initial commit
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135
aghanim_singleplayer/scripts/vscripts/encounters/encounter_undead_woods.lua
Executable file
135
aghanim_singleplayer/scripts/vscripts/encounters/encounter_undead_woods.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_UndeadWoods == nil then
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CMapEncounter_UndeadWoods = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle_folder", "particles/units/heroes/hero_skeleton_king", context )
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PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_skeletonking.vsndevts", context )
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PrecacheResource( "soundfile", "soundevents/voscripts/game_sounds_vo_skeleton_king.vsndevts", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self:AddSpawner( CDotaSpawner( "spawner_sk", "spawner_sk",
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{
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{
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EntityName = "npc_dota_undead_woods_skeleton_king",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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local flInitialPortalSpawnDelay = 0.0
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local flInitialSummonTime = 30.0
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local flPortalIntervalInput = DEFAULT_PORTAL_SPAWN_INTERVAL
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local flScaleInput = 1.0
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self.nNumPortals = 4
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for i=1,self.nNumPortals do
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local name = string.format( "portal_%i", i )
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self:AddPortalSpawner( CPortalSpawner( name, "dynamic_portal", 60 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
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{
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{
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EntityName = "npc_dota_wraith_king_skeleton_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 10,
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PositionNoise = 0.0,
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},
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} ) )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nNumPortals )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:GetPreviewUnit()
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return "npc_dota_undead_woods_skeleton_king"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:Start()
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CMapEncounter.Start( self )
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self:CreateEnemies()
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:OnThink()
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CMapEncounter.OnThink( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:CreateEnemies()
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for _,Spawner in pairs ( self:GetSpawners() ) do
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Spawner:SpawnUnits()
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_UndeadWoods:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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-- if hSpawner:GetSpawnerName() ~= "spawner_sk" then
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-- local SkeletonKings = self:GetRoom():FindAllEntitiesInRoomByName( "npc_dota_undead_woods_skeleton_king" )
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-- if #SkeletonKings > 0 then
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-- local hAbility = SkeletonKings[1]:FindAbilityByName( "undead_woods_skeleton_king_mortal_strike" )
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-- if hAbility then
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-- for _,hUnit in pairs( hSpawnedUnits ) do
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-- hUnit:AddNewModifier( SkeletonKings[1], hAbility, "modifier_skeleton_king_mortal_strike_summon", {} )
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-- end
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-- end
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-- end
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-- end
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--print( "CMapEncounter_Wildwings:OnSpawnerFinished" )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_UndeadWoods
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