initial commit
This commit is contained in:
263
aghanim_singleplayer/scripts/vscripts/encounters/encounter_pinecones.lua
Executable file
263
aghanim_singleplayer/scripts/vscripts/encounters/encounter_pinecones.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Pinecones == nil then
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CMapEncounter_Pinecones = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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------------------------
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-- Pre-placed units
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------------------------
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self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
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{
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{
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EntityName = "npc_dota_pinecone_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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}
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} ) )
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self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger",
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{
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{
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EntityName = "npc_dota_pinecone_champion",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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}
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} ) )
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self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.8 )
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self:SetSpawnerSchedule( "spawner_peon", { { Time = 0, Count = 16 } } ) -- spawn N units when triggered
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self:SetSpawnerSchedule( "spawner_captain_trigger", nil ) -- means spawn once when triggered
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------------------------
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-- WAVE: A
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------------------------
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local nNumPortals = 1
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self.nTotalPortals = nNumPortals
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self.vWaveSchedule_A =
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{
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{
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Time = 0,
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Count = nNumPortals,
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},
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}
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local PortalUnits_A =
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{
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{
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EntityName = "npc_dota_pinecone_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 4,
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PositionNoise = 200.0,
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},
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{
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EntityName = "npc_dota_pinecone_champion",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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},
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}
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local bInvulnerable = true
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local nHealth = 1
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local fSummonTime = 5
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local fModelScale = 1.0
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local szLocatorNameA = "dynamic_portal_a"
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local szNameA = szLocatorNameA
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self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameA, szLocatorNameA, nHealth, fSummonTime, fModelScale,
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PortalUnits_A, bInvulnerable
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) )
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self:SetSpawnerSchedule( szLocatorNameA, self.vWaveSchedule_A )
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------------------------
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-- WAVE: B
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------------------------
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nNumPortals = 2
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self.nTotalPortals = self.nTotalPortals + nNumPortals
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self.vWaveSchedule_B =
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{
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{
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Time = 15,
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Count = nNumPortals,
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},
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}
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local PortalUnits_B =
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{
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{
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EntityName = "npc_dota_pinecone_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 5,
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PositionNoise = 200.0,
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},
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{
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EntityName = "npc_dota_pinecone_champion",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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},
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}
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local szLocatorNameB = "dynamic_portal_b"
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local szNameB = szLocatorNameB
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self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameB, szLocatorNameB, nHealth, fSummonTime, fModelScale,
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PortalUnits_B, bInvulnerable
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) )
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self:SetSpawnerSchedule( szLocatorNameB, self.vWaveSchedule_B )
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------------------------
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-- WAVE: C
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------------------------
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nNumPortals = 3
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self.nTotalPortals = self.nTotalPortals + nNumPortals
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self.vWaveSchedule_C =
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{
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{
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Time = 30,
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Count = nNumPortals,
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},
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}
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local PortalUnits_C =
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{
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{
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EntityName = "npc_dota_pinecone_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 7,
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PositionNoise = 200.0,
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},
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{
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EntityName = "npc_dota_pinecone_champion",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 200.0,
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},
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}
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local szLocatorNameC = "dynamic_portal_c"
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local szNameC = szLocatorNameC
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self:AddPortalSpawnerV2( CPortalSpawnerV2( szNameC, szLocatorNameC, nHealth, fSummonTime, fModelScale,
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PortalUnits_C, bInvulnerable
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) )
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self:SetSpawnerSchedule( szLocatorNameC, self.vWaveSchedule_C )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:GetPreviewUnit()
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return "npc_dota_pinecone_champion"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:Start()
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CMapEncounter.Start( self )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:OnThink()
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CMapEncounter.OnThink( self )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes <= 0 then
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return
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end
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--print( "CMapEncounter_Pinecones:OnThink() - iterating through portal units" )
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for _,hEnemy in pairs( self.SpawnedEnemies ) do
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if hEnemy == nil or hEnemy:IsNull() or hEnemy:IsAlive() == false then
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goto continue
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end
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if hEnemy.bPortalUnit ~= nil and hEnemy.bPortalUnit == true then
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--print( "CMapEncounter_Pinecones:OnThink() -found a portal unit" )
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local hAggroTarget = hEnemy:GetAggroTarget()
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local hInitialGoalEnt = hEnemy:GetInitialGoalEntity()
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if hAggroTarget == nil and hInitialGoalEnt == nil then
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--print( "CMapEncounter_Pinecones:OnThink() - Found a portal unit that doesn't have an aggro target or a goal ent! Searching for a goal ent for this unit" )
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "CMapEncounter_Pinecones:OnThink() - Set initial goal entity for unit \"%s\" to \"%s\"", hEnemy:GetUnitName(), hero:GetUnitName() )
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hEnemy:SetInitialGoalEntity( hero )
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end
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end
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end
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::continue::
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Pinecones:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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--print( "CMapEncounter_Pinecones:OnSpawnerFinished" )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Pinecones
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