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modifier_large_frostbitten_icicle = class({})
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------------------------------------------------------------------
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function modifier_large_frostbitten_icicle:OnCreated( kv )
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if IsServer() then
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local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_crystalmaiden/maiden_frostbite_buff.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent() )
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self:AddParticle( nFXIndex, false, false, -1, false, false )
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end
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end
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------------------------------------------------------------------
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function modifier_large_frostbitten_icicle:GetStatusEffectName()
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return "particles/status_fx/status_effect_wyvern_cold_embrace.vpcf"
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end
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--------------------------------------------------------------------------------
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function modifier_large_frostbitten_icicle:CheckState()
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local state = {}
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state[MODIFIER_STATE_STUNNED] = true
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state[MODIFIER_STATE_FROZEN] = true
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return state
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end
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