initial commit
This commit is contained in:
193
aghanim_singleplayer/scripts/vscripts/ai/tidehunter_miniboss.lua
Executable file
193
aghanim_singleplayer/scripts/vscripts/ai/tidehunter_miniboss.lua
Executable file
@@ -0,0 +1,193 @@
|
||||
--[[ Tidehunter Miniboss AI ]]
|
||||
|
||||
require( "ai/ai_core" )
|
||||
|
||||
function Spawn( entityKeyValues )
|
||||
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
|
||||
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorGush, BehaviorAnchorSmash } )
|
||||
end
|
||||
|
||||
function AIThink() -- For some reason AddThinkToEnt doesn't accept member functions
|
||||
return behaviorSystem:Think( )
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
|
||||
BehaviorNone = {}
|
||||
|
||||
function BehaviorNone:Evaluate()
|
||||
return 1 -- must return a value > 0, so we have a default
|
||||
end
|
||||
|
||||
function BehaviorNone:Begin()
|
||||
|
||||
local orders = nil
|
||||
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1500 )
|
||||
if hTarget ~= nil then
|
||||
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
|
||||
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
|
||||
orders =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
|
||||
TargetIndex = hTarget:entindex()
|
||||
}
|
||||
elseif thisEntity.lastTargetPosition ~= nil then
|
||||
orders =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
|
||||
Position = thisEntity.lastTargetPosition
|
||||
}
|
||||
else
|
||||
orders =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_STOP
|
||||
}
|
||||
end
|
||||
|
||||
return orders
|
||||
end
|
||||
|
||||
BehaviorNone.Continue = BehaviorNone.Begin
|
||||
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
|
||||
BehaviorGush = {}
|
||||
|
||||
function BehaviorGush:Evaluate()
|
||||
--print( "BehaviorGush:Evaluate()" )
|
||||
local desire = 0
|
||||
|
||||
-- let's not choose this twice in a row
|
||||
if behaviorSystem.currentBehavior == self then
|
||||
return desire
|
||||
end
|
||||
|
||||
self.gushAbility = thisEntity:FindAbilityByName( "creature_tidehunter_gush" )
|
||||
if self.gushAbility and self.gushAbility:IsFullyCastable() then
|
||||
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
|
||||
if ( #enemies >= 0 ) then
|
||||
for _,hUnit in pairs( enemies ) do
|
||||
if hUnit ~= nil and hUnit:IsAlive() then
|
||||
local hGushModifier = hUnit:FindModifierByName( "modifier_tidehunter_gush" )
|
||||
if hGushModifier ~= nil then
|
||||
--print("Enemy is already gushed")
|
||||
desire = 0
|
||||
else
|
||||
desire = #enemies + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return desire
|
||||
end
|
||||
|
||||
function BehaviorGush:Begin()
|
||||
--print( "BehaviorGush:Begin()" )
|
||||
if self.gushAbility and self.gushAbility:IsFullyCastable() then
|
||||
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
|
||||
if #hEnemies == 0 then
|
||||
return nil
|
||||
end
|
||||
local hTarget = hEnemies[#hEnemies]
|
||||
local order =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
|
||||
TargetIndex = hTarget:entindex(),
|
||||
AbilityIndex = self.gushAbility:entindex(),
|
||||
Queue = false,
|
||||
}
|
||||
return order
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
BehaviorGush.Continue = BehaviorGush.Begin
|
||||
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
|
||||
BehaviorAnchorSmash = {}
|
||||
|
||||
function BehaviorAnchorSmash:Evaluate()
|
||||
--print( "BehaviorAnchorSmash:Evaluate()" )
|
||||
local desire = 0
|
||||
|
||||
self.anchorSmashAbility = thisEntity:FindAbilityByName( "tidehunter_anchor_smash" )
|
||||
if self.anchorSmashAbility and self.anchorSmashAbility:IsFullyCastable() then
|
||||
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 350, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
|
||||
if ( #enemies >= 0 ) then
|
||||
desire = #enemies + 1
|
||||
end
|
||||
end
|
||||
|
||||
return desire
|
||||
end
|
||||
|
||||
function BehaviorAnchorSmash:Begin()
|
||||
--print( "BehaviorAnchorSmash:Begin()" )
|
||||
|
||||
if self.anchorSmashAbility and self.anchorSmashAbility:IsFullyCastable() then
|
||||
--print( "Casting Anchor Smash" )
|
||||
local order =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
|
||||
AbilityIndex = self.anchorSmashAbility:entindex()
|
||||
}
|
||||
return order
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
BehaviorAnchorSmash.Continue = BehaviorAnchorSmash.Begin
|
||||
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
--[[ Ravage now placed in passive modifier
|
||||
BehaviorRavage = {}
|
||||
|
||||
function BehaviorRavage:Evaluate()
|
||||
--print( "BehaviorRavage:Evaluate()" )
|
||||
local desire = 0
|
||||
|
||||
self.ravageAbility = thisEntity:FindAbilityByName( "tidehunter_ravage" )
|
||||
if self.ravageAbility and self.ravageAbility:IsFullyCastable() then
|
||||
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 1000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
|
||||
if ( thisEntity:GetHealthPercent() < 75 ) then
|
||||
if ( #enemies > 1 ) then
|
||||
desire = #enemies + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return desire
|
||||
end
|
||||
|
||||
function BehaviorRavage:Begin()
|
||||
--print( "BehaviorRavage:Begin()" )
|
||||
|
||||
if self.ravageAbility and self.ravageAbility:IsFullyCastable() then
|
||||
--print( "Casting Ravage" )
|
||||
local order =
|
||||
{
|
||||
UnitIndex = thisEntity:entindex(),
|
||||
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
|
||||
AbilityIndex = self.ravageAbility:entindex()
|
||||
}
|
||||
return order
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
BehaviorRavage.Continue = BehaviorRavage.Begin
|
||||
]]
|
||||
--------------------------------------------------------------------------------------------------------
|
||||
|
||||
AICore.possibleBehaviors = { BehaviorNone, BehaviorGush, BehaviorAnchorSmash }
|
||||
Reference in New Issue
Block a user