initial commit
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154
aghanim_singleplayer/scripts/vscripts/encounters/encounter_phoenix.lua
Executable file
154
aghanim_singleplayer/scripts/vscripts/encounters/encounter_phoenix.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Phoenix == nil then
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CMapEncounter_Phoenix = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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-- Portal-spawned creatures
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self.vEmberSchedule =
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{
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{
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Time = 3,
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Count = 2,
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},
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{
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Time = 18,
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Count = 2,
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},
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{
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Time = 33,
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Count = 2,
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},
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{
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Time = 48,
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Count = 2,
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},
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}
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self.vPhoenixSchedule =
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{
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{
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Time = 3,
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Count = 1,
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},
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{
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Time = 20,
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Count = 1,
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},
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{
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Time = 35,
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Count = 1,
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},
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{
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Time = 50,
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Count = 2,
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},
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}
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local bInvulnerable = true
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self.szEmberPortal = "portal_v2_ember"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szEmberPortal, self.szEmberPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_ember_spirit",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 150.0,
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},
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}, bInvulnerable ) )
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self.szPhoenixPortal = "portal_v2_phoenix"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPhoenixPortal, self.szPhoenixPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_phoenix",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable ) )
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self:SetSpawnerSchedule( self.szEmberPortal, self.vEmberSchedule )
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self:SetSpawnerSchedule( self.szPhoenixPortal, self.vPhoenixSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:GetPreviewUnit()
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return "npc_dota_creature_phoenix"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:Start()
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CMapEncounter.Start( self )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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local nWaves = #self.vEmberSchedule + #self.vPhoenixSchedule
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self:AddEncounterObjective( "survive_waves", 0, nWaves )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Phoenix:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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if hSpawner.szSpawnerName == self.szEmberPortal or hSpawner.szSpawnerName == self.szPhoenixPortal then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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--print( heroes )
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for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Phoenix
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