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--[[ Skywrath Mage AI ]]
require( "ai/ai_core" )
function Spawn( entityKeyValues )
thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorMysticFlare } )
end
function AIThink()
return behaviorSystem:Think( )
end
--------------------------------------------------------------------------------------------------------
BehaviorNone = {}
function BehaviorNone:Evaluate()
return 1 -- must return a value > 0, so we have a default
end
function BehaviorNone:Begin()
local orders = nil
local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
if hTarget ~= nil then
thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = hTarget:entindex()
}
elseif thisEntity.lastTargetPosition ~= nil then
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
Position = thisEntity.lastTargetPosition
}
else
orders =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_STOP
}
end
return orders
end
BehaviorNone.Continue = BehaviorNone.Begin
--------------------------------------------------------------------------------------------------------
BehaviorMysticFlare = {}
function BehaviorMysticFlare:Evaluate()
--print( "BehaviorMysticFlare:Evaluate()" )
local desire = 0
self.mysticFlareAbility = thisEntity:FindAbilityByName( "skywrath_mage_mystic_flare" )
if self.mysticFlareAbility and self.mysticFlareAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 600, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hAbilityModifier = hUnit:FindModifierByName( "modifier_skywrath_mage_mystic_flare" )
local hDuelModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
if hAbilityModifier ~= nil then
--print("Enemy is being Mystic Flared")
desire = 0
elseif hDuelModifier ~= nil then
--print("Enemy is in a Duel")
desire = 8
else
desire = #enemies + 8
end
end
end
end
end
return desire
end
function BehaviorMysticFlare:Begin()
--print( "BehaviorMysticFlare:Begin()" )
if self.mysticFlareAbility and self.mysticFlareAbility:IsFullyCastable() then
local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 800, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
if ( #enemies >= 0 ) then
for _,hUnit in pairs( enemies ) do
if hUnit ~= nil and hUnit:IsAlive() then
local hAbilityhModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
if hAbilityhModifier ~= nil then
--print( "Casting Mystic Flare" )
local target = hUnit
local targetPoint = target:GetAbsOrigin()
local order =
{
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = self.mysticFlareAbility:entindex(),
Position = targetPoint,
}
return order
else
return nil
end
end
end
end
end
return nil
end
BehaviorMysticFlare.Continue = BehaviorMysticFlare.Begin
--------------------------------------------------------------------------------------------------------
AICore.possibleBehaviors = { BehaviorNone, BehaviorMysticFlare }