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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
--------------------------------------------------------------------------------
if CMapEncounter_DrowRangerMiniboss == nil then
CMapEncounter_DrowRangerMiniboss = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self.bBossSpawned = false
self:SetCalculateRewardsFromUnitCount( true )
self:AddSpawner( CDotaSpawner( "spawner_boss", "spawner_boss",
{
{
EntityName = self:GetPreviewUnit(),
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
} ) )
--[[
self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
{
{
EntityName = "npc_dota_creature_drow_ranger_skeleton_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 150.0,
},
} ) )
--]]
self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
{
{
EntityName = "npc_dota_creature_drow_ranger_skeleton_warrior",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 300.0,
},
}, true
) )
self.nSkeletonSpawnersToUse = 4
self.nSkeletonSpawnerIncrement = 2
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:GetPreviewUnit()
return "npc_dota_creature_drow_ranger_miniboss"
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:Precache( context )
CMapEncounter.Precache( self, context )
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:OnEncounterLoaded()
CMapEncounter.OnEncounterLoaded( self )
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:Start()
CMapEncounter.Start( self )
self.bBossSpawned = true
self:GetSpawner( "spawner_boss" ):SpawnUnits()
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:GetMaxSpawnedUnitCount()
-- count the drow ranger
local nCount = 1
local nSkeletonSpawnersToUse = self.nSkeletonSpawnersToUse
local nSkeletonSpawnerIncrement = self.nSkeletonSpawnerIncrement
-- drow is set to go invis 3 times and spawn an increasing number of skeletons
for i = 1, 3 do
local nSkeletonsPerSpawn = self:GetPortalSpawnerV2( "spawner_peon" ):GetSpawnCountPerSpawnPosition()
nCount = nCount + ( nSkeletonSpawnersToUse * nSkeletonsPerSpawn )
nSkeletonsPerSpawn = nSkeletonsPerSpawn + nSkeletonSpawnerIncrement
end
print( 'CMapEncounter_DrowRangerMiniboss:GetMaxSpawnedUnitCount() - max unit count is ' .. nCount )
return nCount
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerName() == "spawner_boss" then
for _,hUnit in pairs ( hSpawnedUnits ) do
if hUnit then
--hUnit:AddNewModifier( hUnit, nil, "modifier_provide_vision", { duration = -1 } )
hUnit.AI:SetEncounter( self )
end
end
else
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
end
end
end
end
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:KillSkeletons()
local vecSkeletons = self:GetSpawnedSecondaryUnits()
print( 'Trying to kill ' .. #vecSkeletons .. " Skeletons")
if #vecSkeletons > 0 then
for _,hSkeleton in pairs ( vecSkeletons ) do
print( 'Attempting to kill skeleton' )
hSkeleton:ForceKill( false )
end
end
end
--------------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:OnDrowShadowBladed()
print( 'CMapEncounter_DrowRangerMiniboss:OnDrowShadowBladed()' )
--self:KillSkeletons()
self:GetPortalSpawnerV2( "spawner_peon" ):SpawnUnitsFromRandomSpawners( self.nSkeletonSpawnersToUse )
self.nSkeletonSpawnersToUse = self.nSkeletonSpawnersToUse + self.nSkeletonSpawnerIncrement
end
--------------------------------------------------------------------------------
--[[
function CMapEncounter_DrowRangerMiniboss:MustKillForEncounterCompletion( hEnemyCreature )
if hEnemyCreature:GetUnitName() == "npc_dota_creature_drow_ranger_skeleton_archer" then
return false
end
return true
end
--]]
---------------------------------------------------------------------------
function CMapEncounter_DrowRangerMiniboss:CheckForCompletion()
--print( 'CMapEncounter_DrowRangerMiniboss:CheckForCompletion() )
if self.bBossSpawned and not self:HasRemainingEnemies() then
return true
end
return false
end
--------------------------------------------------------------------------------
return CMapEncounter_DrowRangerMiniboss