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2021-10-24 15:36:18 -04:00
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thtd_koakuma_01 = class({})
function thtd_koakuma_01:OnSpellStart()
local caster = self:GetCaster()
local target = self:GetCursorTarget()
local ExtraData = {
count=0
}
caster:EmitSound("Sound_THTD.thtd_koakuma_01")
self:Koakuma01PassToNextUnit(caster,caster:GetOrigin(),target,ExtraData)
end
function thtd_koakuma_01:Koakuma01PassToNextUnit(target,target_1,target_2,data)
local caster = self:GetCaster()
local info =
{
Target = target_2,
Source = target,
Ability = self,
EffectName = "particles/units/heroes/hero_dragon_knight/dragon_knight_elder_dragon_fire.vpcf",
iMoveSpeed = 1400,
vSourceLoc= target_1, -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true,
iVisionRadius = 400,
iVisionTeamNumber = caster:GetTeamNumber(),
ExtraData = {
count=data.count + 1
}
}
local projectile = ProjectileManager:CreateTrackingProjectile(info)
end
--------------------------------------------------------------------------------
function thtd_koakuma_01:OnProjectileHit_ExtraData( hTarget, vLocation, data )
local caster = self:GetCaster()
local target = hTarget
local damage = caster:THTD_GetAbilityPowerDamage(self)
local DamageTable = {
ability = self,
victim = target,
attacker = caster,
damage = damage,
damage_type = self:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
caster:EmitSound("Sound_THTD.thtd_koakuma_01.hit")
local range_damage = self:GetSpecialValueFor("range_damage")
if range_damage > 0 then
local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_ogre_magi/ogre_magi_fireblast.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:SetParticleControl(effectIndex, 1, target:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local enemies = THTD_FindUnitsInRadius(caster,vLocation,self:GetSpecialValueFor("range2"))
for k,v in pairs(enemies) do
local DamageTable = {
ability = self,
victim = v,
attacker = caster,
damage = damage * range_damage/100,
damage_type = self:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
local targets = THTD_FindUnitsInRadius(caster,vLocation,self:GetSpecialValueFor("range1"))
local max_count = self:GetSpecialValueFor("max_count")
for k,v in pairs(targets) do
if v~=nil and v~=target and data.count < max_count then
self:Koakuma01PassToNextUnit(target,vLocation,v,data)
break
end
end
return true
end
function OnCreatedKoakuma02Buff(keys)
local target = keys.target
target:AddMagicalResist(-keys.penetration)
end
function OnDestroyKoakuma02Buff(keys)
local target = keys.target
target:AddMagicalResist(keys.penetration)
end