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2021-10-24 15:36:18 -04:00
commit b9a5a8fe23
11982 changed files with 220468 additions and 0 deletions

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function Spawn( entityKeyValues )
if not IsServer() then
return
end
if thisEntity == nil then
return
end
thisEntity.hIcarusDiveAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive" )
thisEntity.hIcarusDiveStopAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive_stop" )
thisEntity.hActivateSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_fire_spirits" )
thisEntity.hLaunchSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_launch_fire_spirit" )
thisEntity.hSupernovaAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_supernova" )
thisEntity.fDiveRange = 1400
thisEntity.fSupernovaRange = thisEntity.hSupernovaAbility:GetCastRange( thisEntity:GetOrigin(), nil )
thisEntity:SetContextThink( "PhoenixThink", PhoenixThink, 0.5 )
end
--------------------------------------------------------------------------------
function PhoenixThink()
if not IsServer() then
return
end
if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
return -1
end
if GameRules:IsGamePaused() == true then
return 0.1
end
local hDiveRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fDiveRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hDiveRangeEnemies == 0 then
-- thisEntity.fDiveRange is our max ability range so just don't think if there are no enemies within that range
return 0.1
end
local hRandomSpiritsTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ]
if thisEntity.hActivateSpiritsAbility then
if thisEntity.hActivateSpiritsAbility:IsHidden() == false and thisEntity.hActivateSpiritsAbility:IsFullyCastable() then
return CastActivateSpirits()
end
end
if thisEntity.hLaunchSpiritsAbility then
if thisEntity.hLaunchSpiritsAbility:IsHidden() == false and thisEntity.hLaunchSpiritsAbility:IsFullyCastable() then
return CastLaunchSpirits( hRandomSpiritsTarget:GetAbsOrigin() )
end
end
local fHealthThresholdPctIcarus = 90
if thisEntity:GetHealthPercent() <= fHealthThresholdPctIcarus and thisEntity.hIcarusDiveAbility and thisEntity.hIcarusDiveAbility:IsFullyCastable() then
local hRandomDiveTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ]
return CastIcarusDive( hRandomDiveTarget:GetAbsOrigin() )
end
local hSupernovaRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fSupernovaRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
if #hSupernovaRangeEnemies > 0 then
local fHealthThresholdPctSupernova = 33
if thisEntity:GetHealthPercent() <= fHealthThresholdPctSupernova and thisEntity.hSupernovaAbility and thisEntity.hSupernovaAbility:IsFullyCastable() then
local hNearestTarget = hSupernovaRangeEnemies[ 1 ]
return CastSupernova( hNearestTarget )
end
end
return 0.1
end
--------------------------------------------------------------------------------
function CastIcarusDive( vTargetPos )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = thisEntity.hIcarusDiveAbility:entindex(),
Position = vTargetPos,
Queue = false,
})
local fReturnTime = thisEntity.hIcarusDiveAbility:GetCastPoint() + 0.2
return fReturnTime
end
--------------------------------------------------------------------------------
function CastActivateSpirits( vTargetPos )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
AbilityIndex = thisEntity.hActivateSpiritsAbility:entindex(),
Queue = false,
})
return 0.0
end
--------------------------------------------------------------------------------
function CastLaunchSpirits( vTargetPos )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
AbilityIndex = thisEntity.hLaunchSpiritsAbility:entindex(),
Position = vTargetPos,
Queue = false,
})
return 1.0
end
--------------------------------------------------------------------------------
function CastSupernova( hTarget )
ExecuteOrderFromTable({
UnitIndex = thisEntity:entindex(),
OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
AbilityIndex = thisEntity.hSupernovaAbility:entindex(),
TargetIndex = hTarget:entindex(),
Queue = false,
})
local fReturnTime = thisEntity.hSupernovaAbility:GetCastPoint() + 0.2
return fReturnTime
end
--------------------------------------------------------------------------------