initial commit
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137
aghanim_singleplayer/scripts/vscripts/encounters/encounter_bomb_squad.lua
Executable file
137
aghanim_singleplayer/scripts/vscripts/encounters/encounter_bomb_squad.lua
Executable file
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require( "map_encounter" )
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require( "aghanim_utility_functions" )
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require( "spawner" )
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--------------------------------------------------------------------------------
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if CMapEncounter_Bomb_Squad == nil then
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CMapEncounter_Bomb_Squad = class( {}, {}, CMapEncounter )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:constructor( hRoom, szEncounterName )
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CMapEncounter.constructor( self, hRoom, szEncounterName )
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self:SetCalculateRewardsFromUnitCount( true )
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self.vPudgeSchedule =
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{
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{
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Time = 0,
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Count = 2,
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},
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{
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Time = 40,
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Count = 3,
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},
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{
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Time = 80,
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Count = 4,
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},
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}
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self.vBombSquadSchedule =
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{
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{
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Time = 0,
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Count = 1,
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},
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{
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Time = 40,
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Count = 2,
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},
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{
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Time = 80,
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Count = 2,
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},
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}
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self.szPeonSpawner = "spawner_peon"
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self.szCaptainSpawner = "spawner_captain"
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local bInvulnerable = true
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szPeonSpawner, self.szPeonSpawner, 60 * hRoom:GetDepth(), 5, 1.0,
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{
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{
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EntityName = "npc_aghsfort_creature_walrus_pudge",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:AddPortalSpawnerV2( CPortalSpawnerV2( self.szCaptainSpawner, self.szCaptainSpawner, 60 * hRoom:GetDepth(), 5, 1.0,
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{
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{
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EntityName = "npc_aghsfort_creature_bomb_squad",
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Team = DOTA_TEAM_BADGUYS,
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Count = 1,
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PositionNoise = 0.0,
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},
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}, bInvulnerable
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) )
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self:SetSpawnerSchedule( self.szPeonSpawner, self.vPudgeSchedule )
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self:SetSpawnerSchedule( self.szCaptainSpawner, self.vBombSquadSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:GetPreviewUnit()
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return "npc_aghsfort_creature_bomb_squad"
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:Start()
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CMapEncounter.Start( self )
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for _, hSpawner in pairs( self:GetSpawners() ) do
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hSpawner:SpawnUnits()
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end
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self:StartSpawnerSchedule( self.szPeonSpawner, 0 )
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self:StartSpawnerSchedule( self.szCaptainSpawner, 0 )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:InitializeObjectives()
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CMapEncounter.InitializeObjectives( self )
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self:AddEncounterObjective( "survive_waves", 0, #self.vPudgeSchedule )
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:OnSpawnerFinished( hSpawner, hSpawnedUnits )
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CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
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if hSpawner.szSpawnerName == "spawner_peon" then
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if hSpawner.schedule then
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local nCurrentValue = self:GetEncounterObjectiveProgress( "survive_waves" )
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self:UpdateEncounterObjective( "survive_waves", nCurrentValue + 1, nil )
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end
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end
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end
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--------------------------------------------------------------------------------
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function CMapEncounter_Bomb_Squad:MustKillForEncounterCompletion( hEnemyCreature )
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if hEnemyCreature:GetUnitName() == "npc_aghsfort_creature_bomb_squad_landmine" then
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return false
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end
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if hEnemyCreature:GetUnitName() == "npc_aghsfort_creature_bomb_squad_stasis_trap" then
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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return CMapEncounter_Bomb_Squad
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