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modifier_item_winter_embrace = class({})
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------------------------------------------------------------------------------
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function modifier_item_winter_embrace:IsHidden()
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return true
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end
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--------------------------------------------------------------------------------
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function modifier_item_winter_embrace:IsPurgable()
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return false
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end
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----------------------------------------
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function modifier_item_winter_embrace:OnCreated( kv )
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self.bonus_armor = self:GetAbility():GetSpecialValueFor( "bonus_armor" )
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self.bonus_intelligence = self:GetAbility():GetSpecialValueFor( "bonus_intelligence" )
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self.slow_duration = self:GetAbility():GetSpecialValueFor( "slow_duration" )
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end
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----------------------------------------
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function modifier_item_winter_embrace:DeclareFunctions()
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local funcs =
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{
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MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
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MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
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MODIFIER_EVENT_ON_TAKEDAMAGE,
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}
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return funcs
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end
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----------------------------------------
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function modifier_item_winter_embrace:GetModifierPhysicalArmorBonus( params )
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return self.bonus_armor
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end
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----------------------------------------
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function modifier_item_winter_embrace:GetModifierBonusStats_Intellect( params )
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return self.bonus_intelligence
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end
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----------------------------------------
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function modifier_item_winter_embrace:OnTakeDamage( params )
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if IsServer() then
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if params.unit ~= self:GetParent() then
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return 0
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end
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local hAttacker = params.attacker
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if hAttacker ~= nil and hAttacker:IsMagicImmune() == false and hAttacker:IsInvulnerable() == false and params.damage_type == DAMAGE_TYPE_PHYSICAL then
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hAttacker:AddNewModifier( self:GetParent(), self:GetAbility(), "modifier_ogre_magi_frost_armor_slow", { duration = self.slow_duration} )
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end
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end
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return 0
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end
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