initial commit
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46
aghanim_singleplayer/scripts/vscripts/items/item_ice_dragon_maw.lua
Executable file
46
aghanim_singleplayer/scripts/vscripts/items/item_ice_dragon_maw.lua
Executable file
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item_ice_dragon_maw = class({})
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LinkLuaModifier( "modifier_item_ice_dragon_maw", "modifiers/modifier_item_ice_dragon_maw", LUA_MODIFIER_MOTION_NONE )
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LinkLuaModifier( "modifier_large_frostbitten_icicle", "modifiers/modifier_large_frostbitten_icicle", LUA_MODIFIER_MOTION_NONE )
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--------------------------------------------------------------------------------
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function item_ice_dragon_maw:Precache( context )
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PrecacheResource( "particle", "particles/units/heroes/hero_crystalmaiden/maiden_frostbite.vpcf", context )
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PrecacheResource( "particle", "particles/status_fx/status_effect_wyvern_cold_embrace.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_crystalmaiden/maiden_frostbite_buff.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function item_ice_dragon_maw:GetIntrinsicModifierName()
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return "modifier_item_ice_dragon_maw"
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end
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--------------------------------------------------------------------------------
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function item_ice_dragon_maw:Spawn()
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self.required_level = self:GetSpecialValueFor( "required_level" )
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end
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--------------------------------------------------------------------------------
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function item_ice_dragon_maw:OnHeroLevelUp()
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if IsServer() then
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if self:GetCaster():GetLevel() == self.required_level and self:IsInBackpack() == false then
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self:OnUnequip()
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self:OnEquip()
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end
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end
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end
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--------------------------------------------------------------------------------
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function item_ice_dragon_maw:IsMuted()
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if self.required_level > self:GetCaster():GetLevel() then
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return true
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end
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if not self:GetCaster():IsHero() then
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return true
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end
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return self.BaseClass.IsMuted( self )
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end
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