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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawnerv2" )
--------------------------------------------------------------------------------
if CMapEncounter_Spectres == nil then
CMapEncounter_Spectres = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
-- Initial Spawns
self.szPeonSpawner = "spawner_peon"
self.szCaptainSpawner = "spawner_captain"
self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
{
{
EntityName = "npc_dota_creature_wolf",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 75.0,
},
} ) )
self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
{
{
EntityName = "npc_dota_creature_spectre",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
-- Dynamic Spawns
self.vWaveSchedule =
{
{
Time = 15,
Count = 1,
},
{
Time = 40,
Count = 2,
},
{
Time = 65,
Count = 2,
},
{
Time = 90,
Count = 2,
},
}
--DeepPrintTable( self.vWaveSchedule )
self.szDynamicPortal = "dynamic_portal"
local bInvulnerable = true
self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szDynamicPortal, self.szDynamicPortal, 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_wolf",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_creature_spectre",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}, bInvulnerable
) )
self:SetSpawnerSchedule( self.szDynamicPortal, self.vWaveSchedule )
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:GetPreviewUnit()
return "npc_dota_creature_spectre"
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:Start()
CMapEncounter.Start( self )
self:CreateUnits()
self:StartSpawnerSchedule( self.szDynamicPortal, 0 )
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:CreateUnits()
for _,Spawner in pairs ( self:GetSpawners() ) do
Spawner:SpawnUnits()
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Spectres:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Spectres:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_Spectres