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2021-10-24 15:36:18 -04:00
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function OnYoumu01AttackLanded(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
if keys.ability:GetLevel() < 1 then return end
if caster.thtd_youmu_01_attack_count == nil then
caster.thtd_youmu_01_attack_count = 0
end
local powerChance = 0
local pv = caster:GetAbilityPowerValue("thtd_youmu_02")
if pv ~= nil then
powerChance = pv[1]
end
caster:GiveMana(1)
caster.thtd_youmu_01_attack_count = caster.thtd_youmu_01_attack_count + 1
if caster.thtd_youmu_01_attack_count >= keys.max_count then
caster.thtd_youmu_01_attack_count = 0
caster:EmitSound("Hero_Magnataur.ShockWave.Particle")
local targetPoint = caster:GetOrigin() + caster:GetForwardVector() * keys.length
Youmu01Damage(keys,targetPoint,caster:GetOrigin())
if RollPercentage(caster:GetAbilityValue("thtd_youmu_02", "chance") + powerChance) then
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/youmu/youmu_01_blink_effect.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:SetParticleControlForward(effectIndex, 0 , target:GetForwardVector())
ParticleManager:DestroyParticleSystem(effectIndex,false)
targetPoint = target:GetOrigin() - target:GetForwardVector() * keys.length
Youmu01Damage(keys,targetPoint,target:GetOrigin())
end
end
end
function Youmu01Damage(keys,targetPoint,vecCaster)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
if caster:IsPower666() then damage = damage * 3 end
local targets =
FindUnitsInLine(
caster:GetTeamNumber(),
caster:GetOrigin(),
targetPoint,
nil,
360,
keys.ability:GetAbilityTargetTeam(),
keys.ability:GetAbilityTargetType(),
keys.ability:GetAbilityTargetFlags()
)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/youmu/youmu_01_blink_effect_a.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_youmu/ability_youmu_01_laser.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, vecCaster+Vector(0,0,32))
ParticleManager:SetParticleControl(effectIndex, 1, targetPoint+Vector(0,0,32))
ParticleManager:SetParticleControl(effectIndex, 9, vecCaster+Vector(0,0,32))
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
function OnYoumu03Damage(keys,targetPoint,vecCaster)
local caster = EntIndexToHScript(keys.caster_entindex)
local vecCaster = caster:GetOrigin()
local effectIndex = ParticleManager:CreateParticle("particles/heroes/youmu/youmu_04_circle.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
local rad = 210*math.pi/180
local count = 0
caster:EmitSound("Sound_THTD.thtd_youmu_01")
local powerDamage = 0
local pv = caster:GetAbilityPowerValue("thtd_youmu_03")
if pv ~= nil then
powerDamage = pv[1]
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) + powerDamage * caster:THTD_GetStarDamage()
if caster:IsPower666() then damage = damage * 3 end
if caster:IsPower999() then damage = damage * 4 end
caster:SetContextThink(DoUniqueString("thtd_youmu_03_spell_start"),
function()
if GameRules:IsGamePaused() then return 0.03 end
rad = rad + 210*math.pi/180
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/youmu/youmu_04_sword_effect.vpcf", PATTACH_CUSTOMORIGIN, caster)
local effect2VecForward = Vector(targetPoint.x+math.cos(rad)*500,targetPoint.y+math.sin(rad)*500,vecCaster.z)
ParticleManager:SetParticleControl(effectIndex, 0, vecCaster)
ParticleManager:SetParticleControl(effectIndex, 1, effect2VecForward)
ParticleManager:DestroyParticleSystem(effectIndex,false)
vecCaster = effect2VecForward
local targets = THTD_FindUnitsInRadius(caster,targetPoint,550)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if count%5 == 0 then
local effectIndex2 = ParticleManager:CreateParticle("particles/heroes/youmu/youmu_02_effect_explosion.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex2, 0, v:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex2,false)
end
end
if count > 20 then return nil end
count = count + 1
return 0.12
end,
0)
end
function OnYoumu03SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local vecCaster = caster:GetOrigin()
local targetPoint = keys.target_points[1]
if caster.thtd_youmu_03_power_bonus == nil then
local attack = caster:THTD_GetBaseAttack()
local bonus = attack
caster:THTD_AddBasePower(bonus)
caster.thtd_youmu_03_power_bonus = bonus
caster:THTD_AddBaseAttack(-attack)
caster.thtd_kagerou_02_attack_bonus = attack
caster:SetContextThink(DoUniqueString("dota_timer"),
function()
if GameRules:IsGamePaused() then return 0.1 end
caster:THTD_AddBasePower(-caster.thtd_youmu_03_power_bonus)
caster.thtd_youmu_03_power_bonus = nil
caster:THTD_AddBaseAttack(caster.thtd_kagerou_02_attack_bonus)
caster.thtd_kagerou_02_attack_bonus = nil
return nil
end,
2.5)
end
OnYoumu03Damage(keys,targetPoint,vecCaster)
local powerChance = 0
local pv = caster:GetAbilityPowerValue("thtd_youmu_02")
if pv ~= nil then
powerChance = pv[1]
end
if RollPercentage(caster:GetAbilityValue("thtd_youmu_02", "chance") + powerChance) then
local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/youmu/youmu_01_blink_effect.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin() + RandomVector(300))
ParticleManager:SetParticleControlForward(effectIndex, 0 , caster:GetForwardVector())
ParticleManager:DestroyParticleSystem(effectIndex,false)
targetPoint = targetPoint + RandomVector(150)
OnYoumu03Damage(keys,targetPoint,vecCaster)
end
end