initial commit
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181
aghanim_singleplayer/scripts/vscripts/encounters/encounter_pucks.lua
Executable file
181
aghanim_singleplayer/scripts/vscripts/encounters/encounter_pucks.lua
Executable file
@@ -0,0 +1,181 @@
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Pucks == nil then
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CMapEncounter_Pucks = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pucks:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_earth_splitter_move.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_cast_combined_detail.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_physical.vpcf", context )
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PrecacheResource( "particle", "particles/units/heroes/hero_elder_titan/elder_titan_echo_stomp_magical.vpcf", context )
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PrecacheResource( "particle", "particles/creatures/puck/flying_bomb_destination.vpcf", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pucks:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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-- Initial Spawns
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self.szCaptainSpawner = "spawner_captain"
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self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
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{
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{
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EntityName = "npc_dota_creature_puck",
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Team = DOTA_TEAM_BADGUYS,
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Count = 2,
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PositionNoise = 0.0,
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},
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} ) )
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-- Dynamic Spawns
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self.vPuckSchedule =
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{
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{
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Time = 5,
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Count = 2,
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},
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{
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Time = 30,
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Count = 2,
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},
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{
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Time = 55,
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Count = 2,
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},
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{
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Time = 80,
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Count = 2,
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},
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}
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self.vTitanSchedule =
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{
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{
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Time = 15,
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Count = 1,
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},
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{
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Time = 45,
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Count = 1,
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},
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{
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Time = 75,
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Count = 1,
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},
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}
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--DeepPrintTable( self.vWaveSchedule )
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local bInvulnerable = true
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self.szPuckPortal = "dynamic_portal_puck"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPuckPortal, self.szPuckPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_puck",
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Team = DOTA_TEAM_BADGUYS,
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Count = 2,
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PositionNoise = 150.0,
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},
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}, bInvulnerable
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) )
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self.szTitanPortal = "dynamic_portal_titan"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szTitanPortal, self.szTitanPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_large_elder_titan",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( self.szPuckPortal, self.vPuckSchedule )
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self:SetSpawnerSchedule( self.szTitanPortal, self.vTitanSchedule )
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end
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--------------------------------------------------------------------------------
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--[[
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function CMapEncounter_Pucks:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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]]
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--------------------------------------------------------------------------------
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function CMapEncounter_Pucks:GetPreviewUnit()
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return "npc_dota_creature_puck"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pucks:Start()
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CMapEncounter.Start( self )
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for _, hSpawner in pairs( self:GetSpawners() ) do
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hSpawner:SpawnUnits()
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end
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self:StartSpawnerSchedule( self.szPuckPortal, 0 )
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self:StartSpawnerSchedule( self.szTitanPortal, 0 )
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end
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--------------------------------------------------------------------------------
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--[[
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function CMapEncounter_Pucks:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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]]
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--------------------------------------------------------------------------------
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function CMapEncounter_Pucks:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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--print( "CMapEncounter_Pucks:OnSpawnerFinished" )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Pucks
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