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2021-10-24 15:36:18 -04:00
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require( "map_encounter" )
require( "aghanim_utility_functions" )
require( "spawner" )
require( "portalspawner" )
--------------------------------------------------------------------------------
if CMapEncounter_Bandits == nil then
CMapEncounter_Bandits = class( {}, {}, CMapEncounter )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:Precache( context )
CMapEncounter.Precache( self, context )
PrecacheResource( "particle", "particles/units/heroes/hero_phantom_assassin/phantom_assassin_stifling_dagger_debuff.vpcf", context )
PrecacheResource( "particle", "particles/units/heroes/hero_riki/riki_blink_strike.vpcf", context )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:constructor( hRoom, szEncounterName )
CMapEncounter.constructor( self, hRoom, szEncounterName )
self:SetCalculateRewardsFromUnitCount( true )
-- Pre-placed creatures (done this way to use a specific subset of existing map spawners)
self.vPreplacedSchedule =
{
{
Time = 0,
Count = 2,
},
}
self.szPreplacedSpawner = "spawner_preplaced"
self:AddSpawner( CDotaSpawner( self.szPreplacedSpawner, self.szPreplacedSpawner,
{
{
EntityName = "npc_dota_creature_bandit",
Team = DOTA_TEAM_BADGUYS,
Count = 3,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
-- Players have to kill the pre-placed creatures to trigger the dynamic portals
self:SetPortalTriggerSpawner( self.szPreplacedSpawner, 0.8 )
self:SetSpawnerSchedule( self.szPreplacedSpawner, self.vPreplacedSchedule )
-- Additional creatures
self.szGroupSpawner = "spawner_group"
self.vExtraCreaturesSchedule =
{
{
Time = 0,
Count = 1,
},
}
self:AddSpawner( CDotaSpawner( self.szGroupSpawner, self.szGroupSpawner,
{
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 0.0,
},
}
) )
self:SetSpawnerSchedule( self.szGroupSpawner, self.vExtraCreaturesSchedule )
-- Wave 1
local nNumPortals = 3
local flInitialPortalSpawnDelay = 0.0
local flInitialSummonTime = 6.0
local flPortalIntervalInput = 60.0
local flScaleInput = 1.0
local nNameCounter = 1
local szLocatorName = "dynamic_portal"
self.nTotalPortals = nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, 80 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_bandit",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 250.0,
},
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
))
end
-- Wave 2A
nNumPortals = 3
flInitialPortalSpawnDelay = 24.0
flInitialSummonTime = 6.0
flScaleInput = 1.0
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, 80 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_bandit",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 250.0,
},
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
))
end
-- Wave 2B
nNumPortals = 1
flInitialPortalSpawnDelay = 24.0
flInitialSummonTime = 6.0
flScaleInput = 1.3
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, 120 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_bandit_captain",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
))
end
-- Wave 3A
nNumPortals = 2
flInitialPortalSpawnDelay = 48.0
flInitialSummonTime = 6.0
flScaleInput = 1.0
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, 80 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_bandit",
Team = DOTA_TEAM_BADGUYS,
Count = 2,
PositionNoise = 250.0,
},
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
))
end
-- Wave 3B
nNumPortals = 2
flInitialPortalSpawnDelay = 48.0
flInitialSummonTime = 6.0
flScaleInput = 1.3
self.nTotalPortals = self.nTotalPortals + nNumPortals
for i = 1, nNumPortals do
local name = string.format( "portal_%i", nNameCounter )
nNameCounter = nNameCounter + 1
self:AddPortalSpawner( CPortalSpawner( name, szLocatorName, 120 * hRoom:GetDepth(), flInitialPortalSpawnDelay, flInitialSummonTime, flPortalIntervalInput, flScaleInput,
{
{
EntityName = "npc_dota_creature_bandit_archer",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
{
EntityName = "npc_dota_creature_bandit_captain",
Team = DOTA_TEAM_BADGUYS,
Count = 1,
PositionNoise = 200.0,
},
}
))
end
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:GetPreviewUnit()
return "npc_dota_creature_bandit_captain"
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:InitializeObjectives()
CMapEncounter.InitializeObjectives( self )
self:AddEncounterObjective( "destroy_spawning_portals", 0, self.nTotalPortals )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:GetMaxSpawnedUnitCount()
local nCount = 0
local hPeonSpawners = self:GetSpawner( self.szPreplacedSpawner )
if hPeonSpawners then
nCount = nCount + hPeonSpawners:GetSpawnPositionCount() * 3
end
for _,hPortalSpawner in pairs ( self.PortalSpawners ) do
for _,rgUnitInfo in pairs ( hPortalSpawner.rgUnitsInfo ) do
nCount = nCount + rgUnitInfo.Count
end
end
print( 'CMapEncounter_Bandits:GetMaxSpawnedUnitCount() calculated ' .. nCount .. ' units' )
return nCount
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:Start()
CMapEncounter.Start( self )
self:StartSpawnerSchedule( self.szPreplacedSpawner, 0 )
self:StartSpawnerSchedule( self.szGroupSpawner, 0 )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:OnThink()
CMapEncounter.OnThink( self )
end
--------------------------------------------------------------------------------
function CMapEncounter_Bandits:OnSpawnerFinished( hSpawner, hSpawnedUnits )
CMapEncounter.OnSpawnerFinished( self, hSpawner, hSpawnedUnits )
if hSpawner:GetSpawnerType() == "CDotaSpawner" then -- standing enemies in the map should not aggro to players
return
end
--print( "CMapEncounter_Bandits:OnSpawnerFinished" )
local heroes = FindRealLivingEnemyHeroesInRadius( DOTA_TEAM_BADGUYS, self.hRoom:GetOrigin(), FIND_UNITS_EVERYWHERE )
if #heroes > 0 then
for _,hSpawnedUnit in pairs( hSpawnedUnits ) do
local hero = heroes[RandomInt(1, #heroes)]
if hero ~= nil then
--printf( "Set initial goal entity for unit \"%s\" to \"%s\"", hSpawnedUnit:GetUnitName(), hero:GetUnitName() )
hSpawnedUnit:SetInitialGoalEntity( hero )
else
print( "CMapEncounter_Bandits:OnSpawnerFinished: WARNING: Can't find a living hero" )
end
end
end
end
--------------------------------------------------------------------------------
return CMapEncounter_Bandits