initial commit
This commit is contained in:
104
scripts/vscripts/abilities/abilitykoakuma.lua
Executable file
104
scripts/vscripts/abilities/abilitykoakuma.lua
Executable file
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thtd_koakuma_01 = class({})
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function thtd_koakuma_01:OnSpellStart()
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local caster = self:GetCaster()
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local target = self:GetCursorTarget()
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local ExtraData = {
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count=0
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}
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caster:EmitSound("Sound_THTD.thtd_koakuma_01")
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self:Koakuma01PassToNextUnit(caster,caster:GetOrigin(),target,ExtraData)
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end
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function thtd_koakuma_01:Koakuma01PassToNextUnit(target,target_1,target_2,data)
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local caster = self:GetCaster()
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local info =
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{
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Target = target_2,
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Source = target,
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Ability = self,
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EffectName = "particles/units/heroes/hero_dragon_knight/dragon_knight_elder_dragon_fire.vpcf",
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iMoveSpeed = 1400,
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vSourceLoc= target_1, -- Optional (HOW)
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bDrawsOnMinimap = false, -- Optional
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bDodgeable = true, -- Optional
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bIsAttack = false, -- Optional
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bVisibleToEnemies = true, -- Optional
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bReplaceExisting = false, -- Optional
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flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
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bProvidesVision = true,
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iVisionRadius = 400,
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iVisionTeamNumber = caster:GetTeamNumber(),
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ExtraData = {
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count=data.count + 1
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}
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}
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local projectile = ProjectileManager:CreateTrackingProjectile(info)
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end
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--------------------------------------------------------------------------------
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function thtd_koakuma_01:OnProjectileHit_ExtraData( hTarget, vLocation, data )
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local caster = self:GetCaster()
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local target = hTarget
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local damage = caster:THTD_GetAbilityPowerDamage(self)
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local DamageTable = {
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ability = self,
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victim = target,
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attacker = caster,
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damage = damage,
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damage_type = self:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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caster:EmitSound("Sound_THTD.thtd_koakuma_01.hit")
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local range_damage = self:GetSpecialValueFor("range_damage")
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if range_damage > 0 then
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local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_ogre_magi/ogre_magi_fireblast.vpcf", PATTACH_CUSTOMORIGIN, caster)
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ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
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ParticleManager:SetParticleControl(effectIndex, 1, target:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local enemies = THTD_FindUnitsInRadius(caster,vLocation,self:GetSpecialValueFor("range2"))
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for k,v in pairs(enemies) do
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local DamageTable = {
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ability = self,
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victim = v,
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attacker = caster,
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damage = damage * range_damage/100,
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damage_type = self:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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end
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local targets = THTD_FindUnitsInRadius(caster,vLocation,self:GetSpecialValueFor("range1"))
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local max_count = self:GetSpecialValueFor("max_count")
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for k,v in pairs(targets) do
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if v~=nil and v~=target and data.count < max_count then
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self:Koakuma01PassToNextUnit(target,vLocation,v,data)
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break
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end
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end
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return true
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end
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function OnCreatedKoakuma02Buff(keys)
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local target = keys.target
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target:AddMagicalResist(-keys.penetration)
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end
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function OnDestroyKoakuma02Buff(keys)
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local target = keys.target
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target:AddMagicalResist(keys.penetration)
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end
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