initial commit

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2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

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function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.hHellfireBlast = thisEntity:FindAbilityByName( "undead_woods_skeleton_king_hellfire_blast" )
thisEntity.hMortalStrike = thisEntity:FindAbilityByName( "undead_woods_skeleton_king_mortal_strike" )
thisEntity.bInitialSkeletons = false
thisEntity:SetContextThink( "SkeletonKingThink", SkeletonKingThink, 1.0 )
end
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function SkeletonKingThink()
if not IsServer() then
return
end
if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 0.1
end
local hEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 700, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hEnemies == 0 then
return 1
end
if thisEntity.hHellfireBlast and thisEntity.hHellfireBlast:IsFullyCastable() then
return CastHellFireBlast( hEnemies[#hEnemies] )
end
if thisEntity.hMortalStrike then
local hBuff = thisEntity:FindModifierByName( "modifier_skeleton_king_mortal_strike" )
if hBuff ~= nil then
local nMaxSkeletons = thisEntity.hMortalStrike:GetSpecialValueFor( "max_skeleton_charges" )
if thisEntity.bInitialSkeletons == false then
hBuff:SetStackCount( nMaxSkeletons )
thisEntity.bInitialSkeletons = true
return CastMortalStrike()
end
if hBuff:GetStackCount() < nMaxSkeletons then
hBuff:IncrementStackCount()
elseif thisEntity.hMortalStrike:IsFullyCastable() then
return CastMortalStrike()
end
end
end
return 0.5
end
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function CastHellFireBlast( hTarget )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
TargetIndex = hTarget:entindex(),
AbilityIndex = thisEntity.hHellfireBlast:entindex(),
Queue = false,
})
return 1
end
--------------------------------------------------------------------------------
function CastMortalStrike( )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = thisEntity.hMortalStrike:entindex(),
Queue = false,
})
return 1
end
--------------------------------------------------------------------------------