initial commit

This commit is contained in:
2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

View File

@@ -0,0 +1,216 @@
require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
--------------------------------------------------------------------------------
if CMapEncounter_Warlocks == nil then
CMapEncounter_Warlocks = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/units/heroes/hero_invoker/invoker_sun_strike_team.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_invoker/invoker_sun_strike.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_warlock/warlock_shadow_word_buff.vpcf", context )
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
-- Pre-placed creatures (done this way to use a specific subset of existing map spawners)
self.vGatekeepersSchedule =
{
{
Time = 0,
Count = 2,
},
}
self:AddSpawner( CDotaSpawner( "spawner_gatekeepers", "spawner_gatekeepers",
{
{
EntityName = "npc_dota_creature_demon_golem",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 225.0,
},
{
EntityName = "npc_dota_creature_warlock",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
-- Players have to kill these creatures to trigger the dynamic portals
self:SetPortalTriggerSpawner( "spawner_gatekeepers", 0.8 )
self:SetSpawnerSchedule( "spawner_gatekeepers", self.vGatekeepersSchedule )
-- Additional creatures
self.vGroupCreaturesSchedule =
{
{
Time = 0,
Count = 1,
},
}
self:AddSpawner( CDotaSpawner( "spawner_group", "spawner_group",
{
{
EntityName = "npc_dota_creature_demon_golem",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 225.0,
},
{
EntityName = "npc_dota_creature_warlock",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
self:SetSpawnerSchedule( "spawner_group", self.vGroupCreaturesSchedule )
-- Dynamic Portals
local nPortalHealth = 60 * hRoom:GetDepth()
local flInitialPortalSpawnDelay = 0.0
local flInitialSummonTime = 6.0
local flPortalIntervalInput = 45.0
local flScaleInput = 1.0
local nNumPortals = 3
local nNameCounter = 1
local szLocatorName = "dynamic_portal"
self.nTotalPortals = nNumPortals
local PortalUnits =
{
{
EntityName = "npc_dota_creature_demon_golem",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_creature_warlock",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay,
flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits
) )
end
flInitialPortalSpawnDelay = 24.0
flInitialSummonTime = 5.0
nNumPortals = 3
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay,
flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits
) )
end
flInitialPortalSpawnDelay = 48.0
flInitialSummonTime = 5.0
nNumPortals = 3
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, nPortalHealth, flInitialPortalSpawnDelay,
flInitialSummonTime, flPortalIntervalInput, flScaleInput, PortalUnits
) )
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nTotalPortals )
self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) -- doesn't capture pre-placed spawns?
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:OnPortalV2Killed( hVictim, hAttacker, nUnitCountSuppressed )
CMapEncounter.OnPortalV2Killed( self, hVictim, hAttacker, nUnitCountSuppressed )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + nUnitCountSuppressed, nil )
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:GetPreviewUnit()
return "npc_dota_creature_warlock"
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:Start()
CMapEncounter.Start( self )
self:StartSpawnerSchedule( "spawner_gatekeepers", 0 )
self:StartSpawnerSchedule( "spawner_group", 0 )
end
--------------------------------------------------------------------------------
function CMapEncounter_Warlocks:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Warlocks:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _, hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt( 1, #heroes ) ]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_Warlocks