initial commit

This commit is contained in:
2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

View File

@@ -0,0 +1,59 @@
modifier_ascension_armor = class({})
-----------------------------------------------------------------------------------------
function modifier_ascension_armor:constructor()
self.flArmor = 0
end
-----------------------------------------------------------------------------------------
function modifier_ascension_armor:IsPurgable()
return false
end
----------------------------------------
function modifier_ascension_armor:OnCreated( kv )
self:OnRefresh( kv )
end
----------------------------------------
function modifier_ascension_armor:OnRefresh( kv )
if self:GetAbility() == nil then
return
end
local nDepth = 0
local depth = CustomNetTables:GetTableValue( "encounter_state", "depth" )
if depth ~= nil then
nDepth = depth["1"]
end
local min_bonus_armor = self:GetAbility():GetSpecialValueFor( "min_bonus_armor" )
local max_bonus_armor = self:GetAbility():GetSpecialValueFor( "max_bonus_armor" )
-- 2 is the min depth for encounters, 17 is the max
-- Hardcoded since we don't have access to GameRules.Aghanim on the client
self.flArmor = LerpClamp( ( nDepth - 2.0 ) / ( 17.0 - 2.0 ), min_bonus_armor, max_bonus_armor )
end
--------------------------------------------------------------------------------
function modifier_ascension_armor:DeclareFunctions()
local funcs =
{
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
}
return funcs
end
--------------------------------------------------------------------------------
function modifier_ascension_armor:GetModifierPhysicalArmorBonus( params )
return self.flArmor
end