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2021-10-24 15:36:18 -04:00
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modifier_item_bogduggs_cudgel = class({})
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function modifier_item_bogduggs_cudgel:IsHidden()
return true
end
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function modifier_item_bogduggs_cudgel:IsPurgable()
return false
end
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function modifier_item_bogduggs_cudgel:GetPriority()
return MODIFIER_PRIORITY_SUPER_ULTRA
end
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function modifier_item_bogduggs_cudgel:OnCreated( kv )
self.base_attack_time_penalty_pct = self:GetAbility():GetSpecialValueFor( "base_attack_time_penalty_pct" )
self.attack_speed_penalty_pct = self:GetAbility():GetSpecialValueFor( "attack_speed_penalty_pct" )
self.bonus_strength = self:GetAbility():GetSpecialValueFor( "bonus_strength" )
self.bonus_damage = self:GetAbility():GetSpecialValueFor( "bonus_damage" )
self.damage_radius = self:GetAbility():GetSpecialValueFor( "damage_radius" )
self.stun_duration = self:GetAbility():GetSpecialValueFor( "stun_duration" )
if self:GetParent():IsRangedAttacker() then
self.flAttackSpeedReduction = 0
else
if self.flAttackSpeedReduction == nil then
self.flAttackSpeedReduction = 0
end
self.flAttackSpeedReduction = ( ( self:GetParent():GetAttackSpeed() + self.flAttackSpeedReduction ) * self.attack_speed_penalty_pct ) / 100
end
end
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function modifier_item_bogduggs_cudgel:DeclareFunctions()
local funcs =
{
MODIFIER_PROPERTY_STATS_STRENGTH_BONUS,
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_EVENT_ON_ATTACK_LANDED,
}
return funcs
end
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function modifier_item_bogduggs_cudgel:GetModifierBonusStats_Strength( params )
return self.bonus_strength
end
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function modifier_item_bogduggs_cudgel:GetModifierPreAttack_BonusDamage( params )
return self.bonus_damage
end
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function modifier_item_bogduggs_cudgel:GetModifierAttackSpeedBonus_Constant( params )
if self.flAttackSpeedReduction == nil then
return 0
end
return -self.flAttackSpeedReduction * 100
end
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function modifier_item_bogduggs_cudgel:OnAttackLanded( params )
if IsServer() then
local Attacker = params.attacker
local Target = params.target
if Attacker ~= nil and Attacker == self:GetParent() and Attacker:IsRangedAttacker() == false and Target ~= nil then
EmitSoundOn( "OgreTank.GroundSmash.Lesser", Target )
local nFXIndex = ParticleManager:CreateParticle( "particles/creatures/ogre/ogre_melee_smash.vpcf", PATTACH_WORLDORIGIN, Attacker )
ParticleManager:SetParticleControl( nFXIndex, 0, Target:GetOrigin() )
ParticleManager:SetParticleControl( nFXIndex, 1, Vector( self.damage_radius, self.damage_radius, self.damage_radius ) )
ParticleManager:ReleaseParticleIndex( nFXIndex )
local enemies = FindUnitsInRadius( Attacker:GetTeamNumber(), Target:GetOrigin(), Attacker, self.damage_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false )
for _,enemy in pairs( enemies ) do
if enemy ~= nil and enemy:IsInvulnerable() == false then
if enemy ~= Target then
local damageInfo =
{
victim = enemy,
attacker = Attacker,
damage = params.original_damage,
damage_type = DAMAGE_TYPE_PHYSICAL,
ability = self:GetAbility(),
}
ApplyDamage( damageInfo )
end
if enemy:IsAlive() == false then
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_phantom_assassin/phantom_assassin_crit_impact.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 1, enemy:GetOrigin() )
ParticleManager:SetParticleControlForward( nFXIndex, 1, -Attacker:GetForwardVector() )
ParticleManager:SetParticleControlEnt( nFXIndex, 10, enemy, PATTACH_ABSORIGIN_FOLLOW, nil, enemy:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex )
EmitSoundOn( "Dungeon.BloodSplatterImpact.Lesser", enemy )
else
enemy:AddNewModifier( Attacker, self:GetAbility(), "modifier_stunned", { duration = self.stun_duration } )
end
end
end
end
end
if self:GetParent():IsRangedAttacker() then
self.flAttackSpeedReduction = 0
else
if self.flAttackSpeedReduction == nil then
self.flAttackSpeedReduction = 0
end
self.flAttackSpeedReduction = ( ( self:GetParent():GetAttackSpeed() + self.flAttackSpeedReduction ) * self.attack_speed_penalty_pct ) / 100
end
return 0
end
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