initial commit
This commit is contained in:
171
scripts/vscripts/abilities/abilitymedicine.lua
Executable file
171
scripts/vscripts/abilities/abilitymedicine.lua
Executable file
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-- 回头、方向旋转角度实现可参考
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function OnMedicine01AttackLandedOld(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local modifier = target:FindModifierByName("modifier_medicine_01_slow")
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if modifier == nil then
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_medicine_01_slow", {Duration = keys.duration_time})
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local time =keys.duration_time
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local tick = keys.tick_time
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target:AddPoison(1, caster)
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target:SetContextThink(DoUniqueString("thtd_medicine01_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if THTD_IsValid(target) == false then return nil end
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if time <= 0 then
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target:AddPoison(-1)
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return nil
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end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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time = time - tick
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return tick
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end,
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0)
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if target.thtd_is_fearing ~= true then
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target.thtd_is_fearing = true
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local current_next_move_point = target.next_move_point
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target.next_move_point = RotatePosition(target:GetOrigin(), QAngle(0,RandomInt(-70, 70),0), target:GetOrigin() - target:GetForwardVector() * 500)
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local time = keys.fear_time
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target:SetContextThink(DoUniqueString("modifier_medicine_01_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if not IsValidAlive(target) then
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return nil
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end
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if time <= 0 or THTD_IsValid(caster) == false then
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target.next_move_point = current_next_move_point
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target.thtd_is_fearing = false
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return nil
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end
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time = time - 0.1
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return 0.1
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end,
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0)
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end
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else
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modifier:SetDuration(keys.duration_time,false)
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end
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end
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function OnMedicine01AttackLanded(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local target = keys.target
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local modifier = target:FindModifierByName("modifier_medicine_01_slow")
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if modifier == nil then
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_medicine_01_slow", {Duration = keys.duration_time})
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else
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modifier:SetDuration(keys.duration_time,false)
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end
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local time = keys.duration_time
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local tick = keys.tick_time
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target:AddPoison(1, caster)
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target:SetContextThink(DoUniqueString("thtd_medicine01_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if THTD_IsValid(target) == false then return nil end
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if time <= 0 then
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target:AddPoison(-1)
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return nil
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end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick * target:GetPoisonCount()
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local DamageTable = {
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ability = keys.ability,
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victim = target,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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time = time - tick
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return tick
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end,
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0)
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end
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function OnMedicine02SpellStart(keys)
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local caster = EntIndexToHScript(keys.caster_entindex)
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local targetPoint = keys.target_points[1]
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_medicine/ability_medicine_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
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ParticleManager:DestroyParticleSystemTime(effectIndex, keys.duration_time)
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local time = math.floor(keys.duration_time * 100 + 0.5) / 100
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local tick = math.floor(keys.tick_time * 100 + 0.5) / 100
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-- print(keys.duration_time, time)
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-- print(keys.tick_time, tick)
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-- local startTime = GameRules:GetGameTime()
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caster:SetContextThink(DoUniqueString("modifier_medicine_02_think"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if time <= 0 then
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-- print("----- ability end")
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-- print(GameRules:GetGameTime() - startTime)
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return nil
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end
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if THTD_IsValid(caster) == false then
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ParticleManager:DestroyParticleSystem(effectIndex,true)
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return nil
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end
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * tick
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local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
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for k,v in pairs(targets) do
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if v.thtd_is_fearing ~= true then
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v.thtd_is_fearing = true
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v:AddPoison(1, caster)
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local current_next_move_point = v.next_move_point
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v.next_move_point = targetPoint
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v:SetContextThink(DoUniqueString("modifier_medicine_02_debuff"),
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function()
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if GameRules:IsGamePaused() then return 0.03 end
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if not IsValidAlive(v) then
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return nil
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end
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if time <= 0 or THTD_IsValid(caster) == false then
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v.next_move_point = current_next_move_point
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v.thtd_is_fearing = false
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return nil
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end
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return 0.1
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end,
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0)
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end
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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time = time - tick
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return tick
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end,
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0)
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end
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