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scripts/npc/npc_heroes_custom.txt
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202
scripts/npc/npc_heroes_custom.txt
Executable file
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// Dota Heroes File
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// NOTE: This is not for creating new heroes, this is for taking a currently existing hero as a template and overriding
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// the specified key-value combinations. Use override_hero <hero_to_override> for this.
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"DOTAHeroes"
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{
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"npc_dota_hero_reimu"
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{
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"override_hero" "npc_dota_hero_lina"
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"AbilityLayout" "1"
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"Ability1" "ability_touhoutd_release_tower"
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"Ability2" "ability_touhoutd_blink"
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"Ability3" "ability_touhoutd_kill"
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"Ability4" "ability_touhoutd_buy_normal_card"
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"Ability5" "ability_touhoutd_buy_senior_card"
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"Ability6" "ability_touhoutd_ex_up"
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"Ability7" "ability_touhoutd_sort_item"
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"Ability8" "ability_touhoutd_close_star"
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"Ability9" "generic_hidden"
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"Ability10" "generic_hidden"
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"Ability11" "generic_hidden"
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"Ability12" "generic_hidden"
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"Ability13" "generic_hidden"
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"Ability14" "generic_hidden"
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"Ability15" "generic_hidden"
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"Ability16" "generic_hidden"
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"Ability17" "tt7"
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"Ability18" "tt8"
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"Ability19" "tt5"
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"Ability20" "tt6"
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"Ability21" "tt3"
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"Ability22" "tt4"
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"Ability23" "tt1"
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"Ability24" "tt2"
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//"Carry" "核心"
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//"Support" "辅助"
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//"Nuker" "爆发"
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//"Disabler" "控制"
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//"Jungler" "打野"
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//"Durable" "耐久"
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//"Escape" "逃生"
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//"LaneSupport" "对线辅助"
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//"Pusher" "推进"
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//"Initiator" "先手"
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//"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"
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"Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
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"Rolelevels" "1,3,2,1,0,1,2"
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"ModelScale" "1.4"
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"HealthBarOffset" "320"
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"MinimapIcon" "npc_dota_hero_lina"
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"Model" "models/new_touhou_model/reimu/reimu.vmdl"
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"AttackAnimationPoint" "0.1"
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// 攻击前摇
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"AttackRate" "3.0"
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// 攻击速度
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"ArmorPhysical" "0"
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// 物理护甲
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"AttackDamageMin" "4"
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// 最大攻击力
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"AttackDamageMax" "5"
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// 最小攻击力
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"AttributeBaseStrength" "1"
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// 基础力量
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"AttributeStrengthGain" "0"
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// 每级增加的力量,力量成长
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"AttributeBaseAgility" "1"
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// 基础敏捷
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"AttributeAgilityGain" "0"
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// 每级增加的敏捷,敏捷成长
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"AttributeBaseIntelligence" "1"
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// 基础智力
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"AttributeIntelligenceGain" "0"
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// 每级增加的智力,智力成长
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"MovementSpeed" "550"
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// 基础移动速度
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"MovementTurnRate" "1.0"
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// 转身速度
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"StatusHealth" "135"
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// 基础生命值
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"StatusHealthRegen" "2.0"
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// 基础生命恢复
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"StatusMana" "60"
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// 基础魔法值
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"StatusManaRegen" "0.9"
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// 基础魔法恢复
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"VisionDaytimeRange" "1050"
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// 白天视野大小
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"VisionNighttimeRange" "700"
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// 晚上视野大小
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"DisableWearables" "1"
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}
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"npc_dota_hero_reimu2"
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{
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"override_hero" "npc_dota_hero_juggernaut"
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"AbilityLayout" "1"
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"Ability1" "ability_touhoutd_release_tower"
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"Ability2" "ability_touhoutd_blink"
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"Ability3" "ability_touhoutd_kill"
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"Ability4" "ability_touhoutd_buy_normal_card"
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"Ability5" "ability_touhoutd_buy_senior_card"
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"Ability6" "ability_touhoutd_ex_up"
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"Ability7" "ability_touhoutd_sort_item"
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"Ability8" "ability_touhoutd_close_star"
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"Ability9" "generic_hidden"
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"Ability10" "generic_hidden"
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"Ability11" "generic_hidden"
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"Ability12" "generic_hidden"
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"Ability13" "generic_hidden"
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"Ability14" "generic_hidden"
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"Ability15" "generic_hidden"
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"Ability16" "generic_hidden"
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"Ability17" "tt7"
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"Ability18" "tt8"
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"Ability19" "tt5"
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"Ability20" "tt6"
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"Ability21" "tt3"
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"Ability22" "tt4"
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"Ability23" "tt1"
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"Ability24" "tt2"
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//"Carry" "核心"
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//"Support" "辅助"
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//"Nuker" "爆发"
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//"Disabler" "控制"
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//"Jungler" "打野"
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//"Durable" "耐久"
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//"Escape" "逃生"
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//"LaneSupport" "对线辅助"
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//"Pusher" "推进"
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//"Initiator" "先手"
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//"Role" "Carry,Support,Nuker,Disabler,Jungler,Durable,Escape,LaneSupport,Pusher,Initiator"
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"Role" "Carry,Nuker,Disabler,Jungler,Escape,Pusher,Initiator"
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"Rolelevels" "1,3,2,1,0,1,2"
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"ModelScale" "1.4"
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"MinimapIcon" "npc_dota_hero_juggernaut" //无效
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"AttackAnimationPoint" "0.1"
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// 攻击前摇
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"AttackRate" "3.0"
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// 攻击速度
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"ArmorPhysical" "0"
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// 物理护甲
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"AttackDamageMin" "4"
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// 最大攻击力
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"AttackDamageMax" "5"
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// 最小攻击力
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"AttributeBaseStrength" "1"
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// 基础力量
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"AttributeStrengthGain" "0"
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// 每级增加的力量,力量成长
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"AttributeBaseAgility" "1"
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// 基础敏捷
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"AttributeAgilityGain" "0"
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// 每级增加的敏捷,敏捷成长
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"AttributeBaseIntelligence" "1"
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// 基础智力
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"AttributeIntelligenceGain" "0"
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// 每级增加的智力,智力成长
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"MovementSpeed" "550"
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// 基础移动速度
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"MovementTurnRate" "1.0"
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// 转身速度
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"StatusHealth" "135"
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// 基础生命值
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"StatusHealthRegen" "2.0"
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// 基础生命恢复
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"StatusMana" "60"
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// 基础魔法值
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"StatusManaRegen" "0.9"
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// 基础魔法恢复
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"VisionDaytimeRange" "1050"
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// 白天视野大小
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"VisionNighttimeRange" "700"
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// 晚上视野大小
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"DisableWearables" "1"
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// 边界设置
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//----------------------------------------------------------------
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"BoundsHullName" "DOTA_HULL_SIZE_SMALL" // 碰撞边界类型,以下为单位尺寸参数:
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// 值 Hammer中的单位半径
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// DOTA_HULL_SIZE_SMALL 8
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// DOTA_HULL_SIZE_REGULAR 16
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// DOTA_HULL_SIZE_SIEGE 16
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// DOTA_HULL_SIZE_HERO 24
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// DOTA_HULL_SIZE_HUGE 80
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// DOTA_HULL_SIZE_BUILDING 81
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// DOTA_HULL_SIZE_FILLER 96
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// DOTA_HULL_SIZE_BARRACKS 144
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// DOTA_HULL_SIZE_TOWER 144
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"RingRadius" "60" // 选择圈半径
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"HealthBarOffset" "320" // 血条高度,缺省值为 "-1",意味着使用默认的模型高度
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}
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}
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