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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
--------------------------------------------------------------------------------
if CMapEncounter_UndeadWoods == nil then
CMapEncounter_UndeadWoods = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_UndeadWoods:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle_folder", "particles/units/heroes/hero_skeleton_king", context )
PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_skeletonking.vsndevts", context )
PrecacheResource( "soundfile", "soundevents/voscripts/game_sounds_vo_skeleton_king.vsndevts", context )
end
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function CMapEncounter_UndeadWoods:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
self:AddSpawner( CDotaSpawner( "spawner_sk", "spawner_sk",
{
{
EntityName = "npc_dota_undead_woods_skeleton_king",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
local flInitialPortalSpawnDelay = 0.0
local flInitialSummonTime = 30.0
local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL
local flScaleInput = 1.0
self.nNumPortals = 4
for i=1,self.nNumPortals do
local name = string.format( "portal_%i", i )
self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_wraith_king_skeleton_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 10,
PositionNoise = 0.0,
},
} ) )
end
end
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function CMapEncounter_UndeadWoods:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nNumPortals )
end
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function CMapEncounter_UndeadWoods:GetPreviewUnit()
return "npc_dota_undead_woods_skeleton_king"
end
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function CMapEncounter_UndeadWoods:Start()
CMapEncounter.Start( self )
self:CreateEnemies()
end
--------------------------------------------------------------------------------
function CMapEncounter_UndeadWoods:OnThink()
CMapEncounter.OnThink( self )
end
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function CMapEncounter_UndeadWoods:CreateEnemies()
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
--------------------------------------------------------------------------------
function CMapEncounter_UndeadWoods:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
-- if hSpawner:GetSpawnerName() ~= "spawner_sk" then
-- local SkeletonKings = self:GetRoom():FindAllEntitiesInRoomByName( "npc_dota_undead_woods_skeleton_king" )
-- if #SkeletonKings > 0 then
-- local hAbility = SkeletonKings[1]:FindAbilityByName( "undead_woods_skeleton_king_mortal_strike" )
-- if hAbility then
-- for _,hUnit in pairs( hSpawnedUnits ) do
-- hUnit:AddNewModifier( SkeletonKings[1], hAbility, "modifier_skeleton_king_mortal_strike_summon", {} )
-- end
-- end
-- end
-- end
--print( "CMapEncounter_Wildwings:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
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return CMapEncounter_UndeadWoods