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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
require( "portalspawnerv2" )
--------------------------------------------------------------------------------
if CMapEncounter_Elemental_Tiny == nil then
CMapEncounter_Elemental_Tiny = class( {}, {}, CMapEncounter )
end
function CMapEncounter_Elemental_Tiny:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
local bInvulnerable = true
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_elemental_tiny",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 100.0,
},
}, bInvulnerable ) )
self:AddSpawner( CDotaSpawner( "spawner_captain_trigger", "spawner_captain_trigger",
{
{
EntityName = "npc_dota_creature_elemental_tiny",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 100.0,
}
}, bInvulnerable ) )
self.nCaptains = 5
self.vPeonSchedule =
{
{
Time = 1,
Count = 2,
},
{
Time = 26,
Count = 2,
},
}
self:SetPortalTriggerSpawner( "spawner_captain_trigger", 0.8 )
self:SetSpawnerSchedule( "spawner_captain_trigger", nil ) -- means spawn once when triggered
self:SetSpawnerSchedule( "spawner_peon", self.vPeonSchedule )
self:SetCalculateRewardsFromUnitCount( true )
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "kill_tinies", 0, self.nCaptains )
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:OnRequiredEnemyKilled( hAttacker, hVictim )
CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
if hVictim and hVictim:GetUnitName() == "npc_dota_creature_elemental_tiny" then
local nCurrentValue = self:GetEncounterObjectiveProgress( "kill_tinies" )
self:UpdateEncounterObjective( "kill_tinies", nCurrentValue + 1, nil )
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:GetPreviewUnit()
return "npc_dota_creature_elemental_tiny"
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:Start()
CMapEncounter.Start( self )
self:StartAllSpawnerSchedules( 0 )
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:OnThink()
CMapEncounter.OnThink( self )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes <= 0 then
return
end
--print( "CMapEncounter_Elemental_Tiny:OnThink() - iterating through portal units" )
for _,hEnemy in pairs( self.SpawnedEnemies ) do
if hEnemy == nil or hEnemy:IsNull() or hEnemy:IsAlive() == false then
goto continue
end
::continue::
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Elemental_Tiny:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
--print( "CMapEncounter_Elemental_Tiny:OnSpawnerFinished" )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
--if #heroes > 0 then
-- for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
-- local hero = heroes[RandomInt(1, #heroes)]
-- if hero ~= nil then
-- --printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
-- hSpawnedUnit:SetInitialGoalEntity( hero )
-- end
-- end
--end
end
--------------------------------------------------------------------------------
return CMapEncounter_Elemental_Tiny