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--[[ Troll Warlord Melee AI ]]
require( "ai/ai_core" )
function Spawn( entityKeyValues )
thisEntity:AddNewModifier( thisEntity, nil, "modifier_troll_warlord_berserkers_rage", {} )
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorWhirlingAxes, BehaviorBattleTrance, BehaviorBKB } )
end
function AIThink() -- For some reason AddThinkToEnt doesn't accept member functions
return behaviorSystem:Think( )
end
--------------------------------------------------------------------------------------------------------
BehaviorNone = {}
function BehaviorNone:Evaluate()
return 1 -- must return a value > 0, so we have a default
end
function BehaviorNone:Begin()
local orders = nil
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
if hTarget ~= nil then
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = hTarget:entindex()
}
elseif thisEntity.lastTargetPosition ~= nil then
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = thisEntity.lastTargetPosition
}
else
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_STOP
}
end
return orders
end
BehaviorNone.Continue = BehaviorNone.Begin
--------------------------------------------------------------------------------------------------------
BehaviorWhirlingAxes = {}
function BehaviorWhirlingAxes:Evaluate()
--print( "BehaviorWhirlingAxes:Evaluate()" )
local desire = 0
-- let's not choose this twice in a row
if behaviorSystem.currentBehavior == self then
return desire
end
self.whirlingAxesAbility = thisEntity:FindAbilityByName( "troll_warlord_whirling_axes_melee" )
if self.whirlingAxesAbility and self.whirlingAxesAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 450, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
desire = #enemies + 1
end
end
return desire
end
function BehaviorWhirlingAxes:Begin()
--print( "BehaviorWhirlingAxes:Begin()" )
if self.whirlingAxesAbility and self.whirlingAxesAbility:IsFullyCastable() then
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = self.whirlingAxesAbility:entindex(),
}
return order
end
return nil
end
BehaviorWhirlingAxes.Continue = BehaviorWhirlingAxes.Begin
--------------------------------------------------------------------------------------------------------
BehaviorBattleTrance = {}
function BehaviorBattleTrance:Evaluate()
--print( "BehaviorBattleTrance:Evaluate()" )
local desire = 0
self.battleTranceAbility = thisEntity:FindAbilityByName( "troll_warlord_battle_trance" )
if self.battleTranceAbility and self.battleTranceAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( thisEntity:GetHealthPercent() < 30 ) then
if ( #enemies >= 0 ) then
desire = #enemies + 1
end
end
end
return desire
end
function BehaviorBattleTrance:Begin()
--print( "BehaviorBattleTrance:Begin()" )
if self.battleTranceAbility and self.battleTranceAbility:IsFullyCastable() then
--print( "Casting Battle Trance" )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = self.battleTranceAbility:entindex(),
}
return order
end
return nil
end
BehaviorBattleTrance.Continue = BehaviorBattleTrance.Begin
--------------------------------------------------------------------------------------------------------
BehaviorBKB = {}
function BehaviorBKB:Evaluate()
--print( "BehaviorBKB:Evaluate()" )
local desire = 0
for i = 0, DOTA_ITEM_MAX - 1 do
local item = thisEntity:GetItemInSlot( i )
if item and item:GetAbilityName() == "item_creature_black_king_bar" then
self.blackKingBarAbility = item
end
end
if self.blackKingBarAbility and self.blackKingBarAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 300, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( thisEntity:GetHealthPercent() < 50 ) then
if ( #enemies >= 0 ) then
desire = #enemies + 1
end
end
end
return desire
end
function BehaviorBKB:Begin()
--print( "BehaviorBKB:Begin()" )
if self.blackKingBarAbility and self.blackKingBarAbility:IsFullyCastable() then
--print( "Casting Primal Roar" )
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = self.blackKingBarAbility:entindex(),
}
return order
end
return nil
end
BehaviorBKB.Continue = BehaviorBKB.Begin
--------------------------------------------------------------------------------------------------------
AICore.possibleBehaviors = { BehaviorNone, BehaviorWhirlingAxes, BehaviorBattleTrance, BehaviorBKB }