initial commit
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228
aghanim_singleplayer/scripts/vscripts/encounters/encounter_dire_siege.lua
Executable file
228
aghanim_singleplayer/scripts/vscripts/encounters/encounter_dire_siege.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_DireSiege == nil then
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CMapEncounter_DireSiege = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.hDireCaptain = nil
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self.nDireCaptainHealthPercentTrigger = 20
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self.nNumCatapultsToKillForReinforcements = 3
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self.bTriggeredReinforcements = false
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self.szMeleeSpawner = "spawner_melee"
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self.szRangedSpawner = "spawner_ranged"
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self.szCatapultSpawner = "spawner_catapult"
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self.szCaptainSpawner = "spawner_captain"
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self:AddSpawner( CDotaSpawner( self.szMeleeSpawner, self.szMeleeSpawner,
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{
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{
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EntityName = "npc_dota_assault_bad_melee_creep",
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Team = DOTA_TEAM_BADGUYS,
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Count = 5,
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PositionNoise = 250.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( self.szRangedSpawner, self.szRangedSpawner,
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{
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{
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EntityName = "npc_dota_assault_bad_ranged_creep",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 250.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( self.szCatapultSpawner, self.szCatapultSpawner,
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{
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{
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EntityName = "npc_dota_creature_catapult",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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self:AddSpawner( CDotaSpawner( self.szCaptainSpawner, self.szCaptainSpawner,
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{
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{
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EntityName = "npc_aghsfort_creature_dire_assault_captain",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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} ) )
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-- reinforcement wave through portals
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_ranged", "portal_ranged", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_assault_bad_ranged_creep",
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Team = DOTA_TEAM_BADGUYS,
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Count = 3,
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PositionNoise = 250.0,
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},
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}, true
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) )
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_melee", "portal_melee", 8, 5, 1.0,
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{
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{
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EntityName = "npc_dota_assault_bad_melee_creep",
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Team = DOTA_TEAM_BADGUYS,
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Count = 5,
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PositionNoise = 250.0,
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},
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}, true
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) )
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self:AddPortalSpawnerV2( CPortalSpawnerV2( "portal_captain", "portal_captain", 8, 5, 1.0,
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{
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{
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EntityName = "npc_aghsfort_creature_dire_assault_captain",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, true
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) )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:GetPreviewUnit()
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return "npc_dota_creature_catapult"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:GetMaxSpawnedUnitCount()
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local nCount = 0
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local hMeleeSpawners = self:GetSpawner( self.szMeleeSpawner )
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if hMeleeSpawners then
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nCount = nCount + hMeleeSpawners:GetSpawnPositionCount()
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end
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local hRangedSpawners = self:GetSpawner( self.szRangedSpawner )
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if hRangedSpawners then
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nCount = nCount + hRangedSpawners:GetSpawnPositionCount()
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end
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local hCatapultSpawners = self:GetSpawner( self.szCatapultSpawner )
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if hCatapultSpawners then
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nCount = nCount + hCatapultSpawners:GetSpawnPositionCount()
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end
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local hCaptainSpawners = self:GetSpawner( self.szCaptainSpawner )
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if hCaptainSpawners then
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nCount = nCount + hCaptainSpawners:GetSpawnPositionCount()
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end
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return nCount
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:Start()
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CMapEncounter.Start( self )
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for _,Spawner in pairs ( self:GetSpawners() ) do
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Spawner:SpawnUnits()
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:SpawnReinforcements()
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if self.bTriggeredReinforcements == true then
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return
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end
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self.bTriggeredReinforcements = true
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self.hDireCaptain = nil
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for _, hPortalSpawner in pairs( self.PortalSpawnersV2 ) do
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hPortalSpawner:SpawnUnitsFromRandomSpawners( 1 )
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:OnThink()
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CMapEncounter.OnThink( self )
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if self.bTriggeredReinforcements == true then
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return
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end
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-- original dire captain is dead or goes below the health percent trigger
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if self.hDireCaptain ~= nil and self.hDireCaptain:IsNull() == false then
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--print( 'CMapEncounter_DireSiege:OnThink() Dire Assault Captain health percent is ' .. self.hDireCaptain:GetHealthPercent() )
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if self.hDireCaptain:IsAlive() == false or self.hDireCaptain:GetHealthPercent() < self.nDireCaptainHealthPercentTrigger then
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self:SpawnReinforcements()
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:OnRequiredEnemyKilled( hAttacker, hVictim )
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CMapEncounter.OnRequiredEnemyKilled( self, hAttacker, hVictim )
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if self.bTriggeredReinforcements == true then
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return
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end
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-- trigger the reinforcements after killing a set number of catapults
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if hVictim and hVictim:GetUnitName() == "npc_dota_creature_catapult" then
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self.nNumCatapultsToKillForReinforcements = self.nNumCatapultsToKillForReinforcements - 1
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if self.nNumCatapultsToKillForReinforcements <= 0 then
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self:SpawnReinforcements()
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_DireSiege:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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--print( "CMapEncounter_Pinecones:OnSpawnerFinished" )
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if hSpawner:GetSpawnerType() == "CDotaSpawner" then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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if hSpawnedUnit:GetUnitName() == "npc_aghsfort_creature_dire_assault_captain" then
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print( 'CMapEncounter_DireSiege:OnSpawnerFinished() - found original Dire Assault Captain')
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self.hDireCaptain = hSpawnedUnit
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end
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end
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elseif hSpawner:GetSpawnerType() == "CPortalSpawnerV2" then
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local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
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if #heroes > 0 then
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for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
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local hero = heroes[RandomInt(1, #heroes)]
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if hero ~= nil then
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--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
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hSpawnedUnit:SetInitialGoalEntity( hero )
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end
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end
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end
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end
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_DireSiege
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