------------------------------------------------------------------------------

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modifier_bosses_hina_aura_effect = class({})
local public = modifier_bosses_hina_aura_effect
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
self:GetParent():AddExtraStarDamagePercentage(4505000, "modifier_bosses_hina_aura_effect")
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
self:GetParent():AddExtraStarDamagePercentage("modifier_bosses_hina_aura_effect")
end
end

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modifier_bosses_kaguya = class({})
local public = modifier_bosses_kaguya
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
if caster.diseble_buff == true then return end
caster:AddNewModifier(caster,nil,"modifier_touhoutd_pause",{})
caster:StartGesture(ACT_DOTA_DIE)
caster.thtd_damage_lock = true
caster:SetContextThink(DoUniqueString("thtd_modifier_kaguya_renew"),
function()
if GameRules:IsGamePaused() then return 0.1 end
if caster == nil or caster:IsNull() or caster:IsAlive() == false or caster.diseble_buff == true then
return nil
end
if caster:GetHealth() >= caster:GetMaxHealth() then
caster.thtd_damage_lock = false
caster:RemoveGesture(ACT_DOTA_DIE)
caster:RemoveModifierByName("modifier_touhoutd_pause")
return nil
end
caster:SetHealth(caster:GetHealth()+caster:GetMaxHealth()*0.04)
return 0.04
end,
0)
end
end

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modifier_bosses_keine = class({})
local public = modifier_bosses_keine
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
local max_health = caster:GetMaxHealth()
caster:SetContextThink(DoUniqueString("thtd_bosses_keine_buff"),
function()
if GameRules:IsGamePaused() then return 0.1 end
if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
if caster:GetHealth() < max_health * 0.7 then
local count = 50
caster:SetContextThink(DoUniqueString("thtd_bosses_keine_back_buff"),
function()
if GameRules:IsGamePaused() then return 0.1 end
if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
count = count - 1
if count > 0 then return 0.1 end
caster:SetHealth(max_health * 0.7)
local effectIndex = ParticleManager:CreateParticle("particles/bosses/thtd_keine/ability_bosses_keine.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin())
ParticleManager:SetParticleControl(effectIndex, 1, caster:GetOrigin())
ParticleManager:SetParticleControl(effectIndex, 2, caster:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
return nil
end,
0.1)
return nil
end
return 0.1
end,
0.1)
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
end
end

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modifier_bosses_kisume = class({})
local public = modifier_bosses_kisume
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
self:GetParent():AddDamageBlockAll(600, "bosses_kisume_block_damage")
end
end

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modifier_bosses_marisa = class({})
local public = modifier_bosses_marisa
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
local effectIndex = ParticleManager:CreateParticle("particles/heroes/marisa/marisa_01_rocket_a.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "follow_origin", Vector(0,0,0), true)
ParticleManager:SetParticleControlForward(effectIndex,0,caster:GetForwardVector())
ParticleManager:SetParticleControl(effectIndex, 15, Vector(0,60,255))
local count = 5
if caster.first_delay == nil then
caster.first_delay = 0.3
else
caster.first_delay = 0
end
caster:SetContextThink(DoUniqueString("thtd_marisa_delay"),
function ()
if GameRules:IsGamePaused() then return 0.03 end
if count <= 0 then
caster:RemoveModifierByName("modifier_bosses_marisa")
ParticleManager:DestroyParticleSystem(effectIndex,true)
if caster~=nil and caster:IsNull()==false and caster:IsAlive() then
FindClearSpaceForUnit(caster, caster:GetOrigin(), false)
end
return nil
end
if caster:IsStunned() == false and caster:IsRooted() == false then
caster:SetAbsOrigin(caster:GetOrigin() + caster:GetForwardVector() * 50)
end
count = count - 1
return 0.06
end,
caster.first_delay)
end
end
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
local count = 27
caster:SetContextThink(DoUniqueString("thtd_marisa_delay"),
function ()
if GameRules:IsGamePaused() then return 0.03 end
if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
count = count - 1
if count > 0 then return 0.1 end
caster:AddNewModifier(caster,caster,"modifier_bosses_marisa",nil)
return nil
end,
0.1)
end
end

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modifier_bosses_minoriko = class({})
local public = modifier_bosses_minoriko
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
local count = 100
local max_health = caster:GetMaxHealth()
caster:SetContextThink(DoUniqueString("thtd_bosses_minoriko_buff"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
count = count - 1
if count == 0 then
caster:SetHealth(math.min(caster:GetHealth() + max_health * 0.3, max_health))
local effectIndex = ParticleManager:CreateParticle("particles/heroes/minoriko/ability_minoriko_04.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
count = 100
end
return 0.1
end,
0.1)
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
end
end

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modifier_bosses_mokou = class({})
local public = modifier_bosses_mokou
--------------------------------------------------------------------------------
function public:IsDebuff()
return true
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return true
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_mokou_aura_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 1500
end
--------------------------------------------------------------------------------

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@@ -0,0 +1,37 @@
modifier_bosses_mokou_aura_effect = class({})
local public = modifier_bosses_mokou_aura_effect
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
self:GetParent():THTD_AddCritChance(-85, "modifier_bosses_mokou_aura_effect")
end
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
self:GetParent():THTD_AddCritChance("modifier_bosses_mokou_aura_effect")
end
end

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@@ -0,0 +1,63 @@
modifier_bosses_random_attack_speed_aura = class({})
local public = modifier_bosses_random_attack_speed_aura
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_random_attack_speed_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 1200
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "random_boss_buff_attack_speed"
end

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@@ -0,0 +1,42 @@
modifier_bosses_random_attack_speed_effect = class({})
local public = modifier_bosses_random_attack_speed_effect
local m_modifier_funcs=
{
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
}
function public:IsHidden()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:GetTexture()
return "random_boss_buff_attack_speed"
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierAttackSpeedBonus_Constant()
return -self:GetStackCount()
end
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
local playerid = caster:GetPlayerOwnerID()
if GameRules.player_bb_buff[playerid]["item_3013"] > 0 then
self:SetStackCount(math.floor(GameRules.player_bb_buff[playerid]["item_3013"] * 50))
end
end
end

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modifier_bosses_random_aura_dark = class({})
local public = modifier_bosses_random_aura_dark
--------------------------------------------------------------------------------
function public:IsDebuff()
return true
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return true
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_random_aura_dark_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_ENEMY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 1200
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "touhoutd/thtd_suika_02"
end

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@@ -0,0 +1,55 @@
modifier_bosses_random_aura_dark_effect = class({})
local public = modifier_bosses_random_aura_dark_effect
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
function public:IsDebuff()
return true
end
function public:IsPurgable()
return true
end
function public:GetEffectName()
return "particles/units/towers/aura_dark.vpcf"
end
function public:GetEffectAttachType()
return PATTACH_ABSORIGIN_FOLLOW
end
function public:GetTexture()
return "touhoutd/thtd_suika_02"
end
function public:OnCreated( kv )
if not IsServer() then
return
end
local target = self:GetParent()
local bonus = -25
target:THTD_AddPowerPercentage(bonus, "thtd_boss_random_dark_aura")
target:THTD_AddAttackPercentage(bonus, "thtd_boss_random_dark_aura")
target:THTD_AddCritDamage(bonus, "thtd_boss_random_dark_aura")
target:THTD_AddCritChance(bonus, "thtd_boss_random_dark_aura")
end
function public:OnDestroy()
if not IsServer() then
return
end
local target = self:GetParent()
target:THTD_AddPowerPercentage("thtd_boss_random_dark_aura")
target:THTD_AddAttackPercentage("thtd_boss_random_dark_aura")
target:THTD_AddCritDamage("thtd_boss_random_dark_aura")
target:THTD_AddCritChance("thtd_boss_random_dark_aura")
end

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@@ -0,0 +1,58 @@
modifier_bosses_random_dead_heal = class({})
local public = modifier_bosses_random_dead_heal
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
local point = caster:GetOrigin()
local hero = GameRules.HeroList[caster.thtd_player_index]
local time = 5
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_suwako/ability_suwako_02.vpcf", PATTACH_CUSTOMORIGIN, hero)
ParticleManager:SetParticleControl(effectIndex, 0, point)
ParticleManager:SetParticleControl(effectIndex, 1, Vector(200,1,1))
ParticleManager:DestroyParticleSystemTime(effectIndex,5.0)
hero:SetContextThink(DoUniqueString("random_boss_buff_dead_heal"),
function()
if GameRules:IsGamePaused() then return 0.3 end
if time <= 0 then return nil end
local targets = THTD_FindUnitsInRadius(hero,point,300)
for k,v in pairs(targets) do
if v ~= nil and v:IsNull() == false and v:IsAlive() then
v:SetHealth(math.min(v:GetMaxHealth(), v:GetHealth() + v:GetMaxHealth() * 0.05))
end
end
time = time - 1
return 1
end,
1)
end
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "random_boss_buff_dead_heal"
end

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@@ -0,0 +1,63 @@
modifier_bosses_random_health_aura = class({})
local public = modifier_bosses_random_health_aura
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_random_health_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_FRIENDLY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 500
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "random_boss_buff_health"
end

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@@ -0,0 +1,55 @@
modifier_bosses_random_health_effect = class({})
local public = modifier_bosses_random_health_effect
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
if caster.random_boss_health_buff ~= true then
caster.random_boss_health_buff = true
local health = math.min(MAX_HEALTH, caster:GetMaxHealth()*1.25)
caster.random_health_factor = health/caster:GetMaxHealth()
caster:SetBaseMaxHealth(health)
caster:SetMaxHealth(health)
caster:SetHealth(caster:GetHealth()*caster.random_health_factor)
end
end
end
function public:OnDestroy(kv)
if IsServer() then
local caster = self:GetParent()
if caster.random_boss_health_buff == true and caster.random_health_factor ~= nil then
local health = caster:GetMaxHealth()/caster.random_health_factor
caster:SetBaseMaxHealth(health)
caster:SetMaxHealth(health)
caster:SetHealth(caster:GetHealth()/caster.random_health_factor)
caster.random_boss_health_buff = false
end
end
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "random_boss_buff_health"
end

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@@ -0,0 +1,63 @@
modifier_bosses_random_move_aura = class({})
local public = modifier_bosses_random_move_aura
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_random_move_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_FRIENDLY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 500
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "random_boss_buff_move_speed"
end

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modifier_bosses_random_move_effect = class({})
local public = modifier_bosses_random_move_effect
local m_modifier_funcs=
{
MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE,
}
function public:IsHidden()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierMoveSpeedBonus_Percentage()
return 25
end
function public:GetTexture()
return "random_boss_buff_move_speed"
end

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@@ -0,0 +1,63 @@
modifier_bosses_random_resist_aura = class({})
local public = modifier_bosses_random_resist_aura
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return false
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end
--------------------------------------------------------------------------------
function public:IsAura()
return true
end
--------------------------------------------------------------------------------
function public:GetModifierAura()
return "modifier_bosses_random_resist_effect"
end
--------------------------------------------------------------------------------
function public:GetAuraSearchTeam()
return DOTA_UNIT_TARGET_TEAM_FRIENDLY
end
--------------------------------------------------------------------------------
function public:GetAuraSearchType()
return DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC
end
--------------------------------------------------------------------------------
function public:GetAuraSearchFlags()
return DOTA_UNIT_TARGET_FLAG_NONE
end
--------------------------------------------------------------------------------
function public:GetAuraRadius()
return 500
end
--------------------------------------------------------------------------------
function public:GetTexture()
return "touhoutd/thtd_suika_02"
end

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@@ -0,0 +1,32 @@
modifier_bosses_random_resist_effect = class({})
-- 实际对自定义的控制不起作用
local public = modifier_bosses_random_resist_effect
local m_modifier_funcs=
{
MODIFIER_PROPERTY_STATUS_RESISTANCE,
}
function public:IsHidden()
return false
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:DeclareFunctions()
return m_modifier_funcs
end
function public:GetModifierStatusResistance()
return 25
end
function public:GetTexture()
return "touhoutd/thtd_hatate_01"
end

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@@ -0,0 +1,44 @@
modifier_bosses_rumia = class({})
local public = modifier_bosses_rumia
function public:IsHidden()
return true
end
function public:IsDebuff()
return false
end
function public:IsPurgable()
return false
end
function public:OnCreated(kv)
if IsServer() then
local caster = self:GetParent()
local count = 40
caster:SetContextThink(DoUniqueString("thtd_rumia_think"),
function ()
if GameRules:IsGamePaused() then return 0.03 end
if caster==nil or caster:IsNull() or caster:IsAlive()==false then return nil end
count = count - 1
if count > 10 then
caster.thtd_damage_lock = false
elseif count == 10 then
caster.thtd_damage_lock = true
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/rumia/ability_rumia01_effect.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControlEnt(effectIndex , 0, caster, 5, "follow_origin", Vector(0,0,0), true)
ParticleManager:DestroyParticleSystemTime(effectIndex,1.0)
elseif count == 0 then
count = 40
end
return 0.1
end,
0.1)
end
end

View File

@@ -0,0 +1,21 @@
modifier_bosses_yuugi = class({})
local public = modifier_bosses_yuugi
--------------------------------------------------------------------------------
function public:IsDebuff()
return false
end
--------------------------------------------------------------------------------
function public:IsHidden()
return true
end
--------------------------------------------------------------------------------
function public:IsPurgable()
return false
end