initial commit
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91
aghanim_singleplayer/scripts/vscripts/ai/skeleton_king.lua
Executable file
91
aghanim_singleplayer/scripts/vscripts/ai/skeleton_king.lua
Executable file
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.hHellfireBlast = thisEntity:FindAbilityByName( "undead_woods_skeleton_king_hellfire_blast" )
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thisEntity.hMortalStrike = thisEntity:FindAbilityByName( "undead_woods_skeleton_king_mortal_strike" )
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thisEntity.bInitialSkeletons = false
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thisEntity:SetContextThink( "SkeletonKingThink", SkeletonKingThink, 1.0 )
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end
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--------------------------------------------------------------------------------
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function SkeletonKingThink()
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if not IsServer() then
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return
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end
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if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 0.1
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end
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local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hEnemies == 0 then
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return 1
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end
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if thisEntity.hHellfireBlast and thisEntity.hHellfireBlast:IsFullyCastable() then
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return CastHellFireBlast( hEnemies[#hEnemies] )
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end
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if thisEntity.hMortalStrike then
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local hBuff = thisEntity:FindModifierByName( "modifier_skeleton_king_mortal_strike" )
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if hBuff ~= nil then
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local nMaxSkeletons = thisEntity.hMortalStrike:GetSpecialValueFor( "max_skeleton_charges" )
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if thisEntity.bInitialSkeletons == false then
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hBuff:SetStackCount( nMaxSkeletons )
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thisEntity.bInitialSkeletons = true
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return CastMortalStrike()
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end
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if hBuff:GetStackCount() < nMaxSkeletons then
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hBuff:IncrementStackCount()
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elseif thisEntity.hMortalStrike:IsFullyCastable() then
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return CastMortalStrike()
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end
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end
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end
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return 0.5
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end
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--------------------------------------------------------------------------------
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function CastHellFireBlast( hTarget )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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TargetIndex = hTarget:entindex(),
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AbilityIndex = thisEntity.hHellfireBlast:entindex(),
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Queue = false,
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})
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return 1
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end
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--------------------------------------------------------------------------------
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function CastMortalStrike( )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = thisEntity.hMortalStrike:entindex(),
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Queue = false,
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})
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return 1
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end
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--------------------------------------------------------------------------------
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