initial commit

This commit is contained in:
2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

View File

@@ -0,0 +1,47 @@
require( "utility_functions" )
function GrantItemDropToHero( hPlayerHero, szItemName )
local hItem = hPlayerHero:AddItemByName( szItemName )
if hItem == nil then
local newItem = CreateItem( szItemName, hPlayerHero, hPlayerHero )
newItem:SetPurchaseTime( 0 )
local drop = CreateItemOnPositionSync( hPlayerHero:GetAbsOrigin(), newItem )
local dropTarget = hPlayerHero:GetAbsOrigin() + RandomVector( RandomFloat( 50, 150 ) )
newItem:LaunchLoot( false, 150, 0.75, dropTarget )
printf("launching loot for %s", hPlayerHero)
return newItem
end
return hItem
end
function GetPlayerAbilitiesAndItems( nPlayerID )
local hPlayerHero = PlayerResource:GetSelectedHeroEntity( nPlayerID )
local vecAbilityNames = {}
if hPlayerHero == nil then
--printf("GetPlayerAbilitiesAndItems: no entity for Player ID %d, returning empty list.", nPlayerID)
return vecAbilityNames
end
for ii=0,15 do
local hItem = hPlayerHero:GetItemInSlot(ii)
if hItem and hItem:GetAbilityName() then
table.insert( vecAbilityNames, hItem:GetAbilityName() )
end
end
for ii=0,(hPlayerHero:GetAbilityCount()-1) do
local hAbility = hPlayerHero:GetAbilityByIndex(ii)
if hAbility and hAbility:GetAbilityName() then
table.insert( vecAbilityNames, hAbility:GetAbilityName() )
end
end
return vecAbilityNames;
end