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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
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if CMapEncounter_EmptyBeach == nil then
CMapEncounter_EmptyBeach = class( {}, {}, CMapEncounter )
end
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function CMapEncounter_EmptyBeach:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheUnitByNameSync( "npc_dota_shop_keeper", context, -1 )
PrecacheModel("models/items/wards/crab_trap_ward_ward/crab_trap_ward_ward.vmdl", context)
PrecacheModel("models/heroes/bristleback/bristleback_back.vmdl", context)
PrecacheModel("models/heroes/bristleback/bristleback_bracer.vmdl", context)
PrecacheModel("models/heroes/bristleback/bristleback_head.vmdl", context)
PrecacheModel("models/heroes/bristleback/bristleback_necklace.vmdl", context)
PrecacheModel("models/heroes/bristleback/bristleback_weapon.vmdl", context)
end
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function CMapEncounter_EmptyBeach:OnEncounterLoaded()
CMapEncounter.OnEncounterLoaded( self )
self:SetupBristlebackShop( true )
end
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function CMapEncounter_EmptyBeach:OnComplete()
CMapEncounter.OnComplete( self )
self:SpawnWards()
end
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function CMapEncounter_EmptyBeach:GetPreviewUnit()
return "npc_dota_shop_keeper"
end
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function CMapEncounter_EmptyBeach:CheckForCompletion()
local connectedPlayers = GameRules.Aghanim:GetConnectedPlayers()
for i=1,#connectedPlayers do
local nPlayerID = connectedPlayers[i]
if GameRules.Aghanim:GetPlayerCurrentRoom( nPlayerID ) ~= self:GetRoom() then
return false
end
end
return true
end
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function CMapEncounter_EmptyBeach:SpawnWards()
local wardUnits = Entities:FindAllByName( "spawner_ward" )
local wardUnit = "npc_dota_observer_ward_beach"
for _, spawnerUnit in pairs(wardUnits) do
local hUnit = CreateUnitByName( wardUnit, spawnerUnit:GetAbsOrigin(), true, nil, nil, DOTA_TEAM_GOODGUYS )
if hUnit ~= nil then
--print("Placing a ward")
hUnit:SetForwardVector( RandomVector( 1 ) )
end
end
end
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return CMapEncounter_EmptyBeach