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183
aghanim_singleplayer/scripts/vscripts/encounters/encounter_kunkka_tide.lua
Executable file
183
aghanim_singleplayer/scripts/vscripts/encounters/encounter_kunkka_tide.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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require( "portalspawnerv2" )
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--------------------------------------------------------------------------------
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if CMapEncounter_KunkkaTide == nil then
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CMapEncounter_KunkkaTide = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:Precache( context )
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CMapEncounter.Precache( self, context )
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PrecacheResource( "particle_folder", "particles/units/heroes/hero_tidehunter", context )
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PrecacheResource( "particle_folder", "particles/units/heroes/hero_kunkka", context )
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PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_tidehunter.vsndevts", context )
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PrecacheResource( "soundfile", "soundevents/game_sounds_heroes/game_sounds_kunkka.vsndevts", context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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local bInvulnerable = true
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self.szPeonSpawner = "spawner_peon"
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self.szCaptainSpawner = "spawner_captain"
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self.szBossSpawner = "spawner_boss"
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-- Peon:
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self.vPeonSchedule =
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{
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{
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Time = 0,
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Count = 2,
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},
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{
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Time = 20,
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Count = 2,
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},
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{
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Time = 40,
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Count = 2,
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},
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}
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_tidehunter_mini",
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Team = DOTA_TEAM_BADGUYS,
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Count = 2,
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PositionNoise = 0.0,
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},
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{
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EntityName = "npc_dota_creature_tidehunter_medium",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule )
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-- Captain:
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self.vCaptainSchedule =
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{
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{
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Time = 20,
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Count = 1,
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},
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{
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Time = 40,
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Count = 1,
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},
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}
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_captain", "spawner_captain", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_kunkka_medium",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "spawner_captain", self.vCaptainSchedule )
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-- Boss:
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self.vBossSchedule =
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{
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{
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Time = 0,
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Count = 1,
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},
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}
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_boss", "spawner_boss", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_tidehunter_large",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( "spawner_boss", self.vBossSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:GetPreviewUnit()
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return "npc_dota_creature_tidehunter_medium"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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--self:AddEncounterObjective( "survive_waves", 0, #self.vPeonSchedule )
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self:AddEncounterObjective( "defeat_all_enemies", 0, self:GetMaxSpawnedUnitCount() )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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local nCurrentValue = self:GetEncounterObjectiveProgress( "defeat_all_enemies" )
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self:UpdateEncounterObjective( "defeat_all_enemies", nCurrentValue + 1, nil )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:Start()
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CMapEncounter.Start( self )
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--self:StartSpawnerSchedule( self.szPeonSpawner, 6 )
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--self:StartSpawnerSchedule( self.szCaptainSpawner, 6 )
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--self:StartSpawnerSchedule( self.szBossSpawner, 6 )
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self:StartAllSpawnerSchedules( 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_KunkkaTide:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
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return
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end
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--print( "CMapEncounter_Hellbears:OnSpawnerFinished " )
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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for _, hSpawnedUnit in pairs ( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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else
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print( "WARNING: Can't find a living hero and the objective entitiy is missing!" )
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_KunkkaTide
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