initial commit
This commit is contained in:
339
scripts/vscripts/abilities/abilitymiko.lua
Executable file
339
scripts/vscripts/abilities/abilitymiko.lua
Executable file
@@ -0,0 +1,339 @@
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function OnMiko01SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local forward = caster:GetForwardVector()
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local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/miko/ability_miko_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin()+Vector(0,0,64))
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ParticleManager:SetParticleControlForward(effectIndex , 0, caster:GetForwardVector())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_miko_01_pose", {})
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local bonus = math.floor(keys.power_damage2 * caster:THTD_GetStarDamage())
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for i=1,3 do
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local rollRad = (i-2)*math.pi/4
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local currentPoint = Vector(math.cos(rollRad)*forward.x - math.sin(rollRad)*forward.y,
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forward.y*math.cos(rollRad) + forward.x*math.sin(rollRad),
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0) * keys.range + caster:GetOrigin()
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local targets =
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FindUnitsInLine(
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caster:GetTeamNumber(),
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caster:GetOrigin(),
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currentPoint,
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nil,
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200,
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keys.ability:GetAbilityTargetTeam(),
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keys.ability:GetAbilityTargetType(),
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keys.ability:GetAbilityTargetFlags()
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)
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability, 1)
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for k,v in pairs(targets) do
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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if THTD_IsValid(v) then
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v:AddDamageBlockAll(-bonus, "thtd_miko_01_bonus")
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local modifier = v:FindModifierByName("modifier_miko_01_debuff")
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if modifier == nil then
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keys.ability:ApplyDataDrivenModifier(caster, v, "modifier_miko_01_debuff", {})
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else
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modifier:SetDuration(keys.duration_time, false)
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end
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end
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end
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end
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end
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function OnDestroyMiko01DeBuff(keys)
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keys.target:AddDamageBlockAll("thtd_miko_01_bonus")
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end
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function OnMiko02SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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if THTD_IsTempleOfGodCanBuffedTower(target) then
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if caster.thtd_miko_02_religious_count == nil then
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caster.thtd_miko_02_religious_count = 0
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end
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if caster.thtd_miko_02_religious_count >= 6000 and target:HasModifier("modifier_miko_02_buff") == false then
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local unitName = target:GetUnitName()
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if unitName == "soga" then
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target.thtd_miko_buff_soga01 = keys.soga01_cd
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target.thtd_miko_buff_soga03 = keys.soga03_cd
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elseif unitName == "futo" then
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target.thtd_miko_buff_futo03 = keys.futo03_up
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elseif unitName == "yoshika" then
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target.thtd_miko_buff_yoshika = keys.yoshika
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elseif unitName == "seiga" then
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target.thtd_miko_buff_seiga = keys.seiga
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end
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caster:RemoveModifierByName("modifier_miko_02_ready")
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_miko_02_buff", {})
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caster.thtd_miko_02_religious_count = 0
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end
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end
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end
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function OnMiko02SpellThink(keys)
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if GameRules:IsGamePaused() then return end
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targets = THTD_FindFriendlyUnitsInRadius(caster,caster:GetOrigin(),1500)
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for k,v in pairs(targets) do
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if THTD_IsTempleOfGodCanBuffedTower(v) then
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if caster.thtd_miko_02_religious_count == nil then
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caster.thtd_miko_02_religious_count = 0
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end
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if caster.thtd_miko_02_religious_count < 6000 then
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caster.thtd_miko_02_religious_count = caster.thtd_miko_02_religious_count + 1
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SendOverheadEventMessage(caster:GetPlayerOwner(), OVERHEAD_ALERT_BONUS_POISON_DAMAGE, caster, caster.thtd_miko_02_religious_count, caster:GetPlayerOwner() )
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elseif caster:HasModifier("modifier_miko_02_ready") == false then
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keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_miko_02_ready", {})
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end
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end
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end
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local count = 0
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local friends = THTD_FindFriendlyUnitsAll(caster)
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for k,v in pairs(friends) do
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if THTD_IsTempleOfGodCanBuffedTower(v) then
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local modifier = v:FindModifierByName("modifier_miko_02_buff")
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if modifier ~= nil then
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if modifier:GetCaster() == caster then
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count = count + 1
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end
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end
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end
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end
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if count > 0 then
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if count ~= caster.thtd_miko_03_count then
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caster:THTD_AddBasePower(keys.bonus_power * count, "thtd_miko_03_bonus")
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caster:THTD_AddBaseAttack(keys.bonus_power * count, "thtd_miko_03_bonus")
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caster:THTD_AddCritChance(keys.bonus_chance * count, "thtd_miko_03_bonus")
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caster:THTD_AddCritDamage(keys.bonus_crit * count, "thtd_miko_03_bonus")
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caster.thtd_miko_03_count = count
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end
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else
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caster:THTD_AddBasePower("thtd_miko_03_bonus")
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caster:THTD_AddBaseAttack("thtd_miko_03_bonus")
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caster:THTD_AddCritChance("thtd_miko_03_bonus")
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caster:THTD_AddCritDamage("thtd_miko_03_bonus")
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if count ~= caster.thtd_miko_03_count then
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caster.thtd_miko_03_count = count
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end
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end
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end
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function OnMiko03SpellHit(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = caster:THTD_GetAbilityPowerDamage(keys.ability),
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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function OnMiko03SpellThink(keys)
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if GameRules:IsGamePaused() then return end
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if keys.ability:GetLevel() < 1 then return end
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targets = THTD_FindUnitsInRadius(caster,caster:GetOrigin(),1200)
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if #targets > 0 then
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local index = RandomInt(1,#targets)
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if IsValidAlive(targets[index]) then
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local info =
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{
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Target = targets[index],
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Source = caster,
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Ability = keys.ability,
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EffectName = "particles/heroes/thtd_miko/ability_miko_03.vpcf",
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iMoveSpeed = 1400,
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vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
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bDrawsOnMinimap = false, -- Optional
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bDodgeable = true, -- Optional
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bIsAttack = false, -- Optional
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bVisibleToEnemies = true, -- Optional
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bReplaceExisting = false, -- Optional
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flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
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bProvidesVision = true, -- Optional
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iVisionRadius = 400, -- Optional
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iVisionTeamNumber = caster:GetTeamNumber() -- Optional
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}
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local projectile = ProjectileManager:CreateTrackingProjectile(info)
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ParticleManager:DestroyLinearProjectileSystem(projectile,false)
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local friends = THTD_FindFriendlyUnitsAll(caster)
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for k,believer in pairs(friends) do
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if believer:HasModifier("modifier_miko_02_buff") then
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local index_extra = RandomInt(1,#targets)
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if IsValidAlive(targets[index_extra]) then
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local info_extra =
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{
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Target = targets[index_extra],
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Source = caster,
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Ability = keys.ability,
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EffectName = "particles/heroes/thtd_miko/ability_miko_03.vpcf",
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iMoveSpeed = 1400,
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vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
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bDrawsOnMinimap = false, -- Optional
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bDodgeable = true, -- Optional
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bIsAttack = false, -- Optional
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bVisibleToEnemies = true, -- Optional
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bReplaceExisting = false, -- Optional
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flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
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bProvidesVision = true, -- Optional
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iVisionRadius = 400, -- Optional
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iVisionTeamNumber = caster:GetTeamNumber() -- Optional
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}
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local projectile_extra = ProjectileManager:CreateTrackingProjectile(info_extra)
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ParticleManager:DestroyLinearProjectileSystem(projectile_extra,false)
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end
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end
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end
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end
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end
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end
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function OnCreatedMiko04(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local forward = caster:GetForwardVector()
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local ability = caster:FindAbilityByName("thtd_miko_01")
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local power_damage2 = ability:GetSpecialValueFor("power_damage2")
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local range = ability:GetSpecialValueFor("range")
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local duration_time = math.floor(ability:GetSpecialValueFor("duration_time") * 100 + 0.5) / 100
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local effectIndex = ParticleManager:CreateParticle("particles/thd2/heroes/miko/ability_miko_01.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, caster:GetOrigin()+Vector(0,0,64))
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ParticleManager:SetParticleControlForward(effectIndex , 0, caster:GetForwardVector())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local bonus = math.floor(power_damage2 * caster:THTD_GetStarDamage())
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for i=1,3 do
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local rollRad = (i-2)*math.pi/4
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local currentPoint = Vector(math.cos(rollRad)*forward.x - math.sin(rollRad)*forward.y,
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forward.y*math.cos(rollRad) + forward.x*math.sin(rollRad),
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0) * range + caster:GetOrigin()
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local targets =
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FindUnitsInLine(
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caster:GetTeamNumber(),
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caster:GetOrigin(),
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currentPoint,
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nil,
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200,
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ability:GetAbilityTargetTeam(),
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ability:GetAbilityTargetType(),
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ability:GetAbilityTargetFlags()
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)
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local damage = caster:THTD_GetAbilityPowerDamage(ability, 1)
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for k,v in pairs(targets) do
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local DamageTable = {
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ability = ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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if THTD_IsValid(v) then
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v:AddDamageBlockAll(-bonus, "thtd_miko_01_bonus")
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local modifier = v:FindModifierByName("modifier_miko_01_debuff")
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if modifier == nil then
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ability:ApplyDataDrivenModifier(caster, v, "modifier_miko_01_debuff", {})
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else
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modifier:SetDuration(duration_time, false)
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end
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end
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end
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end
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end
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function OnMiko04SpellThink(keys)
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if GameRules:IsGamePaused() then return end
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local caster = EntIndexToHScript(keys.caster_entindex)
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local inners = THTD_FindUnitsInner(caster)
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local friends = THTD_FindFriendlyUnitsAll(caster)
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local castUnits = {}
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for k,v in pairs(friends) do
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if v == caster then
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table.insert(castUnits, v)
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elseif v:HasModifier("modifier_miko_02_buff") then
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local modifier = v:FindModifierByName("modifier_miko_04_pose")
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if modifier == nil then
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table.insert(castUnits, v)
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elseif modifier:GetCaster() == caster then
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table.insert(castUnits, v)
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end
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end
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end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
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for index,believer in pairs(castUnits) do
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local modifier = believer:FindModifierByName("modifier_miko_04_pose")
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if modifier == nil then
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-- tick+0.1
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keys.ability:ApplyDataDrivenModifier(caster, believer, "modifier_miko_04_pose", {Duration = 0.5})
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else
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modifier:SetDuration(0.5, false)
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end
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if believer ~= caster then
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modifier = believer:FindModifierByName("modifier_miko_04_pose_other")
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if modifier == nil then
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-- tick+0.1
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keys.ability:ApplyDataDrivenModifier(caster, believer, "modifier_miko_04_pose_other", {Duration = 0.5})
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else
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modifier:SetDuration(0.5, false)
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end
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end
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for k,v in pairs(inners) do
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if RandomInt(1,3) == 1 then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_miko/ability_thtd_miko_04_starfall.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
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ParticleManager:SetParticleControl(effectIndex, 2, RandomVector(255))
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ParticleManager:SetParticleControl(effectIndex, 4, Vector(255,255,255))
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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caster:SetContextThink(DoUniqueString("thtd_miko_04_star_fall"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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local damage_table = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = 0
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}
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UnitDamageTarget(damage_table)
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return nil
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end,
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0.5)
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end
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end
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end
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end
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Reference in New Issue
Block a user