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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_DrowRangerMiniboss == nil then
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CMapEncounter_DrowRangerMiniboss = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self.bBossSpawned = false
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self:SetCalculateRewardsFromUnitCount( true )
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self:AddSpawner( CDotaSpawner( "spawner_boss", "spawner_boss",
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{
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{
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EntityName = self:GetPreviewUnit(),
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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--[[
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self:AddSpawner( CDotaSpawner( "spawner_peon", "spawner_peon",
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{
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{
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EntityName = "npc_dota_creature_drow_ranger_skeleton_archer",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 150.0,
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},
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} ) )
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--]]
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "spawner_peon", "spawner_peon", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_creature_drow_ranger_skeleton_warrior",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 300.0,
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},
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}, true
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) )
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self.nSkeletonSpawnersToUse = 4
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self.nSkeletonSpawnerIncrement = 2
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:GetPreviewUnit()
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return "npc_dota_creature_drow_ranger_miniboss"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:Precache( context )
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CMapEncounter.Precache( self, context )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:OnEncounterLoaded()
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CMapEncounter.OnEncounterLoaded( self )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:Start()
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CMapEncounter.Start( self )
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self.bBossSpawned = true
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self:GetSpawner( "spawner_boss" ):SpawnUnits()
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:GetMaxSpawnedUnitCount()
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-- count the drow ranger
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local nCount = 1
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local nSkeletonSpawnersToUse = self.nSkeletonSpawnersToUse
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local nSkeletonSpawnerIncrement = self.nSkeletonSpawnerIncrement
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-- drow is set to go invis 3 times and spawn an increasing number of skeletons
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for i = 1, 3 do
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local nSkeletonsPerSpawn = self:GetPortalSpawnerV2( "spawner_peon" ):GetSpawnCountPerSpawnPosition()
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nCount = nCount + ( nSkeletonSpawnersToUse * nSkeletonsPerSpawn )
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nSkeletonsPerSpawn = nSkeletonsPerSpawn + nSkeletonSpawnerIncrement
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end
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print( 'CMapEncounter_DrowRangerMiniboss:GetMaxSpawnedUnitCount() - max unit count is ' .. nCount )
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return nCount
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner:GetSpawnerName() == "spawner_boss" then
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for _,hUnit in pairs ( hSpawnedUnits ) do
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if hUnit then
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--hUnit:AddNewModifier( hUnit, nil, "modifier_provide_vision", { duration = -1 } )
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hUnit.AI:SetEncounter( self )
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end
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end
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else
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:KillSkeletons()
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local vecSkeletons = self:GetSpawnedSecondaryUnits()
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print( 'Trying to kill ' .. #vecSkeletons .. " Skeletons")
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if #vecSkeletons > 0 then
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for _,hSkeleton in pairs ( vecSkeletons ) do
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print( 'Attempting to kill skeleton' )
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hSkeleton:ForceKill( false )
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:OnDrowShadowBladed()
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print( 'CMapEncounter_DrowRangerMiniboss:OnDrowShadowBladed()' )
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--self:KillSkeletons()
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self:GetPortalSpawnerV2( "spawner_peon" ):SpawnUnitsFromRandomSpawners( self.nSkeletonSpawnersToUse )
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self.nSkeletonSpawnersToUse = self.nSkeletonSpawnersToUse + self.nSkeletonSpawnerIncrement
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end
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--------------------------------------------------------------------------------
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--[[
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function CMapEncounter_DrowRangerMiniboss:MustKillForEncounterCompletion( hEnemyCreature )
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if hEnemyCreature:GetUnitName() == "npc_dota_creature_drow_ranger_skeleton_archer" then
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return false
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end
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return true
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end
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--]]
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---------------------------------------------------------------------------
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function CMapEncounter_DrowRangerMiniboss:CheckForCompletion()
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--print( 'CMapEncounter_DrowRangerMiniboss:CheckForCompletion() )
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if self.bBossSpawned and not self:HasRemainingEnemies() then
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_DrowRangerMiniboss
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