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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
LinkLuaModifier( "modifier_room_monster_sleep", "modifiers/modifier_room_monster_sleep", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
if CMapEncounter_WaveBlasters == nil then
CMapEncounter_WaveBlasters = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/generic_gameplay/generic_sleep.vpcf", context )
end
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function CMapEncounter_WaveBlasters:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self.nCaptains = 4
self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
{
{
EntityName = "npc_aghsfort_creature_wave_blaster_ghost",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 400.0,
},
} ) )
self:AddSpawner( CDotaSpawner( "spawner_captain", "spawner_captain",
{
{
EntityName = "npc_dota_creature_wave_blaster",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
} ) )
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "kill_waveblasters", 0, self.nCaptains )
end
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function CMapEncounter_WaveBlasters:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
if hVictim and hVictim:GetUnitName() == "npc_dota_creature_wave_blaster" then
local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_waveblasters" )
self:UpdateEncounterObjective( "kill_waveblasters", nCurrentValue + 1, nil )
end
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:GetPreviewUnit()
return "npc_dota_creature_wave_blaster"
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:GetMaxSpawnedUnitCount()
local nCount = 0
for _,Spawner in pairs ( self.Spawners ) do
nCount = nCount + self:ComputeUnitsSpawnedBySchedule( Spawner )
end
-- Assume we get 4 ghosts per boss
local hCaptainSpawners = self:GetSpawner( "spawner_captain" )
if hCaptainSpawners then
nCount = nCount + hCaptainSpawners:GetSpawnCountPerSpawnPosition() * 3
end
return nCount
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:Start()
CMapEncounter.Start( self )
for _,Spawner in pairs ( self:GetSpawners() ) do
if Spawner:GetSpawnerName() == "spawner_peon" then
Spawner:SpawnUnitsFromRandomSpawners( Spawner:GetSpawnPositionCount() )
else
Spawner:SpawnUnitsFromRandomSpawners( self.nCaptains )
end
end
end
--------------------------------------------------------------------------------
function CMapEncounter_WaveBlasters:OnSpawnerFinished( hSpawner, hSpawnedUnits)
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
for _,enemy in pairs( hSpawnedUnits ) do
if enemy ~= nil then
enemy:AddNewModifier( enemy, nil, "modifier_room_monster_sleep", { duration = 15 } )
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_WaveBlasters