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2021-10-24 15:36:18 -04:00
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item_watchers_gaze = class({})
LinkLuaModifier( "modifier_item_watchers_gaze", "modifiers/modifier_item_watchers_gaze", LUA_MODIFIER_MOTION_NONE )
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function item_watchers_gaze:Precache( context )
PrecacheResource( "particle", "particles/units/heroes/hero_medusa/medusa_stone_gaze_cast.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_medusa/medusa_stone_gaze_active.vpcf", context )
end
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function item_watchers_gaze:OnSpellStart()
if IsServer() then
local vision_cone = self:GetSpecialValueFor( "vision_cone" )
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_medusa/medusa_stone_gaze_cast.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() )
ParticleManager:ReleaseParticleIndex( nFXIndex )
local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), self:GetCaster():GetOrigin(), nil, 800, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, 0, false )
for _,enemy in pairs( enemies ) do
if enemy ~= nil then
local vToTarget = enemy:GetOrigin() - self:GetCaster():GetOrigin()
vToTarget = vToTarget:Normalized()
local flDirectionDot = DotProduct( vToTarget, self:GetCaster():GetForwardVector() )
local flAngle = 180 * math.acos( flDirectionDot ) / math.pi
if flAngle < 60 then
enemy:AddNewModifier( self:GetCaster(), self, "modifier_medusa_stone_gaze_stone", {duration = self:GetSpecialValueFor( "stone_duration" ) } )
EmitSoundOn( "WatchersGaze.Target" ,enemy )
end
end
end
local nFXIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_medusa/medusa_stone_gaze_active.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster() )
ParticleManager:SetParticleControlEnt( nFXIndex, 1, self:GetCaster(), PATTACH_POINT_FOLLOW, "attach_hitloc", self:GetCaster():GetOrigin(), true )
end
end
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function item_watchers_gaze:GetIntrinsicModifierName()
return "modifier_item_watchers_gaze"
end
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function item_watchers_gaze:Spawn()
self.required_level = self:GetSpecialValueFor( "required_level" )
end
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function item_watchers_gaze:OnHeroLevelUp()
if IsServer() then
if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then
self:OnUnequip()
self:OnEquip()
end
end
end
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function item_watchers_gaze:IsMuted()
if self.required_level > self:GetCaster():GetLevel() then
return true
end
if not self:GetCaster():IsHero() then
return true
end
return self.BaseClass.IsMuted( self )
end