initial commit
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228
aghanim_singleplayer/scripts/vscripts/ai/legion_commander.lua
Executable file
228
aghanim_singleplayer/scripts/vscripts/ai/legion_commander.lua
Executable file
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--[[ Legion Commander AI ]]
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require( "ai/ai_core" )
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function Spawn( entityKeyValues )
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thisEntity.bInDuel = false
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thisEntity.nDuelDuration = 0
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thisEntity:SetContextThink( "AIThink", AIThink, 0.25 )
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behaviorSystem = AICore:CreateBehaviorSystem( thisEntity, { BehaviorNone, BehaviorOverwhelmingOdds, BehaviorBlademail, BehaviorDuel } )
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end
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function AIThink()
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if thisEntity.bInDuel then
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thisEntity.nDuelDuration = thisEntity.nDuelDuration + 1
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end
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if thisEntity.nDuelDuration > 6 then
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thisEntity.bInDuel = false
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thisEntity.nDuelDuration = 0
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end
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return behaviorSystem:Think( )
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end
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--------------------------------------------------------------------------------------------------------
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BehaviorNone = {}
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function BehaviorNone:Evaluate()
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return 1 -- must return a value > 0, so we have a default
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end
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function BehaviorNone:Begin()
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local orders = nil
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local hTarget = AICore:ClosestEnemyHeroInRange( thisEntity, 1000 )
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if hTarget ~= nil then
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thisEntity.lastTargetPosition = hTarget:GetAbsOrigin()
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hTarget:MakeVisibleDueToAttack( DOTA_TEAM_BADGUYS, 100 )
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
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TargetIndex = hTarget:entindex()
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}
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elseif thisEntity.lastTargetPosition ~= nil then
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_ATTACK_MOVE,
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Position = thisEntity.lastTargetPosition
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}
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else
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orders =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_STOP
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}
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end
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return orders
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end
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BehaviorNone.Continue = BehaviorNone.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorOverwhelmingOdds = {}
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function BehaviorOverwhelmingOdds:Evaluate()
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--print( "BehaviorOverwhelmingOdds:Evaluate()" )
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local desire = 0
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--[[ Testing without this ability for now
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self.overwhelmingOddsAbility = thisEntity:FindAbilityByName( "legion_commander_overwhelming_odds" )
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if self.overwhelmingOddsAbility and self.overwhelmingOddsAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 2 ) then
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for _,hUnit in pairs( enemies ) do
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if hUnit ~= nil and hUnit:IsAlive() then
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local hAbilityhModifier = hUnit:FindModifierByName( "modifier_legion_commander_overwhelming_odds" )
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if hAbilityhModifier ~= nil then
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--print("Enemy already has Overwhelming Odds")
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desire = 0
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else
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desire = #enemies + 1
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end
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end
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end
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end
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end
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]]
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return desire
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end
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function BehaviorOverwhelmingOdds:Begin()
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--print( "BehaviorOverwhelmingOdds:Begin()" )
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if self.overwhelmingOddsAbility and self.overwhelmingOddsAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( thisEntity:GetTeamNumber(), thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false )
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if #enemies == 0 then
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return nil
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end
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local target = enemies[#enemies]
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local targetPoint = target:GetOrigin() + RandomVector( 100 )
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_POSITION,
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AbilityIndex = self.overwhelmingOddsAbility:entindex(),
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Position = targetPoint
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}
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return order
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end
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return nil
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end
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BehaviorOverwhelmingOdds.Continue = BehaviorOverwhelmingOdds.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorBlademail = {}
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function BehaviorBlademail:Evaluate()
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--print( "BehaviorBlademail:Evaluate()" )
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local desire = 0
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for i = 0, DOTA_ITEM_MAX - 1 do
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local item = thisEntity:GetItemInSlot( i )
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if item and item:GetAbilityName() == "item_blade_mail" then
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self.blademailAbility = item
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end
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end
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if self.blademailAbility and self.blademailAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( thisEntity:GetHealthPercent() < 100 ) then
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if ( #enemies > 0 ) then
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if thisEntity.bInDuel then
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desire = 8
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else
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desire = #enemies + 1
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end
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end
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end
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end
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return desire
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end
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function BehaviorBlademail:Begin()
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--print( "BehaviorBlademail:Begin()" )
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if self.blademailAbility and self.blademailAbility:IsFullyCastable() then
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--print( "Casting Blade Mail" )
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_NO_TARGET,
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AbilityIndex = self.blademailAbility:entindex(),
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}
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return order
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end
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return nil
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end
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BehaviorBlademail.Continue = BehaviorBlademail.Begin
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--------------------------------------------------------------------------------------------------------
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BehaviorDuel = {}
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function BehaviorDuel:Evaluate()
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--print( "BehaviorDuel:Evaluate()" )
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local desire = 0
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self.duelAbility = thisEntity:FindAbilityByName( "legion_commander_duel" )
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if self.duelAbility and self.duelAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 0 ) then
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for _,hUnit in pairs( enemies ) do
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if hUnit ~= nil and hUnit:IsAlive() then
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local hAbilityModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
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if hAbilityModifier ~= nil then
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--print("Enemy is in a duel")
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desire = 0
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else
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desire = #enemies + 1
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end
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end
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end
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end
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end
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return desire
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end
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function BehaviorDuel:Begin()
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--print( "BehaviorDuel:Begin()" )
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if self.duelAbility and self.duelAbility:IsFullyCastable() then
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local enemies = FindUnitsInRadius( DOTA_TEAM_BADGUYS, thisEntity:GetOrigin(), nil, 500, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NO_INVIS, 0, false )
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if ( #enemies >= 0 ) then
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for _,hUnit in pairs( enemies ) do
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if hUnit ~= nil and hUnit:IsAlive() then
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local hAbilityModifier = hUnit:FindModifierByName( "modifier_legion_commander_duel" )
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if hAbilityModifier ~= nil then
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return nil
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else
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--print( "Casting Duel" )
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thisEntity.bInDuel = true
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local target = hUnit
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local order =
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{
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UnitIndex = thisEntity:entindex(),
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OrderType = DOTA_UNIT_ORDER_CAST_TARGET,
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TargetIndex = target:entindex(),
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AbilityIndex = self.duelAbility:entindex()
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}
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return order
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end
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end
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end
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end
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end
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return nil
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end
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BehaviorDuel.Continue = BehaviorDuel.Begin
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--------------------------------------------------------------------------------------------------------
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AICore.possibleBehaviors = { BehaviorNone, BehaviorOverwhelmingOdds, BehaviorBlademail, BehaviorDuel }
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