initial commit
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172
aghanim_singleplayer/scripts/vscripts/encounters/encounter_ogre_seals.lua
Executable file
172
aghanim_singleplayer/scripts/vscripts/encounters/encounter_ogre_seals.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_OgreSeals == nil then
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CMapEncounter_OgreSeals = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.szPeonSpawner = "spawner_peon"
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self.szCaptainSpawner = "spawner_captain"
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-- Pre-placed creatures (done this way to use a specific subset of existing map spawners)
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self.vPeonSchedule =
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{
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{
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Time = 0,
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Count = 4,
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},
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}
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self.vCaptainSchedule =
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{
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{
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Time = 0,
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Count = 2,
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},
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}
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self:AddSpawner( CDotaSpawner( self.szPeonSpawner, self.szPeonSpawner,
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{
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{
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EntityName = "npc_dota_creature_small_ogre_seal",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 225.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
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{
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{
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EntityName = "npc_dota_creature_large_ogre_seal",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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self:SetSpawnerSchedule( self.szPeonSpawner, self.vPeonSchedule )
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self:SetSpawnerSchedule( self.szCaptainSpawner, self.vCaptainSchedule )
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-- Portal-spawned creatures
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local bInvulnerable = true
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self.vWaveSchedule =
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{
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{
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Time = 15,
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Count = 2,
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},
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{
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Time = 35,
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Count = 2,
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},
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{
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Time = 55,
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Count = 2,
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},
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{
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Time = 75,
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Count = 3,
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},
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}
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--DeepPrintTable( self.vWaveSchedule )
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self.szPortal = "dynamic_portal"
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPortal, self.szPortal, 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_small_ogre_seal",
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Team = DOTA_TEAM_BADGUYS,
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Count = 5,
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PositionNoise = 225.0,
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},
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{
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EntityName = "npc_dota_creature_large_ogre_seal",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable ) )
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self:SetSpawnerSchedule( self.szPortal, self.vWaveSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:GetPreviewUnit()
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return "npc_dota_creature_large_ogre_seal"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:Start()
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CMapEncounter.Start( self )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "survive_waves", 0, #self.vWaveSchedule )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() ) -- does this capture the pre-placed spawns?
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_OgreSeals:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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if hSpawner.szSpawnerName == self.szPortal then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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--print( heroes )
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for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_OgreSeals
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