initial commit
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134
aghanim_singleplayer/scripts/vscripts/ai/phoenix.lua
Executable file
134
aghanim_singleplayer/scripts/vscripts/ai/phoenix.lua
Executable file
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function Spawn( entityKeyValues )
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if not IsServer() then
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return
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end
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if thisEntity == nil then
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return
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end
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thisEntity.hIcarusDiveAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive" )
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thisEntity.hIcarusDiveStopAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_icarus_dive_stop" )
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thisEntity.hActivateSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_fire_spirits" )
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thisEntity.hLaunchSpiritsAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_launch_fire_spirit" )
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thisEntity.hSupernovaAbility = thisEntity:FindAbilityByName( "aghsfort_phoenix_supernova" )
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thisEntity.fDiveRange = 1400
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thisEntity.fSupernovaRange = thisEntity.hSupernovaAbility:GetCastRange( thisEntity:GetOrigin(), nil )
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thisEntity:SetContextThink( "PhoenixThink", PhoenixThink, 0.5 )
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end
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--------------------------------------------------------------------------------
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function PhoenixThink()
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if not IsServer() then
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return
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end
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if thisEntity == nil or thisEntity:IsNull() or ( not thisEntity:IsAlive() ) then
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return -1
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end
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if GameRules:IsGamePaused() == true then
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return 0.1
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end
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local hDiveRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fDiveRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hDiveRangeEnemies == 0 then
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-- thisEntity.fDiveRange is our max ability range so just don't think if there are no enemies within that range
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return 0.1
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end
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local hRandomSpiritsTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ]
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if thisEntity.hActivateSpiritsAbility then
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if thisEntity.hActivateSpiritsAbility:IsHidden() == false and thisEntity.hActivateSpiritsAbility:IsFullyCastable() then
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return CastActivateSpirits()
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end
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end
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if thisEntity.hLaunchSpiritsAbility then
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if thisEntity.hLaunchSpiritsAbility:IsHidden() == false and thisEntity.hLaunchSpiritsAbility:IsFullyCastable() then
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return CastLaunchSpirits( hRandomSpiritsTarget:GetAbsOrigin() )
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end
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end
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local fHealthThresholdPctIcarus = 90
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if thisEntity:GetHealthPercent() <= fHealthThresholdPctIcarus and thisEntity.hIcarusDiveAbility and thisEntity.hIcarusDiveAbility:IsFullyCastable() then
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local hRandomDiveTarget = hDiveRangeEnemies[ RandomInt( 1, #hDiveRangeEnemies ) ]
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return CastIcarusDive( hRandomDiveTarget:GetAbsOrigin() )
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end
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local hSupernovaRangeEnemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, thisEntity.fSupernovaRange, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #hSupernovaRangeEnemies > 0 then
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local fHealthThresholdPctSupernova = 33
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if thisEntity:GetHealthPercent() <= fHealthThresholdPctSupernova and thisEntity.hSupernovaAbility and thisEntity.hSupernovaAbility:IsFullyCastable() then
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local hNearestTarget = hSupernovaRangeEnemies[ 1 ]
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return CastSupernova( hNearestTarget )
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end
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end
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return 0.1
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end
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--------------------------------------------------------------------------------
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function CastIcarusDive( vTargetPos )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = thisEntity.hIcarusDiveAbility:entindex(),
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Position = vTargetPos,
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Queue = false,
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})
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local fReturnTime = thisEntity.hIcarusDiveAbility:GetCastPoint() + 0.2
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return fReturnTime
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end
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--------------------------------------------------------------------------------
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function CastActivateSpirits( vTargetPos )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = thisEntity.hActivateSpiritsAbility:entindex(),
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Queue = false,
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})
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return 0.0
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end
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--------------------------------------------------------------------------------
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function CastLaunchSpirits( vTargetPos )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = thisEntity.hLaunchSpiritsAbility:entindex(),
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Position = vTargetPos,
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Queue = false,
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})
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return 1.0
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end
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--------------------------------------------------------------------------------
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function CastSupernova( hTarget )
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ExecuteOrderFromTable({
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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AbilityIndex = thisEntity.hSupernovaAbility:entindex(),
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TargetIndex = hTarget:entindex(),
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Queue = false,
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})
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local fReturnTime = thisEntity.hSupernovaAbility:GetCastPoint() + 0.2
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return fReturnTime
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end
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--------------------------------------------------------------------------------
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