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120
aghanim_singleplayer/scripts/vscripts/encounters/encounter_wave_blasters.lua
Executable file
120
aghanim_singleplayer/scripts/vscripts/encounters/encounter_wave_blasters.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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LinkLuaModifier( "modifier_room_monster_sleep", "modifiers/modifier_room_monster_sleep", LUA_MODIFIER_MOTION_NONE )
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--------------------------------------------------------------------------------
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if CMapEncounter_WaveBlasters == nil then
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CMapEncounter_WaveBlasters = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle", "particles/generic_gameplay/generic_sleep.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.nCaptains = 4
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self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
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{
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{
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EntityName = "npc_aghsfort_creature_wave_blaster_ghost",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 400.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( "spawner_captain", "spawner_captain",
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{
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{
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EntityName = "npc_dota_creature_wave_blaster",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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},
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} ) )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "kill_waveblasters", 0, self.nCaptains )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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if hVictim and hVictim:GetUnitName() == "npc_dota_creature_wave_blaster" then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_waveblasters" )
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self:UpdateEncounterObjective( "kill_waveblasters", nCurrentValue + 1, nil )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:GetPreviewUnit()
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return "npc_dota_creature_wave_blaster"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:GetMaxSpawnedUnitCount()
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local nCount = 0
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for _,Spawner in pairs ( self.Spawners ) do
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nCount = nCount + self:ComputeUnitsSpawnedBySchedule( Spawner )
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end
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-- Assume we get 4 ghosts per boss
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local hCaptainSpawners = self:GetSpawner( "spawner_captain" )
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if hCaptainSpawners then
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nCount = nCount + hCaptainSpawners:GetSpawnCountPerSpawnPosition() * 3
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end
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return nCount
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:Start()
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CMapEncounter.Start( self )
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for _,Spawner in pairs ( self:GetSpawners() ) do
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if Spawner:GetSpawnerName() == "spawner_peon" then
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Spawner:SpawnUnitsFromRandomSpawners( Spawner:GetSpawnPositionCount() )
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else
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Spawner:SpawnUnitsFromRandomSpawners( self.nCaptains )
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_WaveBlasters:OnSpawnerFinished( hSpawner, hSpawnedUnits)
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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for _,enemy in pairs( hSpawnedUnits ) do
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if enemy ~= nil then
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enemy:AddNewModifier( enemy, nil, "modifier_room_monster_sleep", { duration = 15 } )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_WaveBlasters
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