initial commit
This commit is contained in:
149
aghanim_singleplayer/scripts/vscripts/encounters/encounter_wildwings.lua
Executable file
149
aghanim_singleplayer/scripts/vscripts/encounters/encounter_wildwings.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Wildwings == nil then
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CMapEncounter_Wildwings = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.szPeonSpawner = "spawner_peon"
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self.szCaptainSpawner = "spawner_captain"
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self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
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{
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{
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EntityName = "npc_dota_creature_wildwing_laborer",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 225.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
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{
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{
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EntityName = "npc_dota_creature_dazzle",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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local flInitialPortalSpawnDelay = 0.0
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local flInitialSummonTime = 30.0
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local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL
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local flScaleInput = 1.0
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self.nNumPortals = 4
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for i=1,self.nNumPortals do
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local name = string.format( "portal_%i", i )
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self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
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{
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{
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EntityName = "npc_dota_creature_wildwing_laborer",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 0.0,
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},
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{
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EntityName = "npc_dota_creature_dazzle",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nNumPortals )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:GetPreviewUnit()
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return "npc_dota_creature_dazzle"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:GetMaxSpawnedUnitCount()
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local nCount = 0
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local hWarriorSpawners = self:GetSpawner( self.szPeonSpawner )
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if hWarriorSpawners then
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nCount = nCount + hWarriorSpawners:GetSpawnPositionCount() * 4 --* self.nWaves
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end
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local hChampionSpawners = self:GetSpawner( self.szCaptainSpawner )
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if hChampionSpawners then
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nCount = nCount + hChampionSpawners:GetSpawnPositionCount() --* self.nWaves
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end
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return nCount
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:Start()
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CMapEncounter.Start( self )
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self:CreateEnemies()
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:OnThink()
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CMapEncounter.OnThink( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:CreateEnemies()
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for _,Spawner in pairs ( self:GetSpawners() ) do
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Spawner:SpawnUnits()
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Wildwings:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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--print( "CMapEncounter_Wildwings:OnSpawnerFinished" )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Wildwings
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