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2021-10-24 15:36:18 -04:00
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function OnCirno02SpellStart(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local damagedGroup = {}
Cirno02PassToNextUnit(keys,target,damagedGroup)
end
function Cirno02PassToNextUnit(keys,target,damagedGroup)
if keys.ability == nil or keys.ability:IsNull() then
damagedGroup = {}
return
end
local caster = EntIndexToHScript(keys.caster_entindex)
local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.radius)
local powerCount = 0
local powerDamage = 1
local pv = caster:GetAbilityPowerValue("thtd_cirno_02")
if pv ~= nil then
powerDamage = pv[1]
powerCount = pv[2]
end
caster.thtd_cirno02_power_crit = powerDamage
if targets[1]==nil or #damagedGroup >= keys.unit_max_count then
damagedGroup = {}
return
end
if #damagedGroup == 0 then
table.insert(damagedGroup,target)
local count = keys.ice_count + powerCount
caster:SetContextThink(DoUniqueString("thtd_cirno02_projectile"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local info =
{
Target = target,
Source = caster,
Ability = keys.ability,
EffectName = "particles/heroes/thtd_cirno/ability_cirno_02.vpcf",
iMoveSpeed = 1400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
local projectile = ProjectileManager:CreateTrackingProjectile(info)
ParticleManager:DestroyLinearProjectileSystem(projectile,false)
if count > 0 then
count = count - 1
return 0.05
end
return nil
end,
0.05)
caster:SetContextThink(DoUniqueString("thtd_cirno02_projectile"),
function()
if GameRules:IsGamePaused() then return 0.03 end
Cirno02PassToNextUnit(keys,target,damagedGroup)
return nil
end,
0.5)
else
for k,v in pairs(targets) do
if v~=nil and v:IsNull()==false and THTD_IsUnitInGroup(v,damagedGroup) == false then
table.insert(damagedGroup,v)
local count = keys.ice_count + powerCount
caster:SetContextThink(DoUniqueString("thtd_cirno02_projectile"),
function()
if GameRules:IsGamePaused() then return 0.03 end
local info =
{
Target = v,
Source = target,
Ability = keys.ability,
EffectName = "particles/heroes/thtd_cirno/ability_cirno_02.vpcf",
iMoveSpeed = 1400,
vSourceLoc= caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = true, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 10, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = caster:GetTeamNumber() -- Optional
}
projectile = ProjectileManager:CreateTrackingProjectile(info)
ParticleManager:DestroyLinearProjectileSystem(projectile,false)
if count > 0 then
count = count - 1
return 0.05
end
return nil
end,
0.05)
caster:SetContextThink(DoUniqueString("thtd_cirno02_projectile"),
function()
if GameRules:IsGamePaused() then return 0.03 end
Cirno02PassToNextUnit(keys,v,damagedGroup)
return nil
end,
0.1)
end
end
end
end
function OnCirno02SpellHit(keys)
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * caster.thtd_cirno02_power_crit
if caster:IsPower999() then
damage = damage * 9
end
local DamageTable = {
ability = keys.ability,
victim = target,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
if RollPercentage(keys.chance) then
local stuntime = keys.StunTime
if caster:THTD_IsTowerEx() == true then
stuntime = stuntime * (1 + keys.stun_up/100)
end
keys.ability:ApplyDataDrivenModifier(caster,target,"modifier_cirno_frozen_unit", {Duration = stuntime})
end
if target.thtd_ability_cirno_02_damaged ~= true then
target.thtd_ability_cirno_02_damaged = true
target:SetContextThink(DoUniqueString("thtd_ability_cirno_02_damaged"),
function()
if GameRules:IsGamePaused() then return 0.03 end
target.thtd_ability_cirno_02_damaged = false
return nil
end,
3.0)
local effectIndex = ParticleManager:CreateParticle("particles/heroes/cirno/ability_cirno_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
caster:EmitSound("Sound_THTD.thtd_cirno_02")
end
end
function OnCirno03Attack(keys)
if keys.ability:GetLevel() < 1 then return end
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local effectIndex = ParticleManager:CreateParticle("particles/heroes/cirno/ability_cirno_02.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability)
if caster:IsPower666() then
damage = damage + 69 * caster:THTD_GetStarDamage()
end
if caster:IsPower999() then
damage = damage * 9
end
local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.range)
for k,v in pairs(targets) do
-- caster:PerformAttack(v,true,false,true,false,false,false,true) 造成攻击但不显示弹道
if caster:IsPower666() then
local effectIndex = ParticleManager:CreateParticle("particles/units/heroes/hero_crystalmaiden/maiden_freezing_field_explosion.vpcf", PATTACH_CUSTOMORIGIN, v)
ParticleManager:SetParticleControl(effectIndex, 0, v:GetOrigin())
ParticleManager:DestroyParticleSystem(effectIndex,false)
end
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
function OnCirno04Attack(keys)
if keys.ability:GetLevel() < 1 then return end
local caster = EntIndexToHScript(keys.caster_entindex)
local target = keys.target
local targetPoint = target:GetOrigin()
if caster.thtd_cirno_04_attack_count == nil then
caster.thtd_cirno_04_attack_count = 0
end
caster.thtd_cirno_04_attack_count = caster.thtd_cirno_04_attack_count + 1
if caster.thtd_cirno_04_attack_count >= keys.max_count then
caster.thtd_cirno_04_attack_count = 0
local count = 1
local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_cirno/ability_cirno_04_circle.vpcf", PATTACH_CUSTOMORIGIN, caster)
ParticleManager:SetParticleControl(effectIndex, 0, targetPoint)
ParticleManager:DestroyParticleSystem(effectIndex,false)
local powerDamage = 1
local pv = caster:GetAbilityPowerValue("thtd_cirno_04")
if pv ~= nil then
powerDamage = pv[1]
end
local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * powerDamage
if caster:IsPower999() then
damage = damage * 9
end
caster:SetContextThink(DoUniqueString("thtd_cirno_04_spell_start"),
function()
if GameRules:IsGamePaused() then return 0.03 end
if count%5 == 0 then
local targets = THTD_FindUnitsInRadius(caster,targetPoint,keys.range)
for k,v in pairs(targets) do
local DamageTable = {
ability = keys.ability,
victim = v,
attacker = caster,
damage = damage * 5 * 0.05,
damage_type = keys.ability:GetAbilityDamageType(),
damage_flags = DOTA_DAMAGE_FLAG_NONE
}
UnitDamageTarget(DamageTable)
end
end
if count > 40 then
return nil
end
caster:EmitSound("Sound_THTD.thtd_cirno_04")
count = count + 1
return 0.05
end,
0.05)
end
end
function OnCreatedCirnoExBuff(keys)
keys.target:AddDamageOutgoingMagical(keys.damage_up, "thtd_cirno_ex_damage_up")
end
function OnDestroyCirnoExBuff(keys)
keys.target:AddDamageOutgoingMagical("thtd_cirno_ex_damage_up")
end